/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the GNU Public License (GPL) version 1.0 or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include "SlideEventHandler.h" #include "PointsEventHandler.h" extern osg::Node* createDefaultPresentation(); int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName()); arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the application for presenting 3D interactive slide shows."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); arguments.getApplicationUsage()->addCommandLineOption("-a","Turn auto stepping on by default"); arguments.getApplicationUsage()->addCommandLineOption("-d ","Time delay in seconds between layers/slides"); // construct the viewer. osgProducer::Viewer viewer(arguments); // set up the value with sensible default event handlers. viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS); // read any time delay argument. float timeDelayBetweenSlides = 1.5f; while (arguments.read("-d",timeDelayBetweenSlides)) {} bool autoSteppingActive = false; while (arguments.read("-a")) autoSteppingActive = true; // register the slide event handler - which moves the presentation from slide to slide, layer to layer. SlideEventHandler* seh = new SlideEventHandler; viewer.getEventHandlerList().push_front(seh); seh->setAutoSteppingActive(autoSteppingActive); seh->setTimeDelayBetweenSlides(timeDelayBetweenSlides); // register the handler for modifying the point size PointsEventHandler* peh = new PointsEventHandler; viewer.getEventHandlerList().push_front(peh); // get details on keyboard and mouse bindings used by the viewer. viewer.getUsage(*arguments.getApplicationUsage()); // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occured when parsing the program aguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } osg::Timer timer; osg::Timer_t start_tick = timer.tick(); // read the scene from the list of file specified commandline args. osg::ref_ptr loadedModel = osgDB::readNodeFiles(arguments); // // if no model loaded create a default presentation. // if (!loadedModel) // { // loadedModel = createDefaultPresentation(); // } // if no model has been successfully loaded report failure. if (!loadedModel) { std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; return 1; } osg::Timer_t end_tick = timer.tick(); std::cout << "Time to load = "<set(loadedModel.get()); // set the scene to render viewer.setSceneData(loadedModel.get()); // pass the global stateset to the point event handler so that it can // alter the point size of all points in the scene. peh->setStateSet(viewer.getGlobalStateSet()); // create the windows and run the threads. viewer.realize(); while( !viewer.done() ) { // wait for all cull and draw threads to complete. viewer.sync(); // update the scene by traversing it with the the update visitor which will // call all node update callbacks and animations. viewer.update(); // fire off the cull and draw traversals of the scene. viewer.frame(); } // wait for all cull and draw threads to complete before exit. viewer.sync(); return 0; }