98 lines
3.6 KiB
C++
98 lines
3.6 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Node>
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#include <osg/NodeCallback>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osg::NodeCallback)
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I_DeclaringFile("osg/NodeCallback");
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I_VirtualBaseType(osg::Object);
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I_Constructor0(____NodeCallback,
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"",
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"");
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I_Constructor2(IN, const osg::NodeCallback &, nc, IN, const osg::CopyOp &, x,
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____NodeCallback__C5_NodeCallback_R1__C5_CopyOp_R1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method2(void, traverse, IN, osg::Node *, node, IN, osg::NodeVisitor *, nv,
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Properties::NON_VIRTUAL,
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__void__traverse__Node_P1__NodeVisitor_P1,
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"Call any nested callbacks and then traverse the scene graph. ",
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"");
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I_Method1(void, setNestedCallback, IN, osg::NodeCallback *, nc,
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Properties::NON_VIRTUAL,
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__void__setNestedCallback__NodeCallback_P1,
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"",
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"");
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I_Method0(osg::NodeCallback *, getNestedCallback,
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Properties::NON_VIRTUAL,
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__NodeCallback_P1__getNestedCallback,
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"",
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"");
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I_Method0(const osg::NodeCallback *, getNestedCallback,
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Properties::NON_VIRTUAL,
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__C5_NodeCallback_P1__getNestedCallback,
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"",
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"");
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I_Method1(void, addNestedCallback, IN, osg::NodeCallback *, nc,
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Properties::NON_VIRTUAL,
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__void__addNestedCallback__NodeCallback_P1,
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"",
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"");
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I_Method1(void, removeNestedCallback, IN, osg::NodeCallback *, nc,
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Properties::NON_VIRTUAL,
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__void__removeNestedCallback__NodeCallback_P1,
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"",
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"");
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I_SimpleProperty(osg::NodeCallback *, NestedCallback,
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__NodeCallback_P1__getNestedCallback,
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__void__setNestedCallback__NodeCallback_P1);
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I_PublicMemberProperty(osg::ref_ptr< osg::NodeCallback >, _nestedCallback);
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END_REFLECTOR
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