384 lines
16 KiB
C++
384 lines
16 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/.svn/text-base/BoundingSphere.svn-base>
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#include <osg/.svn/text-base/CopyOp.svn-base>
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#include <osg/.svn/text-base/NodeVisitor.svn-base>
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#include <osg/.svn/text-base/Object.svn-base>
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#include <osg/.svn/text-base/Vec3.svn-base>
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#include <osgSim/.svn/text-base/Impostor.svn-base>
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#include <osgSim/Impostor>
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#include <osgSim/ImpostorSprite>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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TYPE_NAME_ALIAS(std::vector< osg::ref_ptr< osgSim::ImpostorSprite > >, osgSim::Impostor::ImpostorSpriteList);
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BEGIN_OBJECT_REFLECTOR(osgSim::Impostor)
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I_BaseType(osg::LOD);
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I_BaseType(osg::LOD);
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I_Constructor0(____Impostor,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgSim::Impostor &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Impostor__C5_Impostor_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"");
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__accept__osg_NodeVisitor_R1,
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"",
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"");
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__traverse__osg_NodeVisitor_R1,
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"",
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"");
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I_Method1(void, setImpostorThreshold, IN, float, distance,
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Properties::NON_VIRTUAL,
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__void__setImpostorThreshold__float,
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"Set the Impostor threshold distance. ",
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"For eye points further than this threshold the Imposter is used if appropriate, otherwise the LOD children as chosen as per a standard LOD node.");
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I_Method0(float, getImpostorThreshold,
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Properties::NON_VIRTUAL,
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__float__getImpostorThreshold,
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"",
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"");
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I_MethodWithDefaults1(void, setImpostorThresholdToBound, IN, float, ratio, 1.0f,
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Properties::NON_VIRTUAL,
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__void__setImpostorThresholdToBound__float,
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"Set the Impostor threshold distance relative to the node's bounding sphere's radius. ",
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"");
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I_Method2(osgSim::ImpostorSprite *, findBestImpostorSprite, IN, unsigned int, contextID, IN, const osg::Vec3 &, currLocalEyePoint,
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Properties::NON_VIRTUAL,
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__ImpostorSprite_P1__findBestImpostorSprite__unsigned_int__C5_osg_Vec3_R1,
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"Find the ImposterSprite which fits the current eye point best. ",
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"");
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I_Method2(void, addImpostorSprite, IN, unsigned int, contextID, IN, osgSim::ImpostorSprite *, is,
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Properties::NON_VIRTUAL,
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__void__addImpostorSprite__unsigned_int__ImpostorSprite_P1,
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"Add an ImpostorSprite to the Impostor. ",
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"");
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I_Method1(osgSim::Impostor::ImpostorSpriteList &, getImpostorSpriteList, IN, unsigned int, contexID,
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Properties::NON_VIRTUAL,
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__ImpostorSpriteList_R1__getImpostorSpriteList__unsigned_int,
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"Get the list of ImpostorSprites attached to this Impostor. ",
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"");
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I_Method1(const osgSim::Impostor::ImpostorSpriteList &, getImpostorSpriteList, IN, unsigned int, contexID,
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Properties::NON_VIRTUAL,
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__C5_ImpostorSpriteList_R1__getImpostorSpriteList__unsigned_int,
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"Get a const list of ImpostorSprites attached to this const Impostor. ",
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"");
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I_Method0(osg::BoundingSphere, computeBound,
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Properties::VIRTUAL,
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__osg_BoundingSphere__computeBound,
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"",
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"");
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I_Constructor0(____Impostor,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgSim::Impostor &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Impostor__C5_Impostor_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"");
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__accept__osg_NodeVisitor_R1,
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"",
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"");
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__traverse__osg_NodeVisitor_R1,
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"",
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"");
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I_Method1(void, setImpostorThreshold, IN, float, distance,
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Properties::NON_VIRTUAL,
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__void__setImpostorThreshold__float,
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"Set the Impostor threshold distance. ",
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"For eye points further than this threshold the Imposter is used if appropriate, otherwise the LOD children as chosen as per a standard LOD node.");
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I_Method0(float, getImpostorThreshold,
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Properties::NON_VIRTUAL,
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__float__getImpostorThreshold,
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"",
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"");
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I_MethodWithDefaults1(void, setImpostorThresholdToBound, IN, float, ratio, 1.0f,
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Properties::NON_VIRTUAL,
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__void__setImpostorThresholdToBound__float,
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"Set the Impostor threshold distance relative to the node's bounding sphere's radius. ",
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"");
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I_Method2(osgSim::ImpostorSprite *, findBestImpostorSprite, IN, unsigned int, contextID, IN, const osg::Vec3 &, currLocalEyePoint,
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Properties::NON_VIRTUAL,
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__ImpostorSprite_P1__findBestImpostorSprite__unsigned_int__C5_osg_Vec3_R1,
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"Find the ImposterSprite which fits the current eye point best. ",
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"");
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I_Method2(void, addImpostorSprite, IN, unsigned int, contextID, IN, osgSim::ImpostorSprite *, is,
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Properties::NON_VIRTUAL,
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__void__addImpostorSprite__unsigned_int__ImpostorSprite_P1,
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"Add an ImpostorSprite to the Impostor. ",
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"");
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I_Method1(osgSim::Impostor::ImpostorSpriteList &, getImpostorSpriteList, IN, unsigned int, contexID,
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Properties::NON_VIRTUAL,
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__ImpostorSpriteList_R1__getImpostorSpriteList__unsigned_int,
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"Get the list of ImpostorSprites attached to this Impostor. ",
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"");
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I_Method1(const osgSim::Impostor::ImpostorSpriteList &, getImpostorSpriteList, IN, unsigned int, contexID,
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Properties::NON_VIRTUAL,
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__C5_ImpostorSpriteList_R1__getImpostorSpriteList__unsigned_int,
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"Get a const list of ImpostorSprites attached to this const Impostor. ",
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"");
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I_Method0(osg::BoundingSphere, computeBound,
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Properties::VIRTUAL,
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__osg_BoundingSphere__computeBound,
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"",
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"");
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I_SimpleProperty(float, ImpostorThreshold,
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__float__getImpostorThreshold,
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__void__setImpostorThreshold__float);
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I_SimpleProperty(float, ImpostorThresholdToBound,
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0,
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__void__setImpostorThresholdToBound__float);
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END_REFLECTOR
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TYPE_NAME_ALIAS(std::vector< osg::ref_ptr< osgSim::ImpostorSprite > >, osgSim::Impostor::ImpostorSpriteList);
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BEGIN_OBJECT_REFLECTOR(osgSim::Impostor)
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I_BaseType(osg::LOD);
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I_BaseType(osg::LOD);
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I_Constructor0(____Impostor,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgSim::Impostor &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Impostor__C5_Impostor_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"");
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__accept__osg_NodeVisitor_R1,
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"",
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"");
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__traverse__osg_NodeVisitor_R1,
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"",
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"");
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I_Method1(void, setImpostorThreshold, IN, float, distance,
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Properties::NON_VIRTUAL,
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__void__setImpostorThreshold__float,
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"Set the Impostor threshold distance. ",
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"For eye points further than this threshold the Imposter is used if appropriate, otherwise the LOD children as chosen as per a standard LOD node.");
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I_Method0(float, getImpostorThreshold,
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Properties::NON_VIRTUAL,
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__float__getImpostorThreshold,
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"",
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"");
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I_MethodWithDefaults1(void, setImpostorThresholdToBound, IN, float, ratio, 1.0f,
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Properties::NON_VIRTUAL,
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__void__setImpostorThresholdToBound__float,
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"Set the Impostor threshold distance relative to the node's bounding sphere's radius. ",
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"");
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I_Method2(osgSim::ImpostorSprite *, findBestImpostorSprite, IN, unsigned int, contextID, IN, const osg::Vec3 &, currLocalEyePoint,
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Properties::NON_VIRTUAL,
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__ImpostorSprite_P1__findBestImpostorSprite__unsigned_int__C5_osg_Vec3_R1,
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"Find the ImposterSprite which fits the current eye point best. ",
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"");
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I_Method2(void, addImpostorSprite, IN, unsigned int, contextID, IN, osgSim::ImpostorSprite *, is,
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Properties::NON_VIRTUAL,
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__void__addImpostorSprite__unsigned_int__ImpostorSprite_P1,
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"Add an ImpostorSprite to the Impostor. ",
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"");
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I_Method1(osgSim::Impostor::ImpostorSpriteList &, getImpostorSpriteList, IN, unsigned int, contexID,
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Properties::NON_VIRTUAL,
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__ImpostorSpriteList_R1__getImpostorSpriteList__unsigned_int,
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"Get the list of ImpostorSprites attached to this Impostor. ",
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"");
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I_Method1(const osgSim::Impostor::ImpostorSpriteList &, getImpostorSpriteList, IN, unsigned int, contexID,
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Properties::NON_VIRTUAL,
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__C5_ImpostorSpriteList_R1__getImpostorSpriteList__unsigned_int,
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"Get a const list of ImpostorSprites attached to this const Impostor. ",
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"");
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I_Method0(osg::BoundingSphere, computeBound,
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Properties::VIRTUAL,
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__osg_BoundingSphere__computeBound,
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"",
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"");
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I_Constructor0(____Impostor,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgSim::Impostor &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Impostor__C5_Impostor_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"");
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__accept__osg_NodeVisitor_R1,
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"",
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"");
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__traverse__osg_NodeVisitor_R1,
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"",
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"");
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I_Method1(void, setImpostorThreshold, IN, float, distance,
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Properties::NON_VIRTUAL,
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__void__setImpostorThreshold__float,
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"Set the Impostor threshold distance. ",
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"For eye points further than this threshold the Imposter is used if appropriate, otherwise the LOD children as chosen as per a standard LOD node.");
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I_Method0(float, getImpostorThreshold,
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Properties::NON_VIRTUAL,
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__float__getImpostorThreshold,
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"",
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"");
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I_MethodWithDefaults1(void, setImpostorThresholdToBound, IN, float, ratio, 1.0f,
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Properties::NON_VIRTUAL,
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__void__setImpostorThresholdToBound__float,
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"Set the Impostor threshold distance relative to the node's bounding sphere's radius. ",
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"");
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I_Method2(osgSim::ImpostorSprite *, findBestImpostorSprite, IN, unsigned int, contextID, IN, const osg::Vec3 &, currLocalEyePoint,
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Properties::NON_VIRTUAL,
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__ImpostorSprite_P1__findBestImpostorSprite__unsigned_int__C5_osg_Vec3_R1,
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"Find the ImposterSprite which fits the current eye point best. ",
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"");
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I_Method2(void, addImpostorSprite, IN, unsigned int, contextID, IN, osgSim::ImpostorSprite *, is,
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|
Properties::NON_VIRTUAL,
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|
__void__addImpostorSprite__unsigned_int__ImpostorSprite_P1,
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"Add an ImpostorSprite to the Impostor. ",
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"");
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I_Method1(osgSim::Impostor::ImpostorSpriteList &, getImpostorSpriteList, IN, unsigned int, contexID,
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|
Properties::NON_VIRTUAL,
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__ImpostorSpriteList_R1__getImpostorSpriteList__unsigned_int,
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"Get the list of ImpostorSprites attached to this Impostor. ",
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"");
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I_Method1(const osgSim::Impostor::ImpostorSpriteList &, getImpostorSpriteList, IN, unsigned int, contexID,
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|
Properties::NON_VIRTUAL,
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|
__C5_ImpostorSpriteList_R1__getImpostorSpriteList__unsigned_int,
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"Get a const list of ImpostorSprites attached to this const Impostor. ",
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"");
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I_Method0(osg::BoundingSphere, computeBound,
|
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Properties::VIRTUAL,
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__osg_BoundingSphere__computeBound,
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"",
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"");
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I_SimpleProperty(float, ImpostorThreshold,
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__float__getImpostorThreshold,
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__void__setImpostorThreshold__float);
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I_SimpleProperty(float, ImpostorThresholdToBound,
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0,
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__void__setImpostorThresholdToBound__float);
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END_REFLECTOR
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