/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGGA_SimpleViewer #define OSGGA_SimpleViewer 1 #include #include #include #include #include namespace osgGA{ /** SimpleViewer provide a simple interface for setting up rendering of an scene graph, using a single camera view within a single window.*/ class OSGGA_EXPORT SimpleViewer : public osgGA::GUIActionAdapter, public osg::Referenced { public: SimpleViewer(); virtual ~SimpleViewer(); void setSceneData(osg::Node* node); osg::Node* getSceneData(); const osg::Node* getSceneData() const; osg::CameraNode* getCamera(); const osg::CameraNode* getCamera() const; void setCameraManipulator(MatrixManipulator* manipulator); MatrixManipulator* getCameraManipulator() { return _cameraManipulator.get(); } const MatrixManipulator* getCameraManipulator() const { return _cameraManipulator.get(); } typedef std::list< osg::ref_ptr > EventHandlers; void addEventHandler(GUIEventHandler* eventHandler); EventHandlers& getEventHandlers() { return _eventHandlers; } const EventHandlers& getEventHandlers() const { return _eventHandlers; } EventQueue* getEventQueue() { return _eventQueue.get(); } const EventQueue* getEventQueue() const { return _eventQueue.get(); } void setDatabasePager(osgDB::DatabasePager* dp); osgDB::DatabasePager* getDatabasePager() { return _databasePager.get(); } const osgDB::DatabasePager* getDatabasePager() const { return _databasePager.get(); } /** Render a complete new frame. * Calls frameAdvance(), frameEventTraversal(), frameUpateTraversal(), frameCullTraversal() and frameDrawTraversal(). * Note, no internal makeCurrent() is issued before, or swap buffers called after frame(), these operations are the responsibility of the calling code.*/ virtual void frame(); virtual void frameAdvance(); virtual void frameEventTraversal(); virtual void frameUpdateTraversal(); virtual void frameCullTraversal(); virtual void frameDrawTraversal(); /** Clean up all OpenGL objects associated with this viewer scenegraph. Note, must only be called from the graphics context associated with this viewer.*/ virtual void cleanup(); public: // Override from GUIActionAdapter virtual void requestRedraw() {} // Override from GUIActionAdapter virtual void requestContinuousUpdate(bool /*needed*/=true) {} // Override from GUIActionAdapter virtual void requestWarpPointer(float /*x*/,float /*y*/) {} osgUtil::SceneView* getSceneView() { return _sceneView.get(); } const osgUtil::SceneView* getSceneView() const { return _sceneView.get(); } void init(); protected: bool _firstFrame; osg::Timer_t _startTick; osg::ref_ptr _frameStamp; osg::ref_ptr _sceneView; osg::ref_ptr _eventQueue; osg::ref_ptr _cameraManipulator; EventHandlers _eventHandlers; osg::ref_ptr _eventVisitor; osg::ref_ptr _databasePager; }; } #endif