/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include using namespace osg; PatchParameter::PatchParameter(GLint vertices): _vertices(vertices), _patchDefaultInnerLevel(1.0f,1.0f), _patchDefaultOuterLevel(1.0f,1.0f,1.0f,1.0f) { } PatchParameter::~PatchParameter() { } void PatchParameter::apply(State& state) const { GLExtensions* extensions = state.get(); if (extensions->areTessellationShadersSupported ) { extensions->glPatchParameteri( GL_PATCH_VERTICES, _vertices ); extensions->glPatchParameterfv( GL_PATCH_DEFAULT_INNER_LEVEL, _patchDefaultInnerLevel.ptr() ); extensions->glPatchParameterfv( GL_PATCH_DEFAULT_OUTER_LEVEL, _patchDefaultOuterLevel.ptr() ); } }