/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #include #include using namespace osg; class CollectParentPaths : public osg::NodeVisitor { public: CollectParentPaths() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_PARENTS) {} virtual void apply(osg::Node& node) { if (node.getNumParents()==0) { _nodePaths.push_back(getNodePath()); } traverse(node); } osg::NodePath _nodePath; typedef std::vector< osg::NodePath > NodePathList; NodePathList _nodePaths; }; class ApplyMatrixVisitor : public NodeVisitor { public: ApplyMatrixVisitor(const osg::Matrix& matrix): _matrix(matrix) {} virtual void apply(CameraNode& camera) { camera.setViewMatrix(_matrix); } virtual void apply(CameraView& cv) { Quat rotation; _matrix.get(rotation); cv.setPosition(_matrix.getTrans()); cv.setAttitude(rotation); } virtual void apply(MatrixTransform& mt) { mt.setMatrix(_matrix); } virtual void apply(PositionAttitudeTransform& pat) { Quat rotation; _matrix.get(rotation); pat.setPosition(_matrix.getTrans()); pat.setAttitude(rotation); } osg::Matrix _matrix; }; void NodeTrackerCallback::setTrackNode(osg::Node* node) { if (!node) { osg::notify(osg::NOTICE)<<"NodeTrackerCallback::setTrackNode(Node*): Unable to set tracked node due to null Node*"<accept(cpp); if (!cpp._nodePaths.empty()) { osg::notify(osg::INFO)<<"NodeTrackerCallback::setTrackNode(Node*): Path set"<getVisitorType()==NodeVisitor::UPDATE_VISITOR) { update(*node); } traverse(node,nv); } void NodeTrackerCallback::update(osg::Node& node) { ApplyMatrixVisitor applyMatrix(computeWorldToLocal(_trackNodePath)); node.accept(applyMatrix); } bool NodeTrackerCallback::validateNodePath() const { if (!_trackNodePath.valid()) { if (_trackNodePath.empty()) { osg::notify(osg::NOTICE)<<"Warning: tracked node path has been invalidated by changes in the scene graph."<(this); non_const_this->_trackNodePath.clear(); } return false; } return true; }