// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgManipulator::Selection) I_BaseType(osg::MatrixTransform); I_BaseType(osg::MatrixTransform); I_Constructor0(____Selection, "", ""); I_Method1(bool, receive, IN, const osgManipulator::MotionCommand &, x, Properties::VIRTUAL, __bool__receive__C5_MotionCommand_R1, "Receive motion commands and set the MatrixTransform accordingly to transform selections. ", "Returns true on success."); I_Method1(bool, receive, IN, const osgManipulator::TranslateInLineCommand &, command, Properties::VIRTUAL, __bool__receive__C5_TranslateInLineCommand_R1, "", ""); I_Method1(bool, receive, IN, const osgManipulator::TranslateInPlaneCommand &, command, Properties::VIRTUAL, __bool__receive__C5_TranslateInPlaneCommand_R1, "", ""); I_Method1(bool, receive, IN, const osgManipulator::Scale1DCommand &, command, Properties::VIRTUAL, __bool__receive__C5_Scale1DCommand_R1, "", ""); I_Method1(bool, receive, IN, const osgManipulator::Scale2DCommand &, command, Properties::VIRTUAL, __bool__receive__C5_Scale2DCommand_R1, "", ""); I_Method1(bool, receive, IN, const osgManipulator::ScaleUniformCommand &, command, Properties::VIRTUAL, __bool__receive__C5_ScaleUniformCommand_R1, "", ""); I_Method1(bool, receive, IN, const osgManipulator::Rotate3DCommand &, command, Properties::VIRTUAL, __bool__receive__C5_Rotate3DCommand_R1, "", ""); I_Constructor0(____Selection, "", ""); I_Method1(bool, receive, IN, const osgManipulator::MotionCommand &, x, Properties::VIRTUAL, __bool__receive__C5_MotionCommand_R1, "Receive motion commands and set the MatrixTransform accordingly to transform selections. ", "Returns true on success."); I_Method1(bool, receive, IN, const osgManipulator::TranslateInLineCommand &, command, Properties::VIRTUAL, __bool__receive__C5_TranslateInLineCommand_R1, "", ""); I_Method1(bool, receive, IN, const osgManipulator::TranslateInPlaneCommand &, command, Properties::VIRTUAL, __bool__receive__C5_TranslateInPlaneCommand_R1, "", ""); I_Method1(bool, receive, IN, const osgManipulator::Scale1DCommand &, command, Properties::VIRTUAL, __bool__receive__C5_Scale1DCommand_R1, "", ""); I_Method1(bool, receive, IN, const osgManipulator::Scale2DCommand &, command, Properties::VIRTUAL, __bool__receive__C5_Scale2DCommand_R1, "", ""); I_Method1(bool, receive, IN, const osgManipulator::ScaleUniformCommand &, command, Properties::VIRTUAL, __bool__receive__C5_ScaleUniformCommand_R1, "", ""); I_Method1(bool, receive, IN, const osgManipulator::Rotate3DCommand &, command, Properties::VIRTUAL, __bool__receive__C5_Rotate3DCommand_R1, "", ""); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgManipulator::Selection) I_BaseType(osg::MatrixTransform); I_BaseType(osg::MatrixTransform); I_Constructor0(____Selection, "", ""); I_Method1(bool, receive, IN, const osgManipulator::MotionCommand &, x, Properties::VIRTUAL, __bool__receive__C5_MotionCommand_R1, "Receive motion commands and set the MatrixTransform accordingly to transform selections. ", "Returns true on success."); I_Method1(bool, receive, IN, const osgManipulator::TranslateInLineCommand &, command, Properties::VIRTUAL, __bool__receive__C5_TranslateInLineCommand_R1, "", ""); I_Method1(bool, receive, IN, const osgManipulator::TranslateInPlaneCommand &, command, Properties::VIRTUAL, __bool__receive__C5_TranslateInPlaneCommand_R1, "", ""); I_Method1(bool, receive, IN, const osgManipulator::Scale1DCommand &, command, Properties::VIRTUAL, __bool__receive__C5_Scale1DCommand_R1, "", ""); I_Method1(bool, receive, IN, const osgManipulator::Scale2DCommand &, command, Properties::VIRTUAL, __bool__receive__C5_Scale2DCommand_R1, "", ""); I_Method1(bool, receive, IN, const osgManipulator::ScaleUniformCommand &, command, Properties::VIRTUAL, __bool__receive__C5_ScaleUniformCommand_R1, "", ""); I_Method1(bool, receive, IN, const osgManipulator::Rotate3DCommand &, command, Properties::VIRTUAL, __bool__receive__C5_Rotate3DCommand_R1, "", ""); I_Constructor0(____Selection, "", ""); I_Method1(bool, receive, IN, const osgManipulator::MotionCommand &, x, Properties::VIRTUAL, __bool__receive__C5_MotionCommand_R1, "Receive motion commands and set the MatrixTransform accordingly to transform selections. ", "Returns true on success."); I_Method1(bool, receive, IN, const osgManipulator::TranslateInLineCommand &, command, Properties::VIRTUAL, __bool__receive__C5_TranslateInLineCommand_R1, "", ""); I_Method1(bool, receive, IN, const osgManipulator::TranslateInPlaneCommand &, command, Properties::VIRTUAL, __bool__receive__C5_TranslateInPlaneCommand_R1, "", ""); I_Method1(bool, receive, IN, const osgManipulator::Scale1DCommand &, command, Properties::VIRTUAL, __bool__receive__C5_Scale1DCommand_R1, "", ""); I_Method1(bool, receive, IN, const osgManipulator::Scale2DCommand &, command, Properties::VIRTUAL, __bool__receive__C5_Scale2DCommand_R1, "", ""); I_Method1(bool, receive, IN, const osgManipulator::ScaleUniformCommand &, command, Properties::VIRTUAL, __bool__receive__C5_ScaleUniformCommand_R1, "", ""); I_Method1(bool, receive, IN, const osgManipulator::Rotate3DCommand &, command, Properties::VIRTUAL, __bool__receive__C5_Rotate3DCommand_R1, "", ""); END_REFLECTOR