/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef LUASCRIPTENGINE_H #define LUASCRIPTENGINE_H #include #include extern "C" { #include #include #include } namespace lua { class LuaScriptEngine : public osg::ScriptEngine { public: LuaScriptEngine(); LuaScriptEngine(const LuaScriptEngine& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(lua, LuaScriptEngine) virtual const std::string& getLanguage() const { return _language; } /** run a Script.*/ virtual bool run(osg::Script* script, const std::string& entryPoint, Parameters& inputParameters, Parameters& outputParameters); /** get the lua_State object.*/ lua_State* getLuaState() { return _lua; } int pushPropertyToStack(osg::Object* object, const std::string& propertyName) const; int setPropertyFromStack(osg::Object* object, const std::string& propertyName) const; protected: void initialize(); virtual ~LuaScriptEngine(); bool loadScript(osg::Script* script); bool isType(int pos, osgDB::BaseSerializer::Type type) const; osgDB::BaseSerializer::Type getType(int pos) const; bool getfields(const char* f1, const char* f2, int type) const; bool getfields(const char* f1, const char* f2, const char* f3, int type) const; bool getfields(const char* f1, const char* f2, const char* f3, const char* f4, int type) const; bool getelements(int numElements, int type) const; bool getValue(osg::Vec2f& value) const; bool getValue(osg::Vec3f& value) const; bool getValue(osg::Vec4f& value) const; bool getValue(osg::Matrixf& value) const; bool getValue(osg::Matrixd& value) const; void pushValue(const osg::Vec2f& value) const; void pushValue(const osg::Vec3f& value) const; void pushValue(const osg::Vec4f& value) const; void pushValue(const osg::Matrixf& value) const; void pushValue(const osg::Matrixd& value) const; bool pushParameter(osg::Object* object); bool popParameter(osg::Object* object); lua_State* _lua; typedef std::set< osg::ref_ptr > ScriptSet; ScriptSet _loadedScripts; mutable osgDB::PropertyInterface _pi; }; } #endif