/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include "Exception.h" #include "CompositeLayer.h" #include "Layer.h" using namespace ive; void CompositeLayer::write(DataOutputStream* out) { // Write Layer's identification. out->writeInt(IVECOMPOSITELAYER); // If the osg class is inherited by any other class we should also write this to file. osgTerrain::Layer* layer = dynamic_cast(this); if (layer) ((ive::Layer*)(layer))->write(out); else out_THROW_EXCEPTION("CompositeLayer::write(): Could not cast this osgLayer::CompositeLayer to an osgTerrain::Layer."); LayerHelper helper; out->writeUInt(getNumLayers()); for(unsigned int i=0; iwriteBool(true); helper.writeLayer(out, getLayer(i)); } else { out->writeBool(false); out->writeString(getCompoundName(i)); } } } void CompositeLayer::read(DataInputStream* in) { // Peek on Layer's identification. int id = in->peekInt(); if (id != IVECOMPOSITELAYER) in_THROW_EXCEPTION("CompositeLayer::read(): Expected CompositeLayer identification."); // Read Layer's identification. id = in->readInt(); // If the osg class is inherited by any other class we should also read this from file. osgTerrain::Layer* layer = dynamic_cast(this); if (layer) ((ive::Layer*)(layer))->read(in); else in_THROW_EXCEPTION("CompositeLayer::read(): Could not cast this osgLayer::Layer to an osg::Group."); LayerHelper helper; unsigned int numLayers = in->readUInt(); for(unsigned int i=0; ireadBool(); if (readInlineLayer) { addLayer(helper.readLayer(in)); } else { addLayer(in->readString()); } } }