Files
OpenSceneGraph/src/osgWrappers/osgParticle/Shooter.cpp
Robert Osfield 049f907aad Updated wrappers
2007-02-16 17:35:52 +00:00

144 lines
5.2 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/.svn/text-base/CopyOp.svn-base>
#include <osg/.svn/text-base/Object.svn-base>
#include <osgParticle/Particle>
#include <osgParticle/Shooter>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::Shooter)
I_BaseType(osg::Object);
I_BaseType(osg::Object);
I_Constructor0(____Shooter,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::Shooter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____Shooter__C5_Shooter_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method1(void, shoot, IN, osgParticle::Particle *, P,
Properties::PURE_VIRTUAL,
__void__shoot__Particle_P1,
"Shoot a particle. ",
"Must be overriden by descendants. This method should only set the velocity vector of particle P, leaving other attributes unchanged.");
I_Constructor0(____Shooter,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::Shooter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____Shooter__C5_Shooter_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method1(void, shoot, IN, osgParticle::Particle *, P,
Properties::PURE_VIRTUAL,
__void__shoot__Particle_P1,
"Shoot a particle. ",
"Must be overriden by descendants. This method should only set the velocity vector of particle P, leaving other attributes unchanged.");
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::Shooter)
I_BaseType(osg::Object);
I_BaseType(osg::Object);
I_Constructor0(____Shooter,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::Shooter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____Shooter__C5_Shooter_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method1(void, shoot, IN, osgParticle::Particle *, P,
Properties::PURE_VIRTUAL,
__void__shoot__Particle_P1,
"Shoot a particle. ",
"Must be overriden by descendants. This method should only set the velocity vector of particle P, leaving other attributes unchanged.");
I_Constructor0(____Shooter,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::Shooter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____Shooter__C5_Shooter_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method1(void, shoot, IN, osgParticle::Particle *, P,
Properties::PURE_VIRTUAL,
__void__shoot__Particle_P1,
"Shoot a particle. ",
"Must be overriden by descendants. This method should only set the velocity vector of particle P, leaving other attributes unchanged.");
END_REFLECTOR