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OpenSceneGraph/src/osgSim/LightPointNode.cpp

345 lines
10 KiB
C++

//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2002 Robert Osfield
// Distributed under the terms of the GNU General Public License (GPL)
// as published by the Free Software Foundation.
//
// All software using osgSim must be GPL'd or excempted via the
// purchase of the Open Scene Graph Professional License (OSGPL)
// for further information contact robert@openscenegraph.com.
#include <osgSim/LightPointNode>
#include "LightPointDrawable.h"
#include <osg/Timer>
#include <osg/BoundingBox>
#include <osg/BlendFunc>
#include <osg/Material>
#include <osgUtil/CullVisitor>
#include <typeinfo>
using namespace osgSim;
LightPointNode::LightPointNode()
{
}
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
LightPointNode::LightPointNode(const LightPointNode& lpn,const osg::CopyOp& copyop):
osg::Node(lpn,copyop),
_lightPointList(lpn._lightPointList)
{
}
unsigned int LightPointNode::addLightPoint(const LightPoint& lp)
{
unsigned int num = _lightPointList.size();
_lightPointList.push_back(lp);
dirtyBound();
return num;
}
void LightPointNode::removeLightPoint(unsigned int pos)
{
if (pos<_lightPointList.size())
{
_lightPointList.erase(_lightPointList.begin()+pos);
dirtyBound();
}
dirtyBound();
}
void LightPointNode::removeLightPoints(LightPointList::iterator start,LightPointList::iterator end)
{
_lightPointList.erase(start,end);
}
bool LightPointNode::computeBound() const
{
_bsphere.init();
_bbox.init();
LightPointList::const_iterator itr;
for(itr=_lightPointList.begin();
itr!=_lightPointList.end();
++itr)
{
_bbox.expandBy(itr->_position);
}
_bsphere.set(_bbox.center(),0.0f);
for(itr=_lightPointList.begin();
itr!=_lightPointList.end();
++itr)
{
_bsphere.expandRadiusBy(itr->_position);
}
_bsphere_computed=true;
return true;
}
void LightPointNode::traverse(osg::NodeVisitor& nv)
{
//#define USE_TIMER
#ifdef USE_TIMER
osg::Timer timer;
osg::Timer_t t1=0,t2=0,t3=0,t4=0,t5=0,t6=0,t7=0,t8=0;
#endif
#ifdef USE_TIMER
t1 = timer.tick();
#endif
osgUtil::CullVisitor* cv = NULL;
if (typeid(nv)==typeid(osgUtil::CullVisitor))
{
cv = static_cast<osgUtil::CullVisitor*>(&nv);
}
#ifdef USE_TIMER
t2 = timer.tick();
#endif
// should we disabled small feature culling here?
if (cv /*&& !cv->isCulled(_bbox)*/)
{
osg::Matrix matrix = cv->getModelViewMatrix();
osg::Matrix& projection = cv->getProjectionMatrix();
osgUtil::RenderGraph* rg = cv->getCurrentRenderGraph();
if (rg->leaves_empty())
{
// this is first leaf to be added to RenderGraph
// and therefore should not already know to current render bin,
// so need to add it.
cv->getCurrentRenderBin()->addRenderGraph(rg);
}
#ifdef USE_TIMER
t3 = timer.tick();
#endif
LightPointDrawable* drawable = NULL;
osg::Referenced* object = rg->getUserData();
if (object)
{
if (typeid(*object)==typeid(LightPointDrawable))
{
// resuse the user data attached to the render graph.
drawable = static_cast<LightPointDrawable*>(object);
}
else
{
// will need to replace UserData.
osg::notify(osg::WARN) << "Warning: Replacing osgUtil::RenderGraph::_userData to support osgSim::LightPointNode, may have undefined results."<<std::endl;
}
}
if (!drawable)
{
// set it for the frst time.
drawable = new LightPointDrawable;
rg->setUserData(drawable);
if (cv->getFrameStamp())
{
drawable->setReferenceTime(cv->getFrameStamp()->getReferenceTime());
}
}
// search for a drawable in the RenderLead list equal to the attached the one attached to RenderGraph user data
// as this will be our special light point drawable.
osgUtil::RenderGraph::LeafList::iterator litr;
for(litr = rg->_leaves.begin();
litr != rg->_leaves.end() && (*litr)->_drawable!=drawable;
++litr)
{}
if (litr == rg->_leaves.end())
{
// havn't found the drawable added in the RenderLeaf list, there this my be the
// first time through LightPointNode in this frame, so need to add drawable into the RenderGraph RenderLeaf list
// and update its time signatures.
drawable->reset();
rg->addLeaf(new osgUtil::RenderLeaf(drawable,&projection,NULL,FLT_MAX));
// need to update the drawable's frame count.
if (cv->getFrameStamp())
{
drawable->updateReferenceTime(cv->getFrameStamp()->getReferenceTime());
}
}
#ifdef USE_TIMER
t4 = timer.tick();
#endif
#ifdef USE_TIMER
t7 = timer.tick();
#endif
cv->updateCalculatedNearFar(matrix,_bbox);
const float minimumIntensity = 1.0f/256.0f;
const osg::Vec3 eyePoint = cv->getEyeLocal();
double time=drawable->getReferenceTime();
double timeInterval=drawable->getReferenceTimeInterval();
const osg::Polytope clipvol(cv->getModelViewCullingStack().back()->getFrustum());
const bool computeClipping = false;//(clipvol.getCurrentMask()!=0);
//LightPointDrawable::ColorPosition cp;
for(LightPointList::iterator itr=_lightPointList.begin();
itr!=_lightPointList.end();
++itr)
{
const LightPoint& lp = *itr;
if (!lp._on) continue;
const osg::Vec3& position = lp._position;
// skip light point if it is not contianed in the view frustum.
if (computeClipping && !clipvol.contains(position)) continue;
// delta vector between eyepoint and light point.
osg::Vec3 dv(eyePoint-position);
float intensity = lp._intensity;
// slip light point if it is intensity is 0.0 or negative.
if (intensity<=minimumIntensity) continue;
osg::Vec4 color = lp._color;
// check the sector.
if (lp._sector.valid())
{
intensity *= (*lp._sector)(dv);
// slip light point if it is intensity is 0.0 or negative.
if (intensity<=minimumIntensity) continue;
}
// temporary accounting of intensity.
//color *= intensity;
// check the blink sequence.
if (lp._blinkSequence.valid())
{
osg::Vec4 bs = lp._blinkSequence->color(time,timeInterval);
color[0] *= bs[0];
color[1] *= bs[1];
color[2] *= bs[2];
color[3] *= bs[3];
}
// if alpha value is less than the min intentsive then skip
if (color[3]<=minimumIntensity) continue;
float pixelSize = cv->pixelSize(position,lp._radius);
// cout << "pixelsize = "<<pixelSize<<endl;
// adjust pixel size to account for intensity.
if (intensity!=1.0) pixelSize *= sqrt(intensity);
osg::Vec3 xpos(position*matrix);
if (lp._blendingMode==LightPoint::BLENDED)
{
if (pixelSize<1.0f)
{
// need to use alpha blending...
//color[3] = pixelSize;
color[3] *= osg::square(pixelSize);
if (color[3]<=minimumIntensity) continue;
drawable->addBlendedLightPoint(0, xpos,color);
}
else if (pixelSize<lp._maxPixelSize)
{
unsigned int lowerBoundPixelSize = (unsigned int)pixelSize;
//float remainder = pixelSize-(float)lowerBoundPixelSize;
float remainder = osg::square(pixelSize-(float)lowerBoundPixelSize);
float alpha = color[3];
drawable->addBlendedLightPoint(lowerBoundPixelSize-1, xpos,color);
color[3] = alpha*remainder;
drawable->addBlendedLightPoint(lowerBoundPixelSize, xpos,color);
}
else // use a billboard geometry.
{
drawable->addBlendedLightPoint((unsigned int)(lp._maxPixelSize-1.0), xpos,color);
}
}
else // ADDITIVE blending.
{
if (pixelSize<1.0f)
{
// need to use alpha blending...
//color[3] = pixelSize;
color[3] *= osg::square(pixelSize);
if (color[3]<=minimumIntensity) continue;
drawable->addAdditiveLightPoint(0, xpos,color);
}
else if (pixelSize<lp._maxPixelSize)
{
unsigned int lowerBoundPixelSize = (unsigned int)pixelSize;
//float remainder = pixelSize-(float)lowerBoundPixelSize;
float remainder = osg::square(pixelSize-(float)lowerBoundPixelSize);
float alpha = color[3];
color[3] = alpha*(1.0f-remainder);
drawable->addAdditiveLightPoint(lowerBoundPixelSize-1, xpos,color);
color[3] = alpha*remainder;
drawable->addAdditiveLightPoint(lowerBoundPixelSize, xpos,color);
}
else // use a billboard geometry.
{
drawable->addAdditiveLightPoint((unsigned int)(lp._maxPixelSize-1.0), xpos,color);
}
}
}
#ifdef USE_TIMER
t8 = timer.tick();
#endif
}
#ifdef USE_TIMER
cout << "compute"<<endl;
cout << " t2-t1="<<t2-t1<<endl;
cout << " t4-t3="<<t4-t3<<endl;
cout << " t6-t5="<<t6-t5<<endl;
cout << " t8-t7="<<t8-t7<<endl;
cout << "_lightPointList.size()="<<_lightPointList.size()<<endl;
cout << " t8-t7/size = "<<(float)(t8-t7)/(float)_lightPointList.size()<<endl;
#endif
}