Files
OpenSceneGraph/src/osgProducer/Viewer.cpp
2003-05-20 13:21:05 +00:00

534 lines
17 KiB
C++

#include <osg/LightSource>
#include <osg/ApplicationUsage>
#include <osgUtil/UpdateVisitor>
#include <osgDB/Registry>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/StateSetManipulator>
#include <osgProducer/Viewer>
#include <osgProducer/ViewerEventHandler>
using namespace Producer;
using namespace osgProducer;
//////////////////////////////////////////////////////////////////////////////
//
// Picking intersection visitor.
//
class PickIntersectVisitor : public osgUtil::IntersectVisitor
{
public:
PickIntersectVisitor()
{
setNodeMaskOverride(0xffffffff); // need to make the visitor override the nodemask to visit invisible actions
}
virtual ~PickIntersectVisitor() {}
HitList& getIntersections(osg::Node *scene, osg::Vec3 nr, osg::Vec3 fr)
{
// option for non-sceneView users: you need to get the screen perp line and call getIntersections
// if you are using Projection nodes you should also call setxy to define the xp,yp positions for use with
// the ray transformed by Projection
_lineSegment = new osg::LineSegment;
_lineSegment->set(nr,fr); // make a line segment
//std::cout<<"near "<<nr<<std::endl;
//std::cout<<"far "<<fr<<std::endl;
addLineSegment(_lineSegment.get());
scene->accept(*this);
return getHitList(_lineSegment.get());
}
private:
osg::ref_ptr<osg::LineSegment> _lineSegment;
friend class osgUtil::IntersectVisitor;
};
// PickVisitor traverses whole scene and checks below all Projection nodes
class PickVisitor : public osg::NodeVisitor
{
public:
PickVisitor()
{
xp=yp=0;
setNodeMaskOverride(0xffffffff); // need to make the visitor override the nodemask to visit invisible actions
setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN);
}
~PickVisitor() {}
virtual void apply(osg::Projection& pr)
{ // stack the intersect rays, transform to new projection, traverse
// Assumes that the Projection is an absolute projection
osg::Matrix mt;
mt.invert(pr.getMatrix());
osg::Vec3 npt=osg::Vec3(xp,yp,-1.0f) * mt, farpt=osg::Vec3(xp,yp,1.0f) * mt;
// traversing the nodes children, using the projection direction
for (unsigned int i=0; i<pr.getNumChildren(); i++)
{
osg::Node *nodech=pr.getChild(i);
osgUtil::IntersectVisitor::HitList &hli=_piv.getIntersections(nodech,npt, farpt);
for(osgUtil::IntersectVisitor::HitList::iterator hitr=hli.begin();
hitr!=hli.end();
++hitr)
{ // add the projection hits to the scene hits.
// This is why _lineSegment is retained as a member of PickIntersectVisitor
_PIVsegHitList.push_back(*hitr);
}
traverse(*nodech);
}
}
osgUtil::IntersectVisitor::HitList& getHits(osg::Node *node, const osg::Vec3& near_point, const osg::Vec3& far_point)
{
// High level get intersection with sceneview using a ray from x,y on the screen
// sets xp,yp as pixels scaled to a mapping of (-1,1, -1,1); needed for Projection from x,y pixels
// first get the standard hits in un-projected nodes
_PIVsegHitList=_piv.getIntersections(node,near_point,far_point); // fill hitlist
// then get hits in projection nodes
traverse(*node); // check for projection nodes
return _PIVsegHitList;
}
osgUtil::IntersectVisitor::HitList& getHits(osg::Node *node, const osg::Matrix &projm, const float x, const float y)
{
// utility for non=sceneview viewers
// x,y are values returned by
osg::Matrix inverseMVPW;
inverseMVPW.invert(projm);
osg::Vec3 near_point = osg::Vec3(x,y,-1.0f)*inverseMVPW;
osg::Vec3 far_point = osg::Vec3(x,y,1.0f)*inverseMVPW;
setxy(x,y);
getHits(node,near_point,far_point);
return _PIVsegHitList;
}
inline void setxy(float xpt, float ypt) { xp=xpt; yp=ypt; }
inline bool hits() const { return _PIVsegHitList.size()>0;}
private:
PickIntersectVisitor _piv;
float xp, yp; // start point in viewport fraction coordiantes
osgUtil::IntersectVisitor::HitList _PIVsegHitList;
};
//////////////////////////////////////////////////////////////////////////////
//
// osgProducer::Viewer implemention
//
Viewer::Viewer():
_done(0),
_kbmcb(0),
_recordingAnimationPath(false)
{
}
Viewer::Viewer(Producer::CameraConfig *cfg):
OsgCameraGroup(cfg),
_done(false),
_kbmcb(0),
_recordingAnimationPath(false)
{
}
Viewer::Viewer(const std::string& configFile):
OsgCameraGroup(configFile),
_done(false),
_kbmcb(0),
_recordingAnimationPath(false)
{
}
Viewer::Viewer(osg::ArgumentParser& arguments):
OsgCameraGroup(arguments),
_done(false),
_kbmcb(0),
_recordingAnimationPath(false)
{
// report the usage options.
if (arguments.getApplicationUsage())
{
arguments.getApplicationUsage()->addCommandLineOption("-p <filename>","Specify camera path file to animate the camera through the loaded scene");
}
osg::DisplaySettings::instance()->readCommandLine(arguments);
osgDB::readCommandLine(arguments);
std::string pathfile;
while (arguments.read("-p",pathfile))
{
osg::ref_ptr<osgGA::AnimationPathManipulator> apm = new osgGA::AnimationPathManipulator(pathfile);
if( apm.valid() && apm->valid() )
{
unsigned int num = addCameraManipulator(apm.get());
selectCameraManipulator(num);
}
}
}
void Viewer::setUpViewer(unsigned int options)
{
// set up the keyboard and mouse handling.
Producer::InputArea *ia = getCameraConfig()->getInputArea();
Producer::KeyboardMouse *kbm = ia ?
(new Producer::KeyboardMouse(ia)) :
(new Producer::KeyboardMouse(getCamera(0)->getRenderSurface()));
// set the keyboard mouse callback to catch the events from the windows.
if (!_kbmcb)
_kbmcb = new osgProducer::KeyboardMouseCallback( kbm, _done, (options & ESCAPE_SETS_DONE)!=0 );
_kbmcb->setStartTick(_start_tick);
// register the callback with the keyboard mouse manger.
kbm->setCallback( _kbmcb );
//kbm->allowContinuousMouseMotionUpdate(true);
kbm->startThread();
// set the globa state
osg::ref_ptr<osg::StateSet> globalStateSet = new osg::StateSet;
setGlobalStateSet(globalStateSet.get());
{
globalStateSet->setGlobalDefaults();
// enable depth testing by default.
globalStateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
// enable lighting by default
globalStateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
// set up an alphafunc by default to speed up blending operations.
osg::AlphaFunc* alphafunc = new osg::AlphaFunc;
alphafunc->setFunction(osg::AlphaFunc::GREATER,0.0f);
globalStateSet->setAttributeAndModes(alphafunc, osg::StateAttribute::ON);
}
// add either a headlight or sun light to the scene.
osg::LightSource* lightsource = new osg::LightSource;
setSceneDecorator(lightsource);
{
osg::Light* light = new osg::Light;
lightsource->setLight(light);
lightsource->setReferenceFrame(osg::LightSource::RELATIVE_TO_ABSOLUTE); // headlight.
lightsource->setLocalStateSetModes(osg::StateAttribute::ON);
}
_updateVisitor = new osgUtil::UpdateVisitor;
_updateVisitor->setFrameStamp(_frameStamp.get());
if (options&TRACKBALL_MANIPULATOR) addCameraManipulator(new osgGA::TrackballManipulator);
if (options&FLIGHT_MANIPULATOR) addCameraManipulator(new osgGA::FlightManipulator);
if (options&DRIVE_MANIPULATOR) addCameraManipulator(new osgGA::DriveManipulator);
if (options&STATE_MANIPULATOR)
{
osg::ref_ptr<osgGA::StateSetManipulator> statesetManipulator = new osgGA::StateSetManipulator;
statesetManipulator->setStateSet(getGlobalStateSet());
_eventHandlerList.push_back(statesetManipulator.get());
}
if (options&VIEWER_MANIPULATOR)
{
getEventHandlerList().push_back(new ViewerEventHandler(this));
}
}
unsigned int Viewer::addCameraManipulator(osgGA::MatrixManipulator* cm)
{
if (!cm) return 0xfffff;
// create a key switch manipulator if one doesn't already exist.
if (!_keyswitchManipulator)
{
_keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
_eventHandlerList.push_back(_keyswitchManipulator.get());
}
unsigned int num = _keyswitchManipulator->getNumMatrixManipualtors();
_keyswitchManipulator->addNumberedMatrixManipulator(cm);
return num;
}
bool Viewer::done() const
{
return _done || !validForRendering();
}
void Viewer::setViewByMatrix( const Producer::Matrix & pm)
{
CameraGroup::setViewByMatrix(pm);
if (_keyswitchManipulator.valid())
{
// now convert Producer matrix to an osg::Matrix so we can update
// the internal camera...
osg::Matrix matrix(pm.ptr());
_keyswitchManipulator->setByInverseMatrix(matrix);
}
}
bool Viewer::realize( ThreadingModel thread_model )
{
if( _realized ) return _realized;
_thread_model = thread_model;
return realize();
}
bool Viewer::realize()
{
if (_realized) return _realized;
OsgCameraGroup::realize();
// force a sync before we intialize the keyswitch manipulator to home
// so that Producer has a chance to set up the windows before we do
// any work on them.
OsgCameraGroup::sync();
if (_keyswitchManipulator.valid() && _keyswitchManipulator->getCurrentMatrixManipulator())
{
osg::ref_ptr<osgProducer::EventAdapter> init_event = _kbmcb->createEventAdapter();
init_event->adaptFrame(0.0);
_keyswitchManipulator->setNode(getSceneDecorator());
_keyswitchManipulator->home(*init_event,*this);
}
// set up osg::State objects with the _done prt to allow early termination of
// draw traversal.
for(SceneHandlerList::iterator p=_shvec.begin(); p!=_shvec.end(); p++ )
{
(*p)->getState()->setAbortRenderingPtr(&_done);
}
return _realized;
}
void Viewer::update()
{
// get the event since the last frame.
osgProducer::KeyboardMouseCallback::EventQueue queue;
if (_kbmcb) _kbmcb->getEventQueue(queue);
// create an event to signal the new frame.
osg::ref_ptr<osgProducer::EventAdapter> frame_event = new osgProducer::EventAdapter;
frame_event->adaptFrame(_frameStamp->getReferenceTime());
queue.push_back(frame_event);
// dispatch the events in order of arrival.
for(osgProducer::KeyboardMouseCallback::EventQueue::iterator event_itr=queue.begin();
event_itr!=queue.end();
++event_itr)
{
bool handled = false;
for(EventHandlerList::iterator handler_itr=_eventHandlerList.begin();
handler_itr!=_eventHandlerList.end() && !handled;
++handler_itr)
{
handled = (*handler_itr)->handle(*(*event_itr),*this);
}
}
if (_updateVisitor.valid())
{
_updateVisitor->setTraversalNumber(_frameStamp->getFrameNumber());
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
getSceneData()->accept(*_updateVisitor);
}
// update the main producer camera
if (_keyswitchManipulator.valid() && _keyswitchManipulator->getCurrentMatrixManipulator())
{
osgGA::MatrixManipulator* mm = _keyswitchManipulator->getCurrentMatrixManipulator();
osg::Matrix matrix = mm->getInverseMatrix();
CameraGroup::setViewByMatrix(Producer::Matrix(matrix.ptr()));
setFusionDistance(mm->getFusionDistanceMode(),mm->getFusionDistanceValue());
}
}
void Viewer::frame()
{
if (getRecordingAnimationPath() && getAnimationPath())
{
osg::Matrix matrix;
matrix.invert(getViewMatrix());
osg::Quat quat;
quat.set(matrix);
getAnimationPath()->insert(_frameStamp->getReferenceTime(),osg::AnimationPath::ControlPoint(matrix.getTrans(),quat));
}
OsgCameraGroup::frame();
}
bool Viewer::computePixelCoords(float x,float y,unsigned int cameraNum,float& pixel_x,float& pixel_y)
{
Producer::KeyboardMouse* km = getKeyboardMouse();
if (!km) return false;
if (cameraNum>=getNumberOfCameras()) return false;
Producer::Camera* camera=getCamera(cameraNum);
Producer::RenderSurface* rs = camera->getRenderSurface();
//std::cout << "checking camara "<<i<<std::endl;
if (km->computePixelCoords(x,y,rs,pixel_x,pixel_y))
{
//std::cout << " compute pixel coords "<<pixel_x<<" "<<pixel_y<<std::endl;
int pr_wx, pr_wy;
unsigned int pr_width, pr_height;
camera->getProjectionRectangle( pr_wx, pr_wy, pr_width, pr_height );
int rs_wx, rs_wy;
unsigned int rs_width, rs_height;
rs->getWindowRectangle( rs_wx, rs_wy, rs_width, rs_height );
pixel_x -= (float)rs_wx;
pixel_y -= (float)rs_wy;
//std::cout << " wx = "<<pr_wx<<" wy = "<<pr_wy<<" width="<<pr_width<<" height="<<pr_height<<std::endl;
if (pixel_x<(float)pr_wx) return false;
if (pixel_x>(float)(pr_wx+pr_width)) return false;
if (pixel_y<(float)pr_wy) return false;
if (pixel_y>(float)(pr_wy+pr_height)) return false;
return true;
}
return false;
}
bool Viewer::computeNearFarPoints(float x,float y,unsigned int cameraNum,osg::Vec3& near_point, osg::Vec3& far_point)
{
if (cameraNum>=getSceneHandlerList().size()) return false;
OsgSceneHandler* scenehandler = getSceneHandlerList()[cameraNum].get();
float pixel_x,pixel_y;
if (computePixelCoords(x,y,cameraNum,pixel_x,pixel_y))
{
return scenehandler->projectWindowXYIntoObject((int)(pixel_x+0.5f),(int)(pixel_y+0.5f),near_point,far_point);
}
return false;
}
bool Viewer::computeIntersections(float x,float y,unsigned int cameraNum,osgUtil::IntersectVisitor::HitList& hits)
{
float pixel_x,pixel_y;
if (computePixelCoords(x,y,cameraNum,pixel_x,pixel_y))
{
Producer::Camera* camera=getCamera(cameraNum);
int pr_wx, pr_wy;
unsigned int pr_width, pr_height;
camera->getProjectionRectangle( pr_wx, pr_wy, pr_width, pr_height );
// convert into clip coords.
float rx = 2.0f*(pixel_x - (float)pr_wx)/(float)pr_width-1.0f;
float ry = 2.0f*(pixel_y - (float)pr_wy)/(float)pr_height-1.0f;
//std::cout << " rx "<<rx<<" "<<ry<<std::endl;
osgProducer::OsgSceneHandler* sh = dynamic_cast<osgProducer::OsgSceneHandler*>(camera->getSceneHandler());
osg::Matrix vum;
if (sh!=0 && sh->getModelViewMatrix()!=0 && sh->getProjectionMatrix()!=0)
{
vum.set((*(sh->getModelViewMatrix())) *
(*(sh->getProjectionMatrix())));
}
else
{
vum.set(osg::Matrix(camera->getViewMatrix()) *
osg::Matrix(camera->getProjectionMatrix()));
}
PickVisitor iv;
osgUtil::IntersectVisitor::HitList localHits;
localHits = iv.getHits(getSceneData(), vum, rx,ry);
if (localHits.empty()) return false;
hits.insert(hits.begin(),localHits.begin(),localHits.end());
return true;
}
return false;
}
bool Viewer::computeIntersections(float x,float y,osgUtil::IntersectVisitor::HitList& hits)
{
bool hitFound = false;
osgUtil::IntersectVisitor::HitList hlist;
for(unsigned int i=0;i<getNumberOfCameras();++i)
{
if (computeIntersections(x,y,i,hits)) hitFound = true;
}
return hitFound;
}
void Viewer::selectCameraManipulator(unsigned int no)
{
if (_keyswitchManipulator.valid()) _keyswitchManipulator->selectMatrixManipulator(no);
}
void Viewer::requestWarpPointer(float x,float y)
{
if (_kbmcb)
{
osg::notify(osg::INFO) << "requestWarpPointer x= "<<x<<" y="<<y<<std::endl;
EventAdapter::_s_mx = x;
EventAdapter::_s_my = y;
_kbmcb->getKeyboardMouse()->positionPointer(x,y);
return;
}
}
void Viewer::getUsage(osg::ApplicationUsage& usage) const
{
if (_kbmcb && _kbmcb->getEscapeSetDone())
{
usage.addKeyboardMouseBinding("Escape","Exit the application");
}
for(EventHandlerList::const_iterator itr=_eventHandlerList.begin();
itr!=_eventHandlerList.end();
++itr)
{
(*itr)->getUsage(usage);
}
}