// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgParticle::ConstantRateCounter) I_BaseType(osgParticle::Counter); I_BaseType(osgParticle::Counter); I_Constructor0(____ConstantRateCounter, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::ConstantRateCounter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____ConstantRateCounter__C5_ConstantRateCounter_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "", ""); I_Method1(void, setMinimumNumberOfParticlesToCreate, IN, int, minNumToCreate, Properties::NON_VIRTUAL, __void__setMinimumNumberOfParticlesToCreate__int, "", ""); I_Method0(int, getMinimumNumberOfParticlesToCreate, Properties::NON_VIRTUAL, __int__getMinimumNumberOfParticlesToCreate, "", ""); I_Method1(void, setNumberOfParticlesPerSecondToCreate, IN, double, numPerSecond, Properties::NON_VIRTUAL, __void__setNumberOfParticlesPerSecondToCreate__double, "", ""); I_Method0(double, getNumberOfParticlesPerSecondToCreate, Properties::NON_VIRTUAL, __double__getNumberOfParticlesPerSecondToCreate, "", ""); I_Method1(int, numParticlesToCreate, IN, double, dt, Properties::VIRTUAL, __int__numParticlesToCreate__double, "Return the number of particles to be created in this frame. ", ""); I_Constructor0(____ConstantRateCounter, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::ConstantRateCounter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____ConstantRateCounter__C5_ConstantRateCounter_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "", ""); I_Method1(void, setMinimumNumberOfParticlesToCreate, IN, int, minNumToCreate, Properties::NON_VIRTUAL, __void__setMinimumNumberOfParticlesToCreate__int, "", ""); I_Method0(int, getMinimumNumberOfParticlesToCreate, Properties::NON_VIRTUAL, __int__getMinimumNumberOfParticlesToCreate, "", ""); I_Method1(void, setNumberOfParticlesPerSecondToCreate, IN, double, numPerSecond, Properties::NON_VIRTUAL, __void__setNumberOfParticlesPerSecondToCreate__double, "", ""); I_Method0(double, getNumberOfParticlesPerSecondToCreate, Properties::NON_VIRTUAL, __double__getNumberOfParticlesPerSecondToCreate, "", ""); I_Method1(int, numParticlesToCreate, IN, double, dt, Properties::VIRTUAL, __int__numParticlesToCreate__double, "Return the number of particles to be created in this frame. ", ""); I_SimpleProperty(int, MinimumNumberOfParticlesToCreate, __int__getMinimumNumberOfParticlesToCreate, __void__setMinimumNumberOfParticlesToCreate__int); I_SimpleProperty(double, NumberOfParticlesPerSecondToCreate, __double__getNumberOfParticlesPerSecondToCreate, __void__setNumberOfParticlesPerSecondToCreate__double); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgParticle::ConstantRateCounter) I_BaseType(osgParticle::Counter); I_BaseType(osgParticle::Counter); I_Constructor0(____ConstantRateCounter, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::ConstantRateCounter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____ConstantRateCounter__C5_ConstantRateCounter_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "", ""); I_Method1(void, setMinimumNumberOfParticlesToCreate, IN, int, minNumToCreate, Properties::NON_VIRTUAL, __void__setMinimumNumberOfParticlesToCreate__int, "", ""); I_Method0(int, getMinimumNumberOfParticlesToCreate, Properties::NON_VIRTUAL, __int__getMinimumNumberOfParticlesToCreate, "", ""); I_Method1(void, setNumberOfParticlesPerSecondToCreate, IN, double, numPerSecond, Properties::NON_VIRTUAL, __void__setNumberOfParticlesPerSecondToCreate__double, "", ""); I_Method0(double, getNumberOfParticlesPerSecondToCreate, Properties::NON_VIRTUAL, __double__getNumberOfParticlesPerSecondToCreate, "", ""); I_Method1(int, numParticlesToCreate, IN, double, dt, Properties::VIRTUAL, __int__numParticlesToCreate__double, "Return the number of particles to be created in this frame. ", ""); I_Constructor0(____ConstantRateCounter, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::ConstantRateCounter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____ConstantRateCounter__C5_ConstantRateCounter_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "", ""); I_Method1(void, setMinimumNumberOfParticlesToCreate, IN, int, minNumToCreate, Properties::NON_VIRTUAL, __void__setMinimumNumberOfParticlesToCreate__int, "", ""); I_Method0(int, getMinimumNumberOfParticlesToCreate, Properties::NON_VIRTUAL, __int__getMinimumNumberOfParticlesToCreate, "", ""); I_Method1(void, setNumberOfParticlesPerSecondToCreate, IN, double, numPerSecond, Properties::NON_VIRTUAL, __void__setNumberOfParticlesPerSecondToCreate__double, "", ""); I_Method0(double, getNumberOfParticlesPerSecondToCreate, Properties::NON_VIRTUAL, __double__getNumberOfParticlesPerSecondToCreate, "", ""); I_Method1(int, numParticlesToCreate, IN, double, dt, Properties::VIRTUAL, __int__numParticlesToCreate__double, "Return the number of particles to be created in this frame. ", ""); I_SimpleProperty(int, MinimumNumberOfParticlesToCreate, __int__getMinimumNumberOfParticlesToCreate, __void__setMinimumNumberOfParticlesToCreate__int); I_SimpleProperty(double, NumberOfParticlesPerSecondToCreate, __double__getNumberOfParticlesPerSecondToCreate, __void__setNumberOfParticlesPerSecondToCreate__double); END_REFLECTOR