// -*-c++-*- /* * Copyright (C) 2001 Ulrich Hertlein * * The Open Scene Graph (OSG) is a cross platform C++/OpenGL library for * real-time rendering of large 3D photo-realistic models. * The OSG homepage is http://www.openscenegraph.org/ * * This software is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _IMAGESTREAM_H_ #define _IMAGESTREAM_H_ #include #include namespace osg { /** * Image Stream class. */ class SG_EXPORT ImageStream : public Image { public: ImageStream() { _texMat = new TexMat; _texMat->ref(); } virtual Object* clone() const { return new ImageStream; } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj) != NULL; } virtual const char* className() const { return "ImageStream"; } /// Return suitable texture matrix. inline const TexMat* getTexMat() const { return _texMat; } /// Start or continue MPEG stream. virtual inline void start() {} /// Stop MPEG stream. virtual inline void stop() {} /// Rewind MPEG stream. virtual inline void rewind() {} protected: virtual ~ImageStream() { _texMat->unref(); } TexMat* _texMat; }; } // namespace #endif