// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgUtil::CubeMapGenerator) I_BaseType(osg::Referenced); I_BaseType(osg::Referenced); I_ConstructorWithDefaults1(IN, int, texture_size, 64, Properties::EXPLICIT, ____CubeMapGenerator__int, "", ""); I_ConstructorWithDefaults2(IN, const osgUtil::CubeMapGenerator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____CubeMapGenerator__C5_CubeMapGenerator_R1__C5_osg_CopyOp_R1, "", ""); I_Method1(osg::Image *, getImage, IN, osg::TextureCubeMap::Face, face, Properties::NON_VIRTUAL, __osg_Image_P1__getImage__osg_TextureCubeMap_Face, "", ""); I_Method1(const osg::Image *, getImage, IN, osg::TextureCubeMap::Face, face, Properties::NON_VIRTUAL, __C5_osg_Image_P1__getImage__osg_TextureCubeMap_Face, "", ""); I_MethodWithDefaults1(void, generateMap, IN, bool, use_osg_system, true, Properties::NON_VIRTUAL, __void__generateMap__bool, "Generate the six cube images. ", "If use_osg_system is true, then the OSG's coordinate system is used instead of the default OpenGL one."); I_ConstructorWithDefaults1(IN, int, texture_size, 64, Properties::EXPLICIT, ____CubeMapGenerator__int, "", ""); I_ConstructorWithDefaults2(IN, const osgUtil::CubeMapGenerator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____CubeMapGenerator__C5_CubeMapGenerator_R1__C5_osg_CopyOp_R1, "", ""); I_Method1(osg::Image *, getImage, IN, osg::TextureCubeMap::Face, face, Properties::NON_VIRTUAL, __osg_Image_P1__getImage__osg_TextureCubeMap_Face, "", ""); I_Method1(const osg::Image *, getImage, IN, osg::TextureCubeMap::Face, face, Properties::NON_VIRTUAL, __C5_osg_Image_P1__getImage__osg_TextureCubeMap_Face, "", ""); I_MethodWithDefaults1(void, generateMap, IN, bool, use_osg_system, true, Properties::NON_VIRTUAL, __void__generateMap__bool, "Generate the six cube images. ", "If use_osg_system is true, then the OSG's coordinate system is used instead of the default OpenGL one."); END_REFLECTOR BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgUtil::CubeMapGenerator) I_BaseType(osg::Referenced); I_BaseType(osg::Referenced); I_ConstructorWithDefaults1(IN, int, texture_size, 64, Properties::EXPLICIT, ____CubeMapGenerator__int, "", ""); I_ConstructorWithDefaults2(IN, const osgUtil::CubeMapGenerator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____CubeMapGenerator__C5_CubeMapGenerator_R1__C5_osg_CopyOp_R1, "", ""); I_Method1(osg::Image *, getImage, IN, osg::TextureCubeMap::Face, face, Properties::NON_VIRTUAL, __osg_Image_P1__getImage__osg_TextureCubeMap_Face, "", ""); I_Method1(const osg::Image *, getImage, IN, osg::TextureCubeMap::Face, face, Properties::NON_VIRTUAL, __C5_osg_Image_P1__getImage__osg_TextureCubeMap_Face, "", ""); I_MethodWithDefaults1(void, generateMap, IN, bool, use_osg_system, true, Properties::NON_VIRTUAL, __void__generateMap__bool, "Generate the six cube images. ", "If use_osg_system is true, then the OSG's coordinate system is used instead of the default OpenGL one."); I_ConstructorWithDefaults1(IN, int, texture_size, 64, Properties::EXPLICIT, ____CubeMapGenerator__int, "", ""); I_ConstructorWithDefaults2(IN, const osgUtil::CubeMapGenerator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____CubeMapGenerator__C5_CubeMapGenerator_R1__C5_osg_CopyOp_R1, "", ""); I_Method1(osg::Image *, getImage, IN, osg::TextureCubeMap::Face, face, Properties::NON_VIRTUAL, __osg_Image_P1__getImage__osg_TextureCubeMap_Face, "", ""); I_Method1(const osg::Image *, getImage, IN, osg::TextureCubeMap::Face, face, Properties::NON_VIRTUAL, __C5_osg_Image_P1__getImage__osg_TextureCubeMap_Face, "", ""); I_MethodWithDefaults1(void, generateMap, IN, bool, use_osg_system, true, Properties::NON_VIRTUAL, __void__generateMap__bool, "Generate the six cube images. ", "If use_osg_system is true, then the OSG's coordinate system is used instead of the default OpenGL one."); END_REFLECTOR