/* * The 3D Studio File Format Library * Copyright (C) 1996-2001 by J.E. Hoffmann * All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ */ #define LIB3DS_EXPORT #include #include #include #include #include #include //#include #ifdef WITH_DMALLOC #include #endif /*! * \defgroup camera Cameras * * \author J.E. Hoffmann */ /*! * \ingroup camera */ Lib3dsCamera* lib3ds_camera_new(const char *name) { Lib3dsCamera *camera; ASSERT(name); ASSERT(strlen(name)<64); camera=(Lib3dsCamera*)calloc(sizeof(Lib3dsCamera), 1); if (!camera) { return(0); } strcpy(camera->name, name); camera->fov=45.0f; return(camera); } /*! * \ingroup camera */ void lib3ds_camera_free(Lib3dsCamera *camera) { memset(camera, 0, sizeof(Lib3dsCamera)); free(camera); } /*! * \ingroup camera */ Lib3dsBool lib3ds_camera_read(Lib3dsCamera *camera, FILE *f) { Lib3dsChunk c; Lib3dsWord chunk; if (!lib3ds_chunk_read_start(&c, LIB3DS_N_CAMERA, f)) { return(LIB3DS_FALSE); } { int i; for (i=0; i<3; ++i) { camera->position[i]=lib3ds_float_read(f); } for (i=0; i<3; ++i) { camera->target[i]=lib3ds_float_read(f); } } camera->roll=lib3ds_float_read(f); { float s; s=lib3ds_float_read(f); if (fabs(s)fov=45.0; } else { camera->fov=2400.0f/s; } } lib3ds_chunk_read_tell(&c, f); while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) { switch (chunk) { case LIB3DS_CAM_SEE_CONE: { camera->see_cone=LIB3DS_TRUE; } break; case LIB3DS_CAM_RANGES: { camera->near_range=lib3ds_float_read(f); camera->far_range=lib3ds_float_read(f); } break; default: lib3ds_chunk_unknown(chunk); } } lib3ds_chunk_read_end(&c, f); return(LIB3DS_TRUE); } /*! * \ingroup camera */ Lib3dsBool lib3ds_camera_write(Lib3dsCamera *camera, FILE *f) { Lib3dsChunk c; c.chunk=LIB3DS_N_CAMERA; if (!lib3ds_chunk_write_start(&c,f)) { return(LIB3DS_FALSE); } lib3ds_vector_write(camera->position, f); lib3ds_vector_write(camera->target, f); lib3ds_float_write(camera->roll, f); if (fabs(camera->fov)fov, f); } if (camera->see_cone) { Lib3dsChunk c; c.chunk=LIB3DS_CAM_SEE_CONE; c.size=6; lib3ds_chunk_write(&c, f); } { Lib3dsChunk c; c.chunk=LIB3DS_CAM_RANGES; c.size=14; lib3ds_chunk_write(&c, f); lib3ds_float_write(camera->near_range, f); lib3ds_float_write(camera->far_range, f); } if (!lib3ds_chunk_write_end(&c,f)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); } /*! \typedef Lib3dsCamera \ingroup camera \sa _Lib3dsCamera */