/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osgPresentation; class PropertyVisitor : public osg::NodeVisitor { public: PropertyVisitor(const std::string& name) : _name(name), _object(0) {} void apply(osg::Node& node) { osg::UserDataContainer* udc = node.getUserDataContainer(); _object = udc ? udc->getUserObject(_name) : 0; if (!_object) traverse(node); }; std::string _name; osg::Object* _object; }; osg::Object* Group::getPropertyObject(const std::string& name, bool checkParents) { PropertyVisitor pv(name); if (checkParents) pv.setTraversalMode(osg::NodeVisitor::TRAVERSE_PARENTS); accept(pv); return pv._object; }