#include #include #include #include REGISTER_OBJECT_WRAPPER( osgShadow_ShadowedScene, new osgShadow::ShadowedScene, osgShadow::ShadowedScene, "osg::Object osg::Node osg::Group osgShadow::ShadowedScene" ) { ADD_HEXINT_SERIALIZER( ReceivesShadowTraversalMask, 0xffffffff ); // _receivesShadowTraversalMask ADD_HEXINT_SERIALIZER( CastsShadowTraversalMask, 0xffffffff ); // _castsShadowTraversalMask ADD_OBJECT_SERIALIZER( ShadowTechnique, osgShadow::ShadowTechnique, NULL ); // _shadowTechnique }