Files
OpenSceneGraph/src/osgWrappers/osgSim/MultiSwitch.cpp
Robert Osfield d23b48fe3a Updated wrappers
2007-02-16 15:29:47 +00:00

628 lines
26 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/.svn/text-base/CopyOp.svn-base>
#include <osg/.svn/text-base/Node.svn-base>
#include <osg/.svn/text-base/NodeVisitor.svn-base>
#include <osg/.svn/text-base/Object.svn-base>
#include <osgSim/.svn/text-base/MultiSwitch.svn-base>
#include <osgSim/MultiSwitch>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
TYPE_NAME_ALIAS(std::vector< bool >, osgSim::MultiSwitch::ValueList);
TYPE_NAME_ALIAS(std::vector< osgSim::MultiSwitch::ValueList >, osgSim::MultiSwitch::SwitchSetList);
BEGIN_OBJECT_REFLECTOR(osgSim::MultiSwitch)
I_BaseType(osg::Group);
I_BaseType(osg::Group);
I_Constructor0(____MultiSwitch,
"",
"");
I_ConstructorWithDefaults2(IN, const osgSim::MultiSwitch &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____MultiSwitch__C5_MultiSwitch_R1__C5_osg_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"",
"");
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__traverse__osg_NodeVisitor_R1,
"",
"");
I_Method1(void, setNewChildDefaultValue, IN, bool, value,
Properties::NON_VIRTUAL,
__void__setNewChildDefaultValue__bool,
"",
"");
I_Method0(bool, getNewChildDefaultValue,
Properties::NON_VIRTUAL,
__bool__getNewChildDefaultValue,
"",
"");
I_Method1(bool, addChild, IN, osg::Node *, child,
Properties::VIRTUAL,
__bool__addChild__osg_Node_P1,
"",
"");
I_Method2(bool, insertChild, IN, unsigned int, index, IN, osg::Node *, child,
Properties::VIRTUAL,
__bool__insertChild__unsigned_int__osg_Node_P1,
"",
"");
I_Method1(bool, removeChild, IN, osg::Node *, child,
Properties::VIRTUAL,
__bool__removeChild__osg_Node_P1,
"",
"");
I_Method3(void, setValue, IN, unsigned int, switchSet, IN, unsigned int, pos, IN, bool, value,
Properties::NON_VIRTUAL,
__void__setValue__unsigned_int__unsigned_int__bool,
"",
"");
I_Method2(bool, getValue, IN, unsigned int, switchSet, IN, unsigned int, pos,
Properties::NON_VIRTUAL,
__bool__getValue__unsigned_int__unsigned_int,
"",
"");
I_Method3(void, setChildValue, IN, const osg::Node *, child, IN, unsigned int, switchSet, IN, bool, value,
Properties::NON_VIRTUAL,
__void__setChildValue__C5_osg_Node_P1__unsigned_int__bool,
"",
"");
I_Method2(bool, getChildValue, IN, const osg::Node *, child, IN, unsigned int, switchSet,
Properties::NON_VIRTUAL,
__bool__getChildValue__C5_osg_Node_P1__unsigned_int,
"",
"");
I_Method1(bool, setAllChildrenOff, IN, unsigned int, switchSet,
Properties::NON_VIRTUAL,
__bool__setAllChildrenOff__unsigned_int,
"Set all the children off (false), and set the new default child value to off (false). ",
"");
I_Method1(bool, setAllChildrenOn, IN, unsigned int, switchSet,
Properties::NON_VIRTUAL,
__bool__setAllChildrenOn__unsigned_int,
"Set all the children on (true), and set the new default child value to on (true). ",
"");
I_Method2(bool, setSingleChildOn, IN, unsigned int, switchSet, IN, unsigned int, pos,
Properties::NON_VIRTUAL,
__bool__setSingleChildOn__unsigned_int__unsigned_int,
"Set a single child to be on, MultiSwitch off all other children. ",
"");
I_Method1(void, setActiveSwitchSet, IN, unsigned int, switchSet,
Properties::NON_VIRTUAL,
__void__setActiveSwitchSet__unsigned_int,
"Set which of the available switch set lists to use. ",
"");
I_Method0(unsigned int, getActiveSwitchSet,
Properties::NON_VIRTUAL,
__unsigned_int__getActiveSwitchSet,
"Get which of the available switch set lists to use. ",
"");
I_Method1(void, setSwitchSetList, IN, const osgSim::MultiSwitch::SwitchSetList &, switchSetList,
Properties::NON_VIRTUAL,
__void__setSwitchSetList__C5_SwitchSetList_R1,
"Set the compile set of different values. ",
"");
I_Method0(const osgSim::MultiSwitch::SwitchSetList &, getSwitchSetList,
Properties::NON_VIRTUAL,
__C5_SwitchSetList_R1__getSwitchSetList,
"Get the compile set of different values. ",
"");
I_Method2(void, setValueList, IN, unsigned int, switchSet, IN, const osgSim::MultiSwitch::ValueList &, values,
Properties::NON_VIRTUAL,
__void__setValueList__unsigned_int__C5_ValueList_R1,
"Set the a single set of different values for a particular switch set. ",
"");
I_Method1(const osgSim::MultiSwitch::ValueList &, getValueList, IN, unsigned int, switchSet,
Properties::NON_VIRTUAL,
__C5_ValueList_R1__getValueList__unsigned_int,
"Get the a single set of different values for a particular switch set. ",
"");
I_Constructor0(____MultiSwitch,
"",
"");
I_ConstructorWithDefaults2(IN, const osgSim::MultiSwitch &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____MultiSwitch__C5_MultiSwitch_R1__C5_osg_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"",
"");
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__traverse__osg_NodeVisitor_R1,
"",
"");
I_Method1(void, setNewChildDefaultValue, IN, bool, value,
Properties::NON_VIRTUAL,
__void__setNewChildDefaultValue__bool,
"",
"");
I_Method0(bool, getNewChildDefaultValue,
Properties::NON_VIRTUAL,
__bool__getNewChildDefaultValue,
"",
"");
I_Method1(bool, addChild, IN, osg::Node *, child,
Properties::VIRTUAL,
__bool__addChild__osg_Node_P1,
"",
"");
I_Method2(bool, insertChild, IN, unsigned int, index, IN, osg::Node *, child,
Properties::VIRTUAL,
__bool__insertChild__unsigned_int__osg_Node_P1,
"",
"");
I_Method1(bool, removeChild, IN, osg::Node *, child,
Properties::VIRTUAL,
__bool__removeChild__osg_Node_P1,
"",
"");
I_Method3(void, setValue, IN, unsigned int, switchSet, IN, unsigned int, pos, IN, bool, value,
Properties::NON_VIRTUAL,
__void__setValue__unsigned_int__unsigned_int__bool,
"",
"");
I_Method2(bool, getValue, IN, unsigned int, switchSet, IN, unsigned int, pos,
Properties::NON_VIRTUAL,
__bool__getValue__unsigned_int__unsigned_int,
"",
"");
I_Method3(void, setChildValue, IN, const osg::Node *, child, IN, unsigned int, switchSet, IN, bool, value,
Properties::NON_VIRTUAL,
__void__setChildValue__C5_osg_Node_P1__unsigned_int__bool,
"",
"");
I_Method2(bool, getChildValue, IN, const osg::Node *, child, IN, unsigned int, switchSet,
Properties::NON_VIRTUAL,
__bool__getChildValue__C5_osg_Node_P1__unsigned_int,
"",
"");
I_Method1(bool, setAllChildrenOff, IN, unsigned int, switchSet,
Properties::NON_VIRTUAL,
__bool__setAllChildrenOff__unsigned_int,
"Set all the children off (false), and set the new default child value to off (false). ",
"");
I_Method1(bool, setAllChildrenOn, IN, unsigned int, switchSet,
Properties::NON_VIRTUAL,
__bool__setAllChildrenOn__unsigned_int,
"Set all the children on (true), and set the new default child value to on (true). ",
"");
I_Method2(bool, setSingleChildOn, IN, unsigned int, switchSet, IN, unsigned int, pos,
Properties::NON_VIRTUAL,
__bool__setSingleChildOn__unsigned_int__unsigned_int,
"Set a single child to be on, MultiSwitch off all other children. ",
"");
I_Method1(void, setActiveSwitchSet, IN, unsigned int, switchSet,
Properties::NON_VIRTUAL,
__void__setActiveSwitchSet__unsigned_int,
"Set which of the available switch set lists to use. ",
"");
I_Method0(unsigned int, getActiveSwitchSet,
Properties::NON_VIRTUAL,
__unsigned_int__getActiveSwitchSet,
"Get which of the available switch set lists to use. ",
"");
I_Method1(void, setSwitchSetList, IN, const osgSim::MultiSwitch::SwitchSetList &, switchSetList,
Properties::NON_VIRTUAL,
__void__setSwitchSetList__C5_SwitchSetList_R1,
"Set the compile set of different values. ",
"");
I_Method0(const osgSim::MultiSwitch::SwitchSetList &, getSwitchSetList,
Properties::NON_VIRTUAL,
__C5_SwitchSetList_R1__getSwitchSetList,
"Get the compile set of different values. ",
"");
I_Method2(void, setValueList, IN, unsigned int, switchSet, IN, const osgSim::MultiSwitch::ValueList &, values,
Properties::NON_VIRTUAL,
__void__setValueList__unsigned_int__C5_ValueList_R1,
"Set the a single set of different values for a particular switch set. ",
"");
I_Method1(const osgSim::MultiSwitch::ValueList &, getValueList, IN, unsigned int, switchSet,
Properties::NON_VIRTUAL,
__C5_ValueList_R1__getValueList__unsigned_int,
"Get the a single set of different values for a particular switch set. ",
"");
I_SimpleProperty(unsigned int, ActiveSwitchSet,
__unsigned_int__getActiveSwitchSet,
__void__setActiveSwitchSet__unsigned_int);
I_SimpleProperty(unsigned int, AllChildrenOff,
0,
__bool__setAllChildrenOff__unsigned_int);
I_SimpleProperty(unsigned int, AllChildrenOn,
0,
__bool__setAllChildrenOn__unsigned_int);
I_IndexedProperty(bool, ChildValue,
__bool__getChildValue__C5_osg_Node_P1__unsigned_int,
__void__setChildValue__C5_osg_Node_P1__unsigned_int__bool,
0);
I_SimpleProperty(bool, NewChildDefaultValue,
__bool__getNewChildDefaultValue,
__void__setNewChildDefaultValue__bool);
I_SimpleProperty(const osgSim::MultiSwitch::SwitchSetList &, SwitchSetList,
__C5_SwitchSetList_R1__getSwitchSetList,
__void__setSwitchSetList__C5_SwitchSetList_R1);
I_IndexedProperty(bool, Value,
__bool__getValue__unsigned_int__unsigned_int,
__void__setValue__unsigned_int__unsigned_int__bool,
0);
I_IndexedProperty(const osgSim::MultiSwitch::ValueList &, ValueList,
__C5_ValueList_R1__getValueList__unsigned_int,
__void__setValueList__unsigned_int__C5_ValueList_R1,
0);
END_REFLECTOR
TYPE_NAME_ALIAS(std::vector< bool >, osgSim::MultiSwitch::ValueList);
TYPE_NAME_ALIAS(std::vector< osgSim::MultiSwitch::ValueList >, osgSim::MultiSwitch::SwitchSetList);
BEGIN_OBJECT_REFLECTOR(osgSim::MultiSwitch)
I_BaseType(osg::Group);
I_BaseType(osg::Group);
I_Constructor0(____MultiSwitch,
"",
"");
I_ConstructorWithDefaults2(IN, const osgSim::MultiSwitch &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____MultiSwitch__C5_MultiSwitch_R1__C5_osg_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"",
"");
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__traverse__osg_NodeVisitor_R1,
"",
"");
I_Method1(void, setNewChildDefaultValue, IN, bool, value,
Properties::NON_VIRTUAL,
__void__setNewChildDefaultValue__bool,
"",
"");
I_Method0(bool, getNewChildDefaultValue,
Properties::NON_VIRTUAL,
__bool__getNewChildDefaultValue,
"",
"");
I_Method1(bool, addChild, IN, osg::Node *, child,
Properties::VIRTUAL,
__bool__addChild__osg_Node_P1,
"",
"");
I_Method2(bool, insertChild, IN, unsigned int, index, IN, osg::Node *, child,
Properties::VIRTUAL,
__bool__insertChild__unsigned_int__osg_Node_P1,
"",
"");
I_Method1(bool, removeChild, IN, osg::Node *, child,
Properties::VIRTUAL,
__bool__removeChild__osg_Node_P1,
"",
"");
I_Method3(void, setValue, IN, unsigned int, switchSet, IN, unsigned int, pos, IN, bool, value,
Properties::NON_VIRTUAL,
__void__setValue__unsigned_int__unsigned_int__bool,
"",
"");
I_Method2(bool, getValue, IN, unsigned int, switchSet, IN, unsigned int, pos,
Properties::NON_VIRTUAL,
__bool__getValue__unsigned_int__unsigned_int,
"",
"");
I_Method3(void, setChildValue, IN, const osg::Node *, child, IN, unsigned int, switchSet, IN, bool, value,
Properties::NON_VIRTUAL,
__void__setChildValue__C5_osg_Node_P1__unsigned_int__bool,
"",
"");
I_Method2(bool, getChildValue, IN, const osg::Node *, child, IN, unsigned int, switchSet,
Properties::NON_VIRTUAL,
__bool__getChildValue__C5_osg_Node_P1__unsigned_int,
"",
"");
I_Method1(bool, setAllChildrenOff, IN, unsigned int, switchSet,
Properties::NON_VIRTUAL,
__bool__setAllChildrenOff__unsigned_int,
"Set all the children off (false), and set the new default child value to off (false). ",
"");
I_Method1(bool, setAllChildrenOn, IN, unsigned int, switchSet,
Properties::NON_VIRTUAL,
__bool__setAllChildrenOn__unsigned_int,
"Set all the children on (true), and set the new default child value to on (true). ",
"");
I_Method2(bool, setSingleChildOn, IN, unsigned int, switchSet, IN, unsigned int, pos,
Properties::NON_VIRTUAL,
__bool__setSingleChildOn__unsigned_int__unsigned_int,
"Set a single child to be on, MultiSwitch off all other children. ",
"");
I_Method1(void, setActiveSwitchSet, IN, unsigned int, switchSet,
Properties::NON_VIRTUAL,
__void__setActiveSwitchSet__unsigned_int,
"Set which of the available switch set lists to use. ",
"");
I_Method0(unsigned int, getActiveSwitchSet,
Properties::NON_VIRTUAL,
__unsigned_int__getActiveSwitchSet,
"Get which of the available switch set lists to use. ",
"");
I_Method1(void, setSwitchSetList, IN, const osgSim::MultiSwitch::SwitchSetList &, switchSetList,
Properties::NON_VIRTUAL,
__void__setSwitchSetList__C5_SwitchSetList_R1,
"Set the compile set of different values. ",
"");
I_Method0(const osgSim::MultiSwitch::SwitchSetList &, getSwitchSetList,
Properties::NON_VIRTUAL,
__C5_SwitchSetList_R1__getSwitchSetList,
"Get the compile set of different values. ",
"");
I_Method2(void, setValueList, IN, unsigned int, switchSet, IN, const osgSim::MultiSwitch::ValueList &, values,
Properties::NON_VIRTUAL,
__void__setValueList__unsigned_int__C5_ValueList_R1,
"Set the a single set of different values for a particular switch set. ",
"");
I_Method1(const osgSim::MultiSwitch::ValueList &, getValueList, IN, unsigned int, switchSet,
Properties::NON_VIRTUAL,
__C5_ValueList_R1__getValueList__unsigned_int,
"Get the a single set of different values for a particular switch set. ",
"");
I_Constructor0(____MultiSwitch,
"",
"");
I_ConstructorWithDefaults2(IN, const osgSim::MultiSwitch &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____MultiSwitch__C5_MultiSwitch_R1__C5_osg_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"",
"");
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__traverse__osg_NodeVisitor_R1,
"",
"");
I_Method1(void, setNewChildDefaultValue, IN, bool, value,
Properties::NON_VIRTUAL,
__void__setNewChildDefaultValue__bool,
"",
"");
I_Method0(bool, getNewChildDefaultValue,
Properties::NON_VIRTUAL,
__bool__getNewChildDefaultValue,
"",
"");
I_Method1(bool, addChild, IN, osg::Node *, child,
Properties::VIRTUAL,
__bool__addChild__osg_Node_P1,
"",
"");
I_Method2(bool, insertChild, IN, unsigned int, index, IN, osg::Node *, child,
Properties::VIRTUAL,
__bool__insertChild__unsigned_int__osg_Node_P1,
"",
"");
I_Method1(bool, removeChild, IN, osg::Node *, child,
Properties::VIRTUAL,
__bool__removeChild__osg_Node_P1,
"",
"");
I_Method3(void, setValue, IN, unsigned int, switchSet, IN, unsigned int, pos, IN, bool, value,
Properties::NON_VIRTUAL,
__void__setValue__unsigned_int__unsigned_int__bool,
"",
"");
I_Method2(bool, getValue, IN, unsigned int, switchSet, IN, unsigned int, pos,
Properties::NON_VIRTUAL,
__bool__getValue__unsigned_int__unsigned_int,
"",
"");
I_Method3(void, setChildValue, IN, const osg::Node *, child, IN, unsigned int, switchSet, IN, bool, value,
Properties::NON_VIRTUAL,
__void__setChildValue__C5_osg_Node_P1__unsigned_int__bool,
"",
"");
I_Method2(bool, getChildValue, IN, const osg::Node *, child, IN, unsigned int, switchSet,
Properties::NON_VIRTUAL,
__bool__getChildValue__C5_osg_Node_P1__unsigned_int,
"",
"");
I_Method1(bool, setAllChildrenOff, IN, unsigned int, switchSet,
Properties::NON_VIRTUAL,
__bool__setAllChildrenOff__unsigned_int,
"Set all the children off (false), and set the new default child value to off (false). ",
"");
I_Method1(bool, setAllChildrenOn, IN, unsigned int, switchSet,
Properties::NON_VIRTUAL,
__bool__setAllChildrenOn__unsigned_int,
"Set all the children on (true), and set the new default child value to on (true). ",
"");
I_Method2(bool, setSingleChildOn, IN, unsigned int, switchSet, IN, unsigned int, pos,
Properties::NON_VIRTUAL,
__bool__setSingleChildOn__unsigned_int__unsigned_int,
"Set a single child to be on, MultiSwitch off all other children. ",
"");
I_Method1(void, setActiveSwitchSet, IN, unsigned int, switchSet,
Properties::NON_VIRTUAL,
__void__setActiveSwitchSet__unsigned_int,
"Set which of the available switch set lists to use. ",
"");
I_Method0(unsigned int, getActiveSwitchSet,
Properties::NON_VIRTUAL,
__unsigned_int__getActiveSwitchSet,
"Get which of the available switch set lists to use. ",
"");
I_Method1(void, setSwitchSetList, IN, const osgSim::MultiSwitch::SwitchSetList &, switchSetList,
Properties::NON_VIRTUAL,
__void__setSwitchSetList__C5_SwitchSetList_R1,
"Set the compile set of different values. ",
"");
I_Method0(const osgSim::MultiSwitch::SwitchSetList &, getSwitchSetList,
Properties::NON_VIRTUAL,
__C5_SwitchSetList_R1__getSwitchSetList,
"Get the compile set of different values. ",
"");
I_Method2(void, setValueList, IN, unsigned int, switchSet, IN, const osgSim::MultiSwitch::ValueList &, values,
Properties::NON_VIRTUAL,
__void__setValueList__unsigned_int__C5_ValueList_R1,
"Set the a single set of different values for a particular switch set. ",
"");
I_Method1(const osgSim::MultiSwitch::ValueList &, getValueList, IN, unsigned int, switchSet,
Properties::NON_VIRTUAL,
__C5_ValueList_R1__getValueList__unsigned_int,
"Get the a single set of different values for a particular switch set. ",
"");
I_SimpleProperty(unsigned int, ActiveSwitchSet,
__unsigned_int__getActiveSwitchSet,
__void__setActiveSwitchSet__unsigned_int);
I_SimpleProperty(unsigned int, AllChildrenOff,
0,
__bool__setAllChildrenOff__unsigned_int);
I_SimpleProperty(unsigned int, AllChildrenOn,
0,
__bool__setAllChildrenOn__unsigned_int);
I_IndexedProperty(bool, ChildValue,
__bool__getChildValue__C5_osg_Node_P1__unsigned_int,
__void__setChildValue__C5_osg_Node_P1__unsigned_int__bool,
0);
I_SimpleProperty(bool, NewChildDefaultValue,
__bool__getNewChildDefaultValue,
__void__setNewChildDefaultValue__bool);
I_SimpleProperty(const osgSim::MultiSwitch::SwitchSetList &, SwitchSetList,
__C5_SwitchSetList_R1__getSwitchSetList,
__void__setSwitchSetList__C5_SwitchSetList_R1);
I_IndexedProperty(bool, Value,
__bool__getValue__unsigned_int__unsigned_int,
__void__setValue__unsigned_int__unsigned_int__bool,
0);
I_IndexedProperty(const osgSim::MultiSwitch::ValueList &, ValueList,
__C5_ValueList_R1__getValueList__unsigned_int,
__void__setValueList__unsigned_int__C5_ValueList_R1,
0);
END_REFLECTOR