/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osgUtil; using namespace osgProducer; OsgSceneHandler::OsgSceneHandler( osg::DisplaySettings *ds) : osgUtil::SceneView(ds) { mm = new osg::RefMatrix; pm = new osg::RefMatrix; } void OsgSceneHandler::init() { static Producer::Mutex mutex; osg::notify(osg::INFO)<<"entering "<set(cam.getProjectionMatrix()); mm->set(cam.getPositionAndAttitudeMatrix()); setProjectionMatrix( pm.get() ); setModelViewMatrix( mm.get() ); int x, y; unsigned int w, h; cam.getProjectionRect( x, y, w, h ); setViewport( x, y, w, h ); SceneView::cull(); } void OsgSceneHandler::draw(Producer::Camera &) { SceneView::draw(); } void OsgSceneHandler::setContextID( int id ) { getState()->setContextID( id ); }