/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osgAnimation; ActionAnimation::ActionAnimation() {} ActionAnimation::ActionAnimation(const ActionAnimation& a, const osg::CopyOp& c) : Action(a,c) { _animation = a._animation;} ActionAnimation::ActionAnimation(Animation* animation) : _animation(animation) { Action::setDuration(animation->getDuration()); setName(animation->getName()); } void ActionAnimation::updateAnimation(unsigned int frame, int priority) { _animation->update(frame * 1.0/_fps, priority); }