-
#define
OSG_ALPHAFUNC-
#define
OSG_ANIMATIONPATH-
#define
OSG_APPLICATIONUSAGE-
#define
OSG_ARGUMENTPARSER-
#define
OSG_ARRAY-
#define
OSG_AUTOTRANSFORM-
#define
OSG_BILLBOARD-
#define
OSG_BLENDCOLOR-
#define
OSG_BLENDFUNC-
#define
GL_CONSTANT_COLOR-
#define
GL_ONE_MINUS_CONSTANT_COLOR-
#define
GL_CONSTANT_ALPHA-
#define
GL_ONE_MINUS_CONSTANT_ALPHA-
#define
GL_BLEND_COLOR-
#define
OSG_BOUNDINGBOX-
#define
OSG_BOUNDINGSPHERE-
#define
OSG_BOUNDSCHECKING-
#define
OSG_BUFFERED_VALUE-
#define
OSG_CLEARNODE-
#define
OSG_CLIPNODE-
#define
OSG_CLIPPLANE-
#define
OSG_CLUSTERCULLINGCALLBACK-
#define
OSG_COLLECTOCCLUDERSVISITOR-
#define
OSG_COLORMASK-
#define
OSG_COLORMATRIX-
#define
OSG_CONVEXPLANAROCCLUDER-
#define
OSG_CONVEXPLANARPOLYGON-
#define
OSG_COORDINATESYSTEMNODE-
#define
OSG_COPYOP-
#define
OSG_CULLFACE-
#define
OSG_CullingSet-
#define
OSG_CULLSETTINGS-
#define
OSG_CULLSTACK-
#define
OSG_DEPTH-
#define
OSG_DisplaySettings-
#define
OSG_DRAWABLE-
#define
OSG_DRAWPIXELS-
#define
OSG_ENDIAN-
#define
OSG_EXPORT-
#define
SG_EXPORT(dllexport)-
#define
SG_EXPORT(dllimport)-
#define
SG_EXPORT-
#define
__STL_MEMBER_TEMPLATES-
#define
NULL-
#define
NULL((void *)-
#define
OSG_FAST_BACK_STACK-
#define
OSG_FOG-
#define
GL_FOG_COORDINATE-
#define
GL_FRAGMENT_DEPTH-
#define
OSG_FRAGMENTPROGRAM-
#define
GL_FRAGMENT_PROGRAM_ARB-
#define
GL_PROGRAM_ALU_INSTRUCTIONS_ARB-
#define
GL_PROGRAM_TEX_INSTRUCTIONS_ARB-
#define
GL_PROGRAM_TEX_INDIRECTIONS_ARB-
#define
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB-
#define
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB-
#define
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB-
#define
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB-
#define
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB-
#define
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB-
#define
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB-
#define
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB-
#define
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB-
#define
GL_MAX_TEXTURE_COORDS_ARB-
#define
GL_MAX_TEXTURE_IMAGE_UNITS_ARB-
#define
OSG_FRAMESTAMP-
using
std::tm-
#define
OSG_FRONTFACE-
#define
OSG_GEODE-
#define
OSG_GEOMETRY-
#define
OSG_GL-
#define
APIENTRY-
ifdefined(__CYGWIN__)
(__MINGW32__)(dllimport)-
define _WCHAR_T_DEFINED endif ifndef __gl_h_inline endif void
glLoadMatrix(const float* mat)-
inline void
glLoadMatrix(const double* mat)-
inline void
glMultMatrix(const float* mat)-
inline void
glMultMatrix(const double* mat)-
#define
WIN32_LEAN_AND_MEAN-
#define
NOMINMAX-
#define
OSG_GLU-
#define
OSG_GROUP-
#define
OSG_IMAGE-
#define
OSG_IMAGESTREAM-
#define
OSG_IMPOSTOR-
#define
OSG_ImpostorSprite-
#define
OSG_LIGHT-
#define
OSG_LIGHTMODEL-
#define
OSG_LIGHTSOURCE-
#define
OSG_LINESEGMENT-
#define
OSG_LINESTIPPLE-
#define
OSG_LineWidth-
#define
OSG_LOD-
#define
OSG_MATERIAL-
#define
__OSG_MATH-
defined(sun)(__APPLE__)(float)(float)(float)(float)(float)(float)(float)(float)(float)(sun)(float)(sun)(__hpux__)
(APPLE_PRE_10_2)(float)-
#define
OSG_USE_DOUBLE_MATRICES-
#define
OSG_MATRIXD-
#define
OSG_MATRIXF-
#define
OSG_MATRIXTRANSFORM-
#define
OSG_MULTISAMPLE-
#define
GL_MULTISAMPLE_ARB-
#define
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB-
#define
GL_SAMPLE_ALPHA_TO_ONE_ARB-
#define
GL_SAMPLE_COVERAGE_ARB-
#define
GL_SAMPLE_BUFFERS_ARB-
#define
GL_SAMPLES_ARB-
#define
GL_SAMPLE_COVERAGE_VALUE_ARB-
#define
GL_SAMPLE_COVERAGE_INVERT_ARB-
#define
GL_MULTISAMPLE_BIT_ARB-
#define
GL_MULTISAMPLE_FILTER_HINT_NV-
#define
OSG_NODE-
#define
OSG_NODECALLBACK-
#define
OSG_NODEVISITOR-
#define
OSG_NOTIFY-
#define
OSG_OBJECT-
#define
OSG_OCCLUDERNODE-
#define
OSG_PagedLOD-
#define
OSG_PLANE-
#define
OSG_POINT-
#define
OSG_POINT_SPRITE-
#define
GL_POINT_SPRITE_ARB-
#define
GL_COORD_REPLACE_ARB-
#define
OSG_POLYGONMODE-
#define
OSG_POLYGONOFFSET-
#define
OSG_POLYGONSTIPPLE-
#define
OSG_POLYTOPE-
#define
OSG_POSITIONATTITIDETRANSFORM-
#define
OSG_PRIMTIVESET-
#define
OSG_PROJECTION-
#define
OSG_QUAT-
#define
OSG_REFERENCED-
#define
OSG_REF_PTR-
#define
OSG_SEQUENCE-
#define
OSG_SHADEMODEL-
#define
OSG_SHADOWVOLUMEOCCLUDER-
#define
OSG_SHAPE-
#define
OSG_SHAPEDRAWABLE-
#define
OSG_STATE-
#define
OSG_STATEATTRIBUTE-
#define
OSG_STATESET-
#define
OSG_STENCIL-
#define
OSG_SWITCH-
#define
OSG_TEXENV-
#define
OSG_TEXENVCOMBINE-
#define
GL_COMBINE_ARB-
#define
GL_COMBINE_RGB_ARB-
#define
GL_COMBINE_ALPHA_ARB-
#define
GL_SOURCE0_RGB_ARB-
#define
GL_SOURCE1_RGB_ARB-
#define
GL_SOURCE2_RGB_ARB-
#define
GL_SOURCE0_ALPHA_ARB-
#define
GL_SOURCE1_ALPHA_ARB-
#define
GL_SOURCE2_ALPHA_ARB-
#define
GL_OPERAND0_RGB_ARB-
#define
GL_OPERAND1_RGB_ARB-
#define
GL_OPERAND2_RGB_ARB-
#define
GL_OPERAND0_ALPHA_ARB-
#define
GL_OPERAND1_ALPHA_ARB-
#define
GL_OPERAND2_ALPHA_ARB-
#define
GL_RGB_SCALE_ARB-
#define
GL_ADD_SIGNED_ARB-
#define
GL_INTERPOLATE_ARB-
#define
GL_SUBTRACT_ARB-
#define
GL_CONSTANT_ARB-
#define
GL_PRIMARY_COLOR_ARB-
#define
GL_PREVIOUS_ARB-
#define
GL_DOT3_RGB_ARB-
#define
GL_DOT3_RGBA_ARB-
#define
GL_TEXTURE0-
#define
OSG_TEXGEN-
#define
OSG_TexGenNode-
#define
OSG_TEXMAT-
#define
OSG_TEXTURE-
#define
GL_TEXTURE_MAX_ANISOTROPY_EXT-
#define
GL_COMPRESSED_ALPHA_ARB-
#define
GL_COMPRESSED_LUMINANCE_ARB-
#define
GL_COMPRESSED_LUMINANCE_ALPHA_ARB-
#define
GL_COMPRESSED_INTENSITY_ARB-
#define
GL_COMPRESSED_RGB_ARB-
#define
GL_COMPRESSED_RGBA_ARB-
#define
GL_TEXTURE_COMPRESSION_HINT_ARB-
#define
GL_TEXTURE_COMPRESSED_ARB-
#define
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB-
#define
GL_COMPRESSED_TEXTURE_FORMATS_ARB-
#define
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB-
#define
GL_COMPRESSED_RGB_S3TC_DXT1_EXT-
#define
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT-
#define
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT-
#define
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT-
#define
GL_HILO_NV-
#define
GL_DSDT_NV-
#define
GL_DSDT_MAG_NV-
#define
GL_DSDT_MAG_VIB_NV-
#define
GL_HILO16_NV-
#define
GL_SIGNED_HILO_NV-
#define
GL_SIGNED_HILO16_NV-
#define
GL_SIGNED_RGBA_NV-
#define
GL_SIGNED_RGBA8_NV-
#define
GL_SIGNED_RGB_NV-
#define
GL_SIGNED_RGB8_NV-
#define
GL_SIGNED_LUMINANCE_NV-
#define
GL_SIGNED_LUMINANCE8_NV-
#define
GL_SIGNED_LUMINANCE_ALPHA_NV-
#define
GL_SIGNED_LUMINANCE8_ALPHA8_NV-
#define
GL_SIGNED_ALPHA_NV-
#define
GL_SIGNED_ALPHA8_NV-
#define
GL_SIGNED_INTENSITY_NV-
#define
GL_SIGNED_INTENSITY8_NV-
#define
GL_DSDT8_NV-
#define
GL_DSDT8_MAG8_NV-
#define
GL_DSDT8_MAG8_INTENSITY8_NV-
#define
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV-
#define
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV-
#define
GL_MIRRORED_REPEAT_IBM-
#define
GL_CLAMP_TO_EDGE-
#define
GL_CLAMP_TO_BORDER_ARB-
#define
GL_GENERATE_MIPMAP_SGIS-
#define
GL_GENERATE_MIPMAP_HINT_SGIS-
#define
GL_TEXTURE_3D-
#define
GL_DEPTH_TEXTURE_MODE_ARB-
#define
GL_TEXTURE_COMPARE_MODE_ARB-
#define
GL_TEXTURE_COMPARE_FUNC_ARB-
#define
GL_COMPARE_R_TO_TEXTURE_ARB-
#define
TEXTURE_COMPARE_FAIL_VALUE_ARB-
#define
GL_MAX_TEXTURE_UNITS-
#define
GL_TEXTURE_DEPTH-
#define
OSG_TEXTURE1D-
#define
OSG_TEXTURE2D-
#define
OSG_TEXTURE3D-
#define
OSG_TEXTURECUBEMAP-
#define
GL_TEXTURE_CUBE_MAP-
#define
OSG_TEXTURERECTANGLE-
#define
GL_TEXTURE_RECTANGLE_NV-
#define
GL_TEXTURE_RECTANGLE-
#define
OSG_TIMER-
pragma
optimize("", off)-
pragmaoptimize("", on)
(x)(".byte 0x0f, 0x31" : "=A" (x))-
defineCLK(x)((x)=0)
(x)(".byte 0x0f, 0x31" : "=A" (x))-
#define
OSG_TRANSFORM-
#define
GL_RESCALE_NORMAL-
#define
OSG_TRIANGLEFUNCTOR-
#define
OSG_TRIANGLINDEXEFUNCTOR-
#define
OSG_UBYTE4-
#define
OSG_UNITTESTFRAMEWORK-
#define
OSG_VEC2-
#define
OSG_VEC2D-
#define
OSG_VEC2F-
#define
OSG_VEC3-
#define
OSG_VEC3D-
#define
OSG_VEC3F-
#define
OSG_VEC4-
#define
OSG_VEC4D-
#define
OSG_VEC4F-