#!smake include $(OSGHOME)/Make/makedefs C++FILES = \ atmosphere.cpp \ chunk.cpp \ lib3ds_float.cpp \ matrix.cpp \ quat.cpp \ tcb.cpp \ viewport.cpp \ background.cpp \ ease.cpp \ light.cpp \ mesh.cpp \ readwrite.cpp \ tracks.cpp \ camera.cpp \ file.cpp \ material.cpp \ node.cpp \ shadow.cpp \ vector.cpp \ ReaderWriter3DS.cpp\ TARGET_BASENAME = osgdb_3ds TARGET_LIB_FILES = lib$(TARGET_BASENAME).$(SO_EXT) LOADABLE = $(OSGHOME)/lib/osgPlugins/$(TARGET_BASENAME).$(DL_EXT) LIB= TARGET_LOADER_FILES = osgPlugins/$(TARGET_BASENAME).$(DL_EXT) LIBS = $(GL_LIBS) -losg -losgDB MACOSXLIBS = -L$(OSGHOME)/lib -losg -losgUtil -losgDB -ldl -lm -lstdc++ C++FLAGS += -I. -I$(OSGHOME)/include LDFLAGS += -L$(OSGHOME)/lib include $(OSGHOME)/Make/makerules