Files
OpenSceneGraph/src/osgWrappers/osg/NodeCallback.cpp
2010-03-21 00:35:14 +00:00

98 lines
3.6 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Node>
#include <osg/NodeCallback>
#include <osg/NodeVisitor>
#include <osg/Object>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osg::NodeCallback)
I_DeclaringFile("osg/NodeCallback");
I_VirtualBaseType(osg::Object);
I_Constructor0(____NodeCallback,
"",
"");
I_Constructor2(IN, const osg::NodeCallback &, nc, IN, const osg::CopyOp &, x,
____NodeCallback__C5_NodeCallback_R1__C5_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method2(void, traverse, IN, osg::Node *, node, IN, osg::NodeVisitor *, nv,
Properties::NON_VIRTUAL,
__void__traverse__Node_P1__NodeVisitor_P1,
"Call any nested callbacks and then traverse the scene graph. ",
"");
I_Method1(void, setNestedCallback, IN, osg::NodeCallback *, nc,
Properties::NON_VIRTUAL,
__void__setNestedCallback__NodeCallback_P1,
"",
"");
I_Method0(osg::NodeCallback *, getNestedCallback,
Properties::NON_VIRTUAL,
__NodeCallback_P1__getNestedCallback,
"",
"");
I_Method0(const osg::NodeCallback *, getNestedCallback,
Properties::NON_VIRTUAL,
__C5_NodeCallback_P1__getNestedCallback,
"",
"");
I_Method1(void, addNestedCallback, IN, osg::NodeCallback *, nc,
Properties::NON_VIRTUAL,
__void__addNestedCallback__NodeCallback_P1,
"",
"");
I_Method1(void, removeNestedCallback, IN, osg::NodeCallback *, nc,
Properties::NON_VIRTUAL,
__void__removeNestedCallback__NodeCallback_P1,
"",
"");
I_SimpleProperty(osg::NodeCallback *, NestedCallback,
__NodeCallback_P1__getNestedCallback,
__void__setNestedCallback__NodeCallback_P1);
I_PublicMemberProperty(osg::ref_ptr< osg::NodeCallback >, _nestedCallback);
END_REFLECTOR