/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2011 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include using namespace osgViewer; void GraphicsWindow::getViews(Views& views) { views.clear(); osgViewer::View *prev = NULL; for(Cameras::iterator it = _cameras.begin(); it != _cameras.end(); it++) { osgViewer::View *v = dynamic_cast((*it)->getView()); if (v) // perform a simple test to reduce the number of duplicates if (v != prev) // append view views.push_back(v); } // remove duplicates views.sort(); views.unique(); } void GraphicsWindow::requestRedraw() { Views views; getViews(views); if (views.empty()) { OSG_INFO << "GraphicsWindow::requestRedraw(): No views assigned yet." << std::endl; return; } for(Views::iterator it = views.begin(); it != views.end(); it++) { (*it)->requestRedraw(); } }