/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include using namespace osg; Capability::Capability(): _capability(0) { } Capability::~Capability() { } Capabilityi::Capabilityi(): _index(0) { } Capabilityi::~Capabilityi() { } void Enablei::apply(State& state) const { const GLExtensions* extensions = state.get(); if (extensions->glEnablei) { OSG_INFO<<"extensions->glEnablei("<<_capability<<", "<<_index<<")"<glEnablei(_capability, static_cast(_index)); } else { OSG_WARN<<"Warning: Enablei::apply(..) failed, Enablei is not support by OpenGL driver."<(); if (extensions->glDisablei) { OSG_INFO<<"extensions->glDisablei("<<_capability<<", "<<_index<<")"<glDisablei(_capability, static_cast(_index)); } else { OSG_WARN<<"Warning: Enablei::apply(..) failed, Enablei is not support by OpenGL driver."<