153 lines
5.0 KiB
C++
153 lines
5.0 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/AudioStream>
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#include <osg/CopyOp>
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#include <osg/Object>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::AudioSink)
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I_DeclaringFile("osg/AudioStream");
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I_BaseType(osg::Object);
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I_Constructor0(____AudioSink,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method0(void, play,
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Properties::PURE_VIRTUAL,
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__void__play,
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"",
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"");
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I_Method0(void, pause,
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Properties::PURE_VIRTUAL,
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__void__pause,
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"",
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"");
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I_Method0(void, stop,
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Properties::PURE_VIRTUAL,
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__void__stop,
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"",
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"");
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I_Method0(bool, playing,
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Properties::PURE_VIRTUAL,
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__bool__playing,
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"",
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"");
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I_Method0(double, getDelay,
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Properties::VIRTUAL,
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__double__getDelay,
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"",
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"");
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I_Method1(void, setDelay, IN, const double, delay,
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Properties::VIRTUAL,
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__void__setDelay__C5_double,
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"",
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"");
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I_Method1(void, setVolume, IN, float, x,
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Properties::VIRTUAL,
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__void__setVolume__float,
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"",
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"");
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I_Method0(float, getVolume,
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Properties::VIRTUAL,
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__float__getVolume,
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"",
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"");
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I_SimpleProperty(double, Delay,
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__double__getDelay,
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0);
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I_SimpleProperty(float, Volume,
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__float__getVolume,
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__void__setVolume__float);
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END_REFLECTOR
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BEGIN_ENUM_REFLECTOR(osg::AudioStream::SampleFormat)
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I_DeclaringFile("osg/AudioStream");
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I_EnumLabel(osg::AudioStream::SAMPLE_FORMAT_U8);
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I_EnumLabel(osg::AudioStream::SAMPLE_FORMAT_S16);
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I_EnumLabel(osg::AudioStream::SAMPLE_FORMAT_S24);
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I_EnumLabel(osg::AudioStream::SAMPLE_FORMAT_S32);
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I_EnumLabel(osg::AudioStream::SAMPLE_FORMAT_F32);
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END_REFLECTOR
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::AudioStream)
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I_DeclaringFile("osg/AudioStream");
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I_BaseType(osg::Object);
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I_Constructor0(____AudioStream,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::AudioStream &, audio, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____AudioStream__C5_AudioStream_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method1(void, setAudioSink, IN, osg::AudioSink *, audio_sink,
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Properties::PURE_VIRTUAL,
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__void__setAudioSink__osg_AudioSink_P1,
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"",
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"");
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I_Method2(void, consumeAudioBuffer, IN, void *const, buffer, IN, const size_t, size,
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Properties::PURE_VIRTUAL,
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__void__consumeAudioBuffer__void_P1C5__C5_size_t,
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"",
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"");
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I_Method0(int, audioFrequency,
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Properties::PURE_VIRTUAL,
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__int__audioFrequency,
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"",
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"");
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I_Method0(int, audioNbChannels,
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Properties::PURE_VIRTUAL,
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__int__audioNbChannels,
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"",
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"");
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I_Method0(osg::AudioStream::SampleFormat, audioSampleFormat,
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Properties::PURE_VIRTUAL,
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__SampleFormat__audioSampleFormat,
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"",
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"");
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I_SimpleProperty(osg::AudioSink *, AudioSink,
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0,
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__void__setAudioSink__osg_AudioSink_P1);
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END_REFLECTOR
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