// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osg::Shader::Type) I_EnumLabel(osg::Shader::VERTEX); I_EnumLabel(osg::Shader::FRAGMENT); I_EnumLabel(osg::Shader::UNDEFINED); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::Shader) I_BaseType(osg::Object); I_ConstructorWithDefaults1(IN, osg::Shader::Type, type, osg::Shader::UNDEFINED, Properties::NON_EXPLICIT, ____Shader__Type, "", ""); I_Constructor2(IN, osg::Shader::Type, type, IN, const std::string &, source, ____Shader__Type__C5_std_string_R1, "", ""); I_ConstructorWithDefaults2(IN, const osg::Shader &, rhs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____Shader__C5_Shader_R1__C5_osg_CopyOp_R1, "Copy constructor using CopyOp to manage deep vs shallow copy. ", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method1(int, compare, IN, const osg::Shader &, rhs, Properties::NON_VIRTUAL, __int__compare__C5_Shader_R1, "", ""); I_Method1(bool, setType, IN, osg::Shader::Type, t, Properties::NON_VIRTUAL, __bool__setType__Type, "", ""); I_Method1(void, setShaderSource, IN, const std::string &, sourceText, Properties::NON_VIRTUAL, __void__setShaderSource__C5_std_string_R1, "Load the Shader's source code text from a string. ", ""); I_Method1(bool, loadShaderSourceFromFile, IN, const std::string &, fileName, Properties::NON_VIRTUAL, __bool__loadShaderSourceFromFile__C5_std_string_R1, "Load the Shader's source code text from a file. ", ""); I_Method0(const std::string &, getShaderSource, Properties::NON_VIRTUAL, __C5_std_string_R1__getShaderSource, "Query the shader's source code text. ", ""); I_Method0(osg::Shader::Type, getType, Properties::NON_VIRTUAL, __Type__getType, "Get the Shader type as an enum. ", ""); I_Method0(const char *, getTypename, Properties::NON_VIRTUAL, __C5_char_P1__getTypename, "Get the Shader type as a descriptive string. ", ""); I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize, Properties::VIRTUAL, __void__resizeGLObjectBuffers__unsigned_int, "Resize any per context GLObject buffers to specified size. ", ""); I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0, Properties::VIRTUAL, __void__releaseGLObjects__osg_State_P1, "release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL. ", ""); I_Method0(void, dirtyShader, Properties::NON_VIRTUAL, __void__dirtyShader, "Mark our PCSs as needing recompilation. ", "Also mark Programs that depend on us as needing relink "); I_Method1(void, compileShader, IN, unsigned int, contextID, Properties::NON_VIRTUAL, __void__compileShader__unsigned_int, "If needed, compile the PCS's glShader. ", ""); I_Method2(void, attachShader, IN, unsigned int, contextID, IN, GLuint, program, Properties::NON_VIRTUAL, __void__attachShader__unsigned_int__GLuint, "For a given GL context, attach a glShader to a glProgram. ", ""); I_Method2(bool, getGlShaderInfoLog, IN, unsigned int, contextID, IN, std::string &, log, Properties::NON_VIRTUAL, __bool__getGlShaderInfoLog__unsigned_int__std_string_R1, "Query InfoLog from a glShader. ", ""); I_StaticMethod2(osg::Shader *, readShaderFile, IN, osg::Shader::Type, type, IN, const std::string &, fileName, __Shader_P1__readShaderFile__Type__C5_std_string_R1_S, "Read shader source from file and then constructor shader of specified type. ", "Return the resulting Shader or 0 if no valid shader source code be read. "); I_StaticMethod2(void, deleteGlShader, IN, unsigned int, contextID, IN, GLuint, shader, __void__deleteGlShader__unsigned_int__GLuint_S, "Mark internal glShader for deletion. ", "Deletion requests are queued tuntil they can be executed in the proper GL context. "); I_StaticMethod3(void, flushDeletedGlShaders, IN, unsigned int, contextID, IN, double, currentTime, IN, double &, availableTime, __void__flushDeletedGlShaders__unsigned_int__double__double_R1_S, "flush all the cached glShaders which need to be deleted in the OpenGL context related to contextID. ", ""); I_StaticMethod1(osg::Shader::Type, getTypeId, IN, const std::string &, tname, __Shader_Type__getTypeId__C5_std_string_R1_S, "", ""); I_ProtectedMethod1(bool, addProgramRef, IN, osg::Program *, program, Properties::NON_VIRTUAL, Properties::NON_CONST, __bool__addProgramRef__osg_Program_P1, "", ""); I_ProtectedMethod1(bool, removeProgramRef, IN, osg::Program *, program, Properties::NON_VIRTUAL, Properties::NON_CONST, __bool__removeProgramRef__osg_Program_P1, "", ""); I_SimpleProperty(const std::string &, ShaderSource, __C5_std_string_R1__getShaderSource, __void__setShaderSource__C5_std_string_R1); I_SimpleProperty(osg::Shader::Type, Type, __Type__getType, __bool__setType__Type); I_SimpleProperty(const char *, Typename, __C5_char_P1__getTypename, 0); END_REFLECTOR