/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include using namespace osg; VertexAttribDivisor::VertexAttribDivisor(): _index(0), _divisor(0) { } VertexAttribDivisor::VertexAttribDivisor(unsigned int index, unsigned int divisor): _index(index), _divisor(divisor) { } VertexAttribDivisor::~VertexAttribDivisor() { } void VertexAttribDivisor::apply(State& state) const { const GLExtensions* extensions = state.get(); if (extensions->glVertexAttribDivisor) { extensions->glVertexAttribDivisor( _index, _divisor ); } }