/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include using namespace osgDB; FileCache::FileCache(const std::string& path): _fileCachePath(path) { osg::notify(osg::INFO)<<"Constructed FileCache : "<readNode(cacheFileName, options, buildKdTreeIfRequired); } else { return 0; } } ReaderWriter::WriteResult FileCache::writeNode(const osg::Node& node, const std::string& originalFileName, const osgDB::Options* options) const { std::string cacheFileName = createCacheFileName(originalFileName); if (!cacheFileName.empty()) { std::string path = osgDB::getFilePath(cacheFileName); if (!osgDB::fileExists(path) && !osgDB::makeDirectory(path)) { osg::notify(osg::NOTICE)<<"Could not create cache directory: "<writeNode(node, cacheFileName, options); } return ReaderWriter::WriteResult::FILE_NOT_HANDLED; }