// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgAnimation::AnimationUpdateCallbackBase) I_DeclaringFile("osgAnimation/UpdateCallback"); I_VirtualBaseType(osg::Object); I_Constructor0(____AnimationUpdateCallbackBase, "", ""); I_Method1(bool, link, IN, osgAnimation::Channel *, channel, Properties::PURE_VIRTUAL, __bool__link__osgAnimation_Channel_P1, "", ""); I_Method1(int, link, IN, osgAnimation::Animation *, animation, Properties::PURE_VIRTUAL, __int__link__osgAnimation_Animation_P1, "", ""); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgAnimation::UpdateMaterial) I_DeclaringFile("osgAnimation/UpdateCallback"); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_ConstructorWithDefaults1(IN, const std::string &, name, "", Properties::NON_EXPLICIT, ____UpdateMaterial__C5_std_string_R1, "", ""); I_Constructor2(IN, const osgAnimation::UpdateMaterial &, apc, IN, const osg::CopyOp &, copyop, ____UpdateMaterial__C5_UpdateMaterial_R1__C5_osg_CopyOp_R1, "", ""); I_Method1(void, update, IN, osg::Material &, material, Properties::NON_VIRTUAL, __void__update__osg_Material_R1, "", ""); I_Method1(bool, link, IN, osgAnimation::Channel *, channel, Properties::VIRTUAL, __bool__link__osgAnimation_Channel_P1, "", ""); I_Method0(osgAnimation::Vec4Target *, getDiffuse, Properties::NON_VIRTUAL, __osgAnimation_Vec4Target_P1__getDiffuse, "", ""); I_SimpleProperty(osgAnimation::Vec4Target *, Diffuse, __osgAnimation_Vec4Target_P1__getDiffuse, 0); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgAnimation::UpdateTransform) I_DeclaringFile("osgAnimation/UpdateCallback"); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_ConstructorWithDefaults1(IN, const std::string &, name, "", Properties::NON_EXPLICIT, ____UpdateTransform__C5_std_string_R1, "", ""); I_Constructor2(IN, const osgAnimation::UpdateTransform &, apc, IN, const osg::CopyOp &, copyop, ____UpdateTransform__C5_UpdateTransform_R1__C5_osg_CopyOp_R1, "", ""); I_Method1(void, update, IN, osg::MatrixTransform &, mat, Properties::NON_VIRTUAL, __void__update__osg_MatrixTransform_R1, "", ""); I_Method1(void, update, IN, osg::PositionAttitudeTransform &, pat, Properties::NON_VIRTUAL, __void__update__osg_PositionAttitudeTransform_R1, "", ""); I_Method1(bool, link, IN, osgAnimation::Channel *, channel, Properties::VIRTUAL, __bool__link__osgAnimation_Channel_P1, "", ""); I_Method0(osgAnimation::Vec3Target *, getEuler, Properties::NON_VIRTUAL, __osgAnimation_Vec3Target_P1__getEuler, "", ""); I_Method0(osgAnimation::Vec3Target *, getPosition, Properties::NON_VIRTUAL, __osgAnimation_Vec3Target_P1__getPosition, "", ""); I_Method0(osgAnimation::Vec3Target *, getScale, Properties::NON_VIRTUAL, __osgAnimation_Vec3Target_P1__getScale, "", ""); I_SimpleProperty(osgAnimation::Vec3Target *, Euler, __osgAnimation_Vec3Target_P1__getEuler, 0); I_SimpleProperty(osgAnimation::Vec3Target *, Position, __osgAnimation_Vec3Target_P1__getPosition, 0); I_SimpleProperty(osgAnimation::Vec3Target *, Scale, __osgAnimation_Vec3Target_P1__getScale, 0); END_REFLECTOR