/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include using namespace osg; int PointSprite::compare(const StateAttribute& sa) const { if (this==&sa) return 0;\ const std::type_info* type_lhs = &typeid(*this);\ const std::type_info* type_rhs = &typeid(sa);\ if (type_lhs->before(*type_rhs)) return -1;\ if (*type_lhs != *type_rhs) return 1;\ return 0; // passed all the above comparison macro's, must be equal. } void PointSprite::apply(osg::State&) const { glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, 1); }