/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include "Exception.h" #include "VolumeImageLayer.h" #include "VolumeLayer.h" #include using namespace ive; void VolumeImageLayer::write(DataOutputStream* out) { // Write Layer's identification. out->writeInt(IVEVOLUMEIMAGELAYER); // If the osg class is inherited by any other class we should also write this to file. osgVolume::Layer* layer = dynamic_cast(this); if (layer) ((ive::VolumeLayer*)(layer))->write(out); else out_THROW_EXCEPTION("VolumeImageLayer::write(): Could not cast this osgVolume::ImageLayer to an osgVolume::Layer."); IncludeImageMode imMode = out->getIncludeImageMode(getImage()); if (getFileName().empty() && imMode==IMAGE_REFERENCE_FILE) imMode = IMAGE_INCLUDE_DATA; out->writeChar(imMode); out->writeImage(imMode,getImage()); } void VolumeImageLayer::read(DataInputStream* in) { // Peek on Layer's identification. int id = in->peekInt(); if (id != IVEVOLUMEIMAGELAYER) in_THROW_EXCEPTION("VolumeImageLayer::read(): Expected ImageLayer identification."); // Read Layer's identification. id = in->readInt(); // If the osg class is inherited by any other class we should also read this from file. osgVolume::Layer* layer = dynamic_cast(this); if (layer) ((ive::VolumeLayer*)(layer))->read(in); else in_THROW_EXCEPTION("ImageLayer::read(): Could not cast this osgVolume::Layer to an osg::Group."); // Should we read image data from stream IncludeImageMode includeImg = (IncludeImageMode)in->readChar(); if (includeImg==IMAGE_REFERENCE_FILE) { setFileName(in->readString()); } else { setImage(in->readImage(includeImg)); } }