/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield * * This software is open source and may be redistributed and/or modified under * the terms of the GNU General Public License (GPL) version 2.0. * The full license is in LICENSE.txt file included with this distribution,. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * include LICENSE.txt for more details. */ #include "CompileSlideCallback.h" #include using namespace ss3d; void CompileSlideCallback::operator()(const osg::Camera & camera) const { osg::GraphicsContext* context = const_cast(camera.getGraphicsContext()); if (!context) return; osg::State* state = context->getState(); if (!state) return; const osg::FrameStamp* fs = state->getFrameStamp(); if (!fs) return; if (_needCompile) { _frameNumber = fs->getFrameNumber(); _needCompile = false; } if (_frameNumber!=fs->getFrameNumber()) return; osgUtil::GLObjectsVisitor globjVisitor(osgUtil::GLObjectsVisitor::COMPILE_DISPLAY_LISTS| osgUtil::GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES); globjVisitor.setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN); globjVisitor.setNodeMaskOverride(0xffffffff); globjVisitor.setState(state); _sceneToCompile->accept(globjVisitor); }