//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSGUTIL_CULLVISITOR #define OSGUTIL_CULLVISITOR 1 #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace osgUtil { /** * Basic NodeVisitor implementation for rendering a scene. * This visitor traverses the scene graph, collecting transparent and * opaque osg::Drawables into a depth sorted transparent bin and a state * sorted opaque bin. The opaque bin is rendered first, and then the * transparent bin in rendered in order from the furthest osg::Drawable * from the eye to the one nearest the eye. */ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor { public: enum { NO_CULLING = 0x00, FRUSTUM_LEFT_CULLING = 0x01, FRUSTUM_RIGHT_CULLING = 0x02, FRUSTUM_BOTTOM_CULLING = 0x04, FRUSTUM_TOP_CULLING = 0x08, FRUSTUM_NEAR_CULLING = 0x10, FRUSTUM_FAR_CULLING = 0x20, VIEW_FRUSTUM_CULLING = 0x3F, SMALL_FEATURE_CULLING = 0x40, ENABLE_ALL_CULLING = 0x7F }; typedef unsigned int CullingMode; CullVisitor(); virtual ~CullVisitor(); virtual CullVisitor* cloneType() const { return new CullVisitor(); } virtual void reset(); virtual void apply(osg::Node&); virtual void apply(osg::Geode& node); virtual void apply(osg::Billboard& node); virtual void apply(osg::LightSource& node); virtual void apply(osg::ClipNode& node); virtual void apply(osg::Group& node); virtual void apply(osg::Transform& node); virtual void apply(osg::Projection& node); virtual void apply(osg::Switch& node); virtual void apply(osg::LOD& node); virtual void apply(osg::EarthSky& node); virtual void apply(osg::Impostor& node); void setEarthSky(const osg::EarthSky* earthSky) { _earthSky = earthSky; } const osg::EarthSky* getEarthSky() const { return _earthSky.get(); } void setLODBias(const float bias) { _LODBias = bias; } const float getLODBias() const { return _LODBias; } /** Switch the creation of Impostors on or off. * Setting active to false forces the CullVisitor to use the Impostor * LOD children for rendering. Setting active to true forces the * CullVisitor to create the appropriate pre-rendering stages which * render to the ImpostorSprite's texture.*/ void setImpostorsActive(const bool active) { _impostorActive = active; } /** Get whether impostors are active or not. */ const bool getImpostorsActive() const { return _impostorActive; } /** Set the impostor error threshold. * Used in calculation of whether impostors remain valid.*/ void setImpostorPixelErrorThreshold(const float numPixels) { _impostorPixelErrorThreshold=numPixels; } /** Get the impostor error threshold.*/ const float getImpostorPixelErrorThreshold() const { return _impostorPixelErrorThreshold; } /** Set whether ImpsotorSprite's should be placed in a depth sorted bin for rendering.*/ void setDepthSortImpostorSprites(const bool doDepthSort) { _depthSortImpostorSprites = doDepthSort; } /** Get whether ImpsotorSprite's are depth sorted bin for rendering.*/ const bool setDepthSortImpostorSprites() const { return _depthSortImpostorSprites; } /** Set the number of frames that an ImpsotorSprite's is kept whilst not being beyond, * before being recycled.*/ void setNumberOfFrameToKeepImpostorSprites(const int numFrames) { _numFramesToKeepImpostorSprites = numFrames; } /** Get the number of frames that an ImpsotorSprite's is kept whilst not being beyond, * before being recycled.*/ const int getNumberOfFrameToKeepImpostorSprites() const { return _numFramesToKeepImpostorSprites; } enum TransparencySortMode { LOOK_VECTOR_DISTANCE, OBJECT_EYE_POINT_DISTANCE }; void setTransparencySortMode(TransparencySortMode tsm) { _tsm = tsm; } /** Sets the current CullingMode.*/ void setCullingMode(CullingMode mode); /** Returns the current CullingMode.*/ CullingMode getCullingMode() const; void pushViewport(osg::Viewport* viewport); void popViewport(); void pushProjectionMatrix(osg::Matrix* matrix); void popProjectionMatrix(); void pushModelViewMatrix(osg::Matrix* matrix); void popModelViewMatrix(); /** Push state set on the current state group. * If the state exists in a child state group of the current * state group then move the current state group to that child. * Otherwise, create a new state group for the state set, add * it to the current state group then move the current state * group pointer to the new state group. */ inline void pushStateSet(const osg::StateSet* ss) { _currentRenderGraph = _currentRenderGraph->find_or_insert(ss); if (ss->useRenderBinDetails()) { _currentRenderBin = _currentRenderBin->find_or_insert(ss->getBinNumber(),ss->getBinName()); } } /** Pop the top state set and hence associated state group. * Move the current state group to the parent of the popped * state group. */ inline void popStateSet() { if (_currentRenderGraph->_stateset->useRenderBinDetails()) { _currentRenderBin = _currentRenderBin->_parent; } _currentRenderGraph = _currentRenderGraph->_parent; } void setRenderGraph(RenderGraph* rg) { _rootRenderGraph = rg; _currentRenderGraph = rg; } RenderGraph* getRenderGraph() { return _rootRenderGraph.get(); } void setRenderStage(RenderStage* rg) { _rootRenderStage = rg; _currentRenderBin = rg; } RenderStage* getRenderStage() { return _rootRenderStage.get(); } const float getCalculatedNearPlane() const { return _computed_znear; } const float getCalculatedFarPlane() const { return _computed_zfar; } inline const osg::Vec3& getEyeLocal() const { return _eyePointStack.back(); } inline float pixelSize(const osg::Vec3& v, float const radius) { const osg::Matrix& mvpw = getMVPW(); if (_windowToModelFactorDirty) { _windowToModelFactorDirty=false; _windowToModelFactor = osg::Vec3(mvpw(0,0),mvpw(1,0),mvpw(2,0)).length(); } float W = v.x()*mvpw(0,3)+ v.y()*mvpw(1,3)+ v.z()*mvpw(2,3)+ mvpw(3,3); return fabs(radius*_windowToModelFactor/W); } inline bool isCulled(const osg::BoundingSphere& sp,CullingMode& mode) { if (!sp.isValid()) return true; if (!(_modelviewClippingVolumeStack.back().contains(sp,mode))) return true; if (mode&SMALL_FEATURE_CULLING) { if (pixelSize(sp.center(),sp.radius())<_smallFeatureCullingPixelSize) return true; } return false; } inline const bool isCulled(const osg::BoundingBox& bb,CullingMode mode) { if (!bb.isValid()) return true; return !_modelviewClippingVolumeStack.back().contains(bb,mode); } void setSmallFeatureCullingPixelSize(float s) { _smallFeatureCullingPixelSize=s; } float getSmallFeatureCullingPixelSize() const { return _smallFeatureCullingPixelSize; } protected: /** prevent unwanted copy construction.*/ CullVisitor(const CullVisitor&):osg::NodeVisitor() {} /** prevent unwanted copy operator.*/ CullVisitor& operator = (const CullVisitor&) { return *this; } inline void handle_cull_callbacks_and_traverse(osg::Node& node) { osg::NodeCallback* callback = node.getCullCallback(); if (callback) (*callback)(&node,this); else traverse(node); } inline void handle_cull_callbacks_and_accept(osg::Node& node,osg::Node* acceptNode) { osg::NodeCallback* callback = node.getCullCallback(); if (callback) (*callback)(&node,this); else acceptNode->accept(*this); } inline const osg::Vec3 getUpLocal() const { const osg::Matrix& matrix = *_modelviewStack.back(); return osg::Vec3(matrix(0,1),matrix(1,1),matrix(2,1)); } inline const osg::Vec3 getLookVectorLocal() const { const osg::Matrix& matrix = *_modelviewStack.back(); return osg::Vec3(-matrix(0,2),-matrix(1,2),-matrix(2,2)); } void updateCalculatedNearFar(const osg::Matrix& matrix,const osg::Drawable& drawable); void updateCalculatedNearFar(const osg::Vec3& pos); /** Add a drawable to current render graph.*/ inline void addDrawable(osg::Drawable* drawable,osg::Matrix* matrix) { if (_currentRenderGraph->leaves_empty()) { // this is first leaf to be added to RenderGraph // and therefore should not already know to current render bin, // so need to add it. _currentRenderBin->addRenderGraph(_currentRenderGraph); } //_currentRenderGraph->addLeaf(new RenderLeaf(drawable,matrix)); _currentRenderGraph->addLeaf(createOrReuseRenderLeaf(drawable,_projectionStack.back().get(),matrix)); } /** Add a drawable and depth to current render graph.*/ inline void addDrawableAndDepth(osg::Drawable* drawable,osg::Matrix* matrix,const float depth) { if (_currentRenderGraph->leaves_empty()) { // this is first leaf to be added to RenderGraph // and therefore should not already know to current render bin, // so need to add it. _currentRenderBin->addRenderGraph(_currentRenderGraph); } //_currentRenderGraph->addLeaf(new RenderLeaf(drawable,matrix,depth)); _currentRenderGraph->addLeaf(createOrReuseRenderLeaf(drawable,_projectionStack.back().get(),matrix,depth)); } /** Add an attribute which is positioned related to the modelview matrix.*/ inline void addPositionedAttribute(osg::Matrix* matrix,const osg::StateAttribute* attr) { _currentRenderBin->_stage->addPositionedAttribute(matrix,attr); } /** create an impostor sprite by setting up a pre-rendering stage * to generate the impostor texture. */ osg::ImpostorSprite* createImpostorSprite(osg::Impostor& node); osg::Viewport* getViewport() { if (!_viewportStack.empty()) { return _viewportStack.back().get(); } else { return 0L; } } osg::Matrix& getModelViewMatrix() { if (!_modelviewStack.empty()) { return *_modelviewStack.back(); } else { return _identity; } } osg::Matrix& getProjectionMatrix() { if (!_projectionStack.empty()) { return *_projectionStack.back(); } else { return _identity; } } const osg::Matrix getWindowMatrix() { if (!_viewportStack.empty()) { osg::Viewport* viewport = _viewportStack.back().get(); return viewport->computeWindowMatrix(); } else { return _identity; } } const osg::Matrix& getMVPW() { if (!_MVPW_Stack.empty()) { if (!_MVPW_Stack.back()) { _MVPW_Stack.back() = createOrReuseMatrix(getModelViewMatrix()); (*_MVPW_Stack.back()) *= getProjectionMatrix(); (*_MVPW_Stack.back()) *= getWindowMatrix(); } return *_MVPW_Stack.back(); } else { return _identity; } } void pushClippingVolume(); void popClippingVolume(); typedef std::vector ClippingVolumeStack; typedef std::vector > MatrixStack; MatrixStack _projectionStack; MatrixStack _PW_Stack; ClippingVolumeStack _projectionClippingVolumeStack; MatrixStack _modelviewStack; MatrixStack _MVPW_Stack; ClippingVolumeStack _modelviewClippingVolumeStack; bool _windowToModelFactorDirty; float _windowToModelFactor; typedef std::vector > ViewportStack; ViewportStack _viewportStack; typedef std::vector EyePointStack; EyePointStack _eyePointStack; typedef std::vector CullingModeStack; CullingModeStack _cullingModeStack; unsigned int _bbCornerNear; unsigned int _bbCornerFar; osg::Matrix _identity; osg::ref_ptr _rootRenderGraph; RenderGraph* _currentRenderGraph; osg::ref_ptr _rootRenderStage; RenderBin* _currentRenderBin; float _LODBias; float _smallFeatureCullingPixelSize; enum ComputeNearFarMode { DO_NOT_COMPUTE_NEAR_FAR = 0, COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES, COMPUTE_NEAR_FAR_USING_PRIMITIVES }; ComputeNearFarMode _computeNearFar; float _computed_znear; float _computed_zfar; osg::ref_ptr _earthSky; TransparencySortMode _tsm; bool _impostorActive; bool _depthSortImpostorSprites; float _impostorPixelErrorThreshold; int _numFramesToKeepImpostorSprites; typedef std::vector< osg::ref_ptr > MatrixList; MatrixList _reuseMatrixList; unsigned int _currentReuseMatrixIndex; inline osg::Matrix* createOrReuseMatrix(const osg::Matrix& value) { // skip of any already reused matrix. while (_currentReuseMatrixIndex<_reuseMatrixList.size() && _reuseMatrixList[_currentReuseMatrixIndex]->referenceCount()>1) { osg::notify(osg::NOTICE)<<"Warning:createOrReuseMatrix() skipping multiply refrenced entry."<< std::endl; ++_currentReuseMatrixIndex; } // if still within list, element must be singularly referenced // there return it to be reused. if (_currentReuseMatrixIndex<_reuseMatrixList.size()) { osg::Matrix* matrix = _reuseMatrixList[_currentReuseMatrixIndex++].get(); matrix->set(value); return matrix; } // otherwise need to create new matrix. osg::Matrix* matrix = new osg::Matrix(value); _reuseMatrixList.push_back(matrix); ++_currentReuseMatrixIndex; return matrix; } typedef std::vector< osg::ref_ptr > RenderLeafList; RenderLeafList _reuseRenderLeafList; unsigned int _currentReuseRenderLeafIndex; inline RenderLeaf* createOrReuseRenderLeaf(osg::Drawable* drawable,osg::Matrix* projection,osg::Matrix* matrix, float depth=0.0f) { // skip of any already reused renderleaf. while (_currentReuseRenderLeafIndex<_reuseRenderLeafList.size() && _reuseRenderLeafList[_currentReuseRenderLeafIndex]->referenceCount()>1) { osg::notify(osg::NOTICE)<<"Warning:createOrReuseRenderLeaf() skipping multiply refrenced entry."<< std::endl; ++_currentReuseRenderLeafIndex; } // if still within list, element must be singularly referenced // there return it to be reused. if (_currentReuseRenderLeafIndex<_reuseRenderLeafList.size()) { RenderLeaf* renderleaf = _reuseRenderLeafList[_currentReuseRenderLeafIndex++].get(); renderleaf->set(drawable,projection,matrix,depth); return renderleaf; } // otherwise need to create new renderleaf. RenderLeaf* renderleaf = new RenderLeaf(drawable,projection,matrix,depth); _reuseRenderLeafList.push_back(renderleaf); ++_currentReuseRenderLeafIndex; return renderleaf; } osg::ref_ptr _impostorSpriteManager; }; } #endif