Files
OpenSceneGraph/src/osgWrappers/osgGA/GUIEventHandler.cpp
Robert Osfield 882a909df8 Updated wrappers
2006-07-18 20:53:16 +00:00

86 lines
3.7 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/ApplicationUsage>
#include <osg/CopyOp>
#include <osg/Drawable>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIEventHandler>
#include <osgGA/GUIEventHandlerVisitor>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
TYPE_NAME_ALIAS(std::vector< osg::ref_ptr< osgGA::GUIEventHandler > >, osgGA::CompositeGUIEventHandler::ChildList);
BEGIN_OBJECT_REFLECTOR(osgGA::CompositeGUIEventHandler)
I_BaseType(osgGA::GUIEventHandler);
I_Constructor0();
I_Method0(const char *, className);
I_Method0(const osgGA::CompositeGUIEventHandler *, getComposite);
I_Method0(osgGA::CompositeGUIEventHandler *, getComposite);
I_Method4(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, aa, IN, osg::Object *, object, IN, osg::NodeVisitor *, nv);
I_Method1(void, accept, IN, osgGA::GUIEventHandlerVisitor &, v);
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
I_Method1(bool, addChild, IN, osgGA::GUIEventHandler *, geh);
I_Method1(bool, removeChild, IN, osgGA::GUIEventHandler *, geh);
I_Method0(unsigned int, getNumChildren);
I_Method1(osgGA::GUIEventHandler *, getChild, IN, unsigned int, i);
I_Method1(const osgGA::GUIEventHandler *, getChild, IN, unsigned int, i);
I_Method1(bool, containsNode, IN, const osgGA::GUIEventHandler *, node);
I_Method1(osgGA::CompositeGUIEventHandler::ChildList::iterator, findChild, IN, const osgGA::GUIEventHandler *, node);
I_ArrayProperty_GA(osgGA::GUIEventHandler *, Child, Children, unsigned int, bool);
I_ReadOnlyProperty(osgGA::CompositeGUIEventHandler *, Composite);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgGA::GUIEventHandler)
I_BaseType(osg::NodeCallback);
I_BaseType(osg::Drawable::EventCallback);
I_Constructor0();
I_Constructor2(IN, const osgGA::GUIEventHandler &, x, IN, const osg::CopyOp &, x);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method2(void, event, IN, osg::NodeVisitor *, nv, IN, osg::Drawable *, drawable);
I_Method0(const osgGA::CompositeGUIEventHandler *, getComposite);
I_Method0(osgGA::CompositeGUIEventHandler *, getComposite);
I_Method4(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, aa, IN, osg::Object *, x, IN, osg::NodeVisitor *, x);
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x);
I_Method1(void, accept, IN, osgGA::GUIEventHandlerVisitor &, x);
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, x);
I_ReadOnlyProperty(osgGA::CompositeGUIEventHandler *, Composite);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgGA::GUIEventHandler >)
I_Constructor0();
I_Constructor1(IN, osgGA::GUIEventHandler *, ptr);
I_Constructor1(IN, const osg::ref_ptr< osgGA::GUIEventHandler > &, rp);
I_Method0(osgGA::GUIEventHandler *, get);
I_Method0(bool, valid);
I_Method0(osgGA::GUIEventHandler *, release);
I_Method1(void, swap, IN, osg::ref_ptr< osgGA::GUIEventHandler > &, rp);
I_ReadOnlyProperty(osgGA::GUIEventHandler *, );
END_REFLECTOR
STD_VECTOR_REFLECTOR(std::vector< osg::ref_ptr< osgGA::GUIEventHandler > >);