/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. * * Authors: * Cedric Pinson */ #include #include using namespace osgAnimation; BoneMapVisitor::BoneMapVisitor() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {} void BoneMapVisitor::apply(osg::Node&) { return; } void BoneMapVisitor::apply(osg::Transform& node) { Bone* bone = dynamic_cast(&node); if (bone) { _map[bone->getName()] = bone; traverse(node); } Skeleton* skeleton = dynamic_cast(&node); if (skeleton) traverse(node); } const BoneMap& BoneMapVisitor::getBoneMap() const { return _map; }