/********************************************************************** * * FILE: BumpMapping.cpp * * DESCRIPTION: Read/Write osgFX::BumpMapping in binary format to disk. * * CREATED BY: Liang Aibin * * HISTORY: Created 23.8.2008 * **********************************************************************/ #include "Exception.h" #include "BumpMapping.h" #include "Effect.h" #include "Texture2D.h" using namespace ive; void BumpMapping::write(DataOutputStream* out){ // Write BumpMapping's identification. out->writeInt(IVEBUMPMAPPING); // If the osg class is inherited by any other class we should also write this to file. osgFX::Effect* effect = dynamic_cast(this); if(effect){ ((ive::Effect*)(effect))->write(out); } else out_THROW_EXCEPTION("BumpMapping::write(): Could not cast this osgFX::BumpMapping to an osgFX::Effect."); // Write BumpMapping's properties. out->writeInt(getLightNumber()); out->writeInt(getDiffuseTextureUnit()); out->writeInt(getNormalMapTextureUnit()); osg::Texture2D *tex=getOverrideDiffuseTexture(); ((ive::Texture2D*)(tex))->write(out); tex=getOverrideNormalMapTexture(); ((ive::Texture2D*)(tex))->write(out); } void BumpMapping::read(DataInputStream* in){ // Peek on BumpMapping's identification. int id = in->peekInt(); if(id == IVEBUMPMAPPING){ // Read BumpMapping's identification. id = in->readInt(); // If the osg class is inherited by any other class we should also read this from file. osgFX::Effect* effect = dynamic_cast(this); if(effect){ ((ive::Effect*)(effect))->read(in); } else in_THROW_EXCEPTION("BumpMapping::read(): Could not cast this osgFX::BumpMapping to an osgFX::Effect."); // Read BumpMapping's properties setLightNumber(in->readInt()); setDiffuseTextureUnit(in->readInt()); setNormalMapTextureUnit(in->readInt()); osg::Texture2D *tex=new osg::Texture2D; ((ive::Texture2D*)(tex))->read(in); setOverrideDiffuseTexture(tex); tex=new osg::Texture2D; ((ive::Texture2D*)(tex))->read(in); setOverrideNormalMapTexture(tex); } else{ in_THROW_EXCEPTION("BumpMapping::read(): Expected BumpMapping identification."); } }