#include #include #include #include REGISTER_OBJECT_WRAPPER( osgAnimation_Action, new osgAnimation::Action, osgAnimation::Action, "osg::Object osgAnimation::Action" ) { //ADD_USER_SERIALIZER( Callback ); // _framesCallback ADD_UINT_SERIALIZER( NumFrames, 25 ); // _numberFrame ADD_UINT_SERIALIZER( Loop, 1 ); // _loop }