// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include TYPE_NAME_ALIAS(std::vector< osgSim::LightPoint >, osgSim::LightPointNode::LightPointList); BEGIN_OBJECT_REFLECTOR(osgSim::LightPointNode) BaseType(osg::Node); Constructor0(); ConstructorWithDefaults2(IN, const osgSim::LightPointNode &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); Method0(osg::Object *, cloneType); Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); Method1(bool, isSameKindAs, IN, const osg::Object *, obj); Method0(const char *, className); Method0(const char *, libraryName); Method1(void, accept, IN, osg::NodeVisitor &, nv); Method1(void, traverse, IN, osg::NodeVisitor &, nv); Method0(unsigned int, getNumLightPoints); Method1(unsigned int, addLightPoint, IN, const osgSim::LightPoint &, lp); Method1(void, removeLightPoint, IN, unsigned int, pos); Method1(osgSim::LightPoint &, getLightPoint, IN, unsigned int, pos); Method1(const osgSim::LightPoint &, getLightPoint, IN, unsigned int, pos); Method1(void, setLightPointList, IN, const osgSim::LightPointNode::LightPointList &, lpl); Method0(osgSim::LightPointNode::LightPointList &, getLightPointList); Method0(const osgSim::LightPointNode::LightPointList &, getLightPointList); Method1(void, setMinPixelSize, IN, float, minPixelSize); Method0(float, getMinPixelSize); Method1(void, setMaxPixelSize, IN, float, maxPixelSize); Method0(float, getMaxPixelSize); Method1(void, setMaxVisibleDistance2, IN, float, maxVisibleDistance2); Method0(float, getMaxVisibleDistance2); Method1(void, setLightPointSystem, IN, osgSim::LightPointSystem *, lps); Method0(osgSim::LightPointSystem *, getLightPointSystem); Method0(osg::BoundingSphere, computeBound); ArrayProperty_GA(const osgSim::LightPoint &, LightPoint, LightPoints, unsigned int, unsigned int); Property(const osgSim::LightPointNode::LightPointList &, LightPointList); Property(osgSim::LightPointSystem *, LightPointSystem); Property(float, MaxPixelSize); Property(float, MaxVisibleDistance2); Property(float, MinPixelSize); END_REFLECTOR STD_VECTOR_REFLECTOR(std::vector< osgSim::LightPoint >);