/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osgVolume; VolumeTechnique::VolumeTechnique(): _volumeTile(0) { setThreadSafeRefUnref(true); } VolumeTechnique::VolumeTechnique(const VolumeTechnique& rhs,const osg::CopyOp& copyop): osg::Object(rhs,copyop), _volumeTile(0) { } VolumeTechnique::~VolumeTechnique() { } void VolumeTechnique::init() { OSG_NOTICE<osg::Group::traverse(*uv); } void VolumeTechnique::cull(osgUtil::CullVisitor* cv) { OSG_NOTICE<osg::Group::traverse(*cv); } void VolumeTechnique::cleanSceneGraph() { OSG_NOTICE<getDirty()) _volumeTile->init(); osgUtil::UpdateVisitor* uv = dynamic_cast(&nv); if (uv) { update(uv); return; } } else if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR) { osgUtil::CullVisitor* cv = dynamic_cast(&nv); if (cv) { cull(cv); return; } } if (_volumeTile->getDirty()) _volumeTile->init(); // otherwise fallback to the Group::traverse() _volumeTile->osg::Group::traverse(nv); } bool VolumeTechnique::isMoving(osgUtil::CullVisitor* cv) { bool moving = false; OpenThreads::ScopedLock lock(_mutex); ModelViewMatrixMap::iterator itr = _modelViewMatrixMap.find(cv->getIdentifier()); if (itr!=_modelViewMatrixMap.end()) { osg::Matrix newModelViewMatrix = *(cv->getModelViewMatrix()); osg::Matrix& previousModelViewMatrix = itr->second; moving = (newModelViewMatrix != previousModelViewMatrix); previousModelViewMatrix = newModelViewMatrix; } else { _modelViewMatrixMap[cv->getIdentifier()] = *(cv->getModelViewMatrix()); } return moving; }