Files
OpenSceneGraph/src/osg/Primitive.cpp

73 lines
1.5 KiB
C++

#include <osg/Primitive>
using namespace osg;
void DrawArrays::draw() const
{
glDrawArrays(_mode,_first,_count);
}
void DrawArrays::applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor)
{
functor.drawArrays(_mode,_first,_count);
}
void DrawArrayLengths::draw() const
{
GLint first = _first;
for(VectorSizei::const_iterator itr=begin();
itr!=end();
++itr)
{
glDrawArrays(_mode,first,*itr);
first += *itr;
}
}
void DrawArrayLengths::applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor)
{
GLint first = _first;
for(VectorSizei::iterator itr=begin();
itr!=end();
++itr)
{
functor.drawArrays(_mode,first,*itr);
first += *itr;
}
}
void DrawElementsUByte::draw() const
{
glDrawElements(_mode,size(),GL_UNSIGNED_BYTE,&front());
}
void DrawElementsUByte::applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor)
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUShort::draw() const
{
glDrawElements(_mode,size(),GL_UNSIGNED_SHORT,&front());
}
void DrawElementsUShort::applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor)
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUInt::draw() const
{
glDrawElements(_mode,size(),GL_UNSIGNED_INT,&front());
}
void DrawElementsUInt::applyPrimitiveOperation(Drawable::PrimitiveFunctor& functor)
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}