/********************************************************************** * * FILE: BlendColor.cpp * * DESCRIPTION: Read/Write osg::BlendColor in binary format to disk. * * CREATED BY: Auto generated by iveGenerated * and later modified by Rune Schmidt Jensen. * and then some more by Ulrich Hertlein * * HISTORY: Created 21.3.2003 * * Copyright 2003 VR-C **********************************************************************/ #include "Exception.h" #include "BlendColor.h" #include "Object.h" #include #include using namespace ive; void BlendColor::write(DataOutputStream* out) { // Write BlendColor's identification. out->writeInt(IVEBLENDCOLOR); // If the osg class is inherited by any other class we should also write this to file. osg::Object* obj = dynamic_cast(this); if (obj) { ((ive::Object*)(obj))->write(out); } else { out_THROW_EXCEPTION("BlendColor::write(): Could not cast this osg::BlendColor to an osg::Object."); } // Write BlendColor's properties. // Write constant color out->writeVec4(getConstantColor()); } void BlendColor::read(DataInputStream* in) { // Peek on BlendColor's identification. int id = in->peekInt(); if (id == IVEBLENDCOLOR) { // Read BlendColor's identification. id = in->readInt(); // If the osg class is inherited by any other class we should also read this from file. osg::Object* obj = dynamic_cast(this); if (obj) { ((ive::Object*)(obj))->read(in); } else { in_THROW_EXCEPTION("BlendColor::read(): Could not cast this osg::BlendColor to an osg::Object."); } // Read BlendColor's properties // Read constant color setConstantColor(in->readVec4()); } else { in_THROW_EXCEPTION("BlendColor::read(): Expected BlendColor identification."); } }