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OpenSceneGraph/src/osgUtil/IntersectionVisitor.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUtil/IntersectionVisitor>
#include <osg/PagedLOD>
#include <osg/Transform>
#include <osg/Projection>
#include <osg/Camera>
#include <osg/Geode>
#include <osg/Billboard>
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/io_utils>
#include <osg/TriangleFunctor>
using namespace osgUtil;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// LineSegmentIntersector
//
struct TriangleIntersection
{
TriangleIntersection(unsigned int index, const osg::Vec3& normal, float r1, const osg::Vec3* v1, float r2, const osg::Vec3* v2, float r3, const osg::Vec3* v3):
_index(index),
_normal(normal),
_r1(r1),
_v1(v1),
_r2(r2),
_v2(v2),
_r3(r3),
_v3(v3) {}
unsigned int _index;
const osg::Vec3 _normal;
float _r1;
const osg::Vec3* _v1;
float _r2;
const osg::Vec3* _v2;
float _r3;
const osg::Vec3* _v3;
};
struct TriangleIntersector
{
osg::Vec3 _s;
osg::Vec3 _d;
float _length;
int _index;
float _ratio;
bool _hit;
typedef std::multimap<float,TriangleIntersection> TriangleIntersections;
TriangleIntersections _intersections;
TriangleIntersector()
{
}
TriangleIntersector(const osg::Vec3d& start, osg::Vec3d& end, float ratio=FLT_MAX)
{
set(start,end,ratio);
}
void set(const osg::Vec3d& start, osg::Vec3d& end, float ratio=FLT_MAX)
{
_hit=false;
_index = 0;
_ratio = ratio;
_s = start;
_d = end - start;
_length = _d.length();
_d /= _length;
}
// bool intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float& r)
inline void operator () (const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3, bool treatVertexDataAsTemporary)
{
++_index;
if (v1==v2 || v2==v3 || v1==v3) return;
osg::Vec3 v12 = v2-v1;
osg::Vec3 n12 = v12^_d;
float ds12 = (_s-v1)*n12;
float d312 = (v3-v1)*n12;
if (d312>=0.0f)
{
if (ds12<0.0f) return;
if (ds12>d312) return;
}
else // d312 < 0
{
if (ds12>0.0f) return;
if (ds12<d312) return;
}
osg::Vec3 v23 = v3-v2;
osg::Vec3 n23 = v23^_d;
float ds23 = (_s-v2)*n23;
float d123 = (v1-v2)*n23;
if (d123>=0.0f)
{
if (ds23<0.0f) return;
if (ds23>d123) return;
}
else // d123 < 0
{
if (ds23>0.0f) return;
if (ds23<d123) return;
}
osg::Vec3 v31 = v1-v3;
osg::Vec3 n31 = v31^_d;
float ds31 = (_s-v3)*n31;
float d231 = (v2-v3)*n31;
if (d231>=0.0f)
{
if (ds31<0.0f) return;
if (ds31>d231) return;
}
else // d231 < 0
{
if (ds31>0.0f) return;
if (ds31<d231) return;
}
float r3;
if (ds12==0.0f) r3=0.0f;
else if (d312!=0.0f) r3 = ds12/d312;
else return; // the triangle and the line must be parallel intersection.
float r1;
if (ds23==0.0f) r1=0.0f;
else if (d123!=0.0f) r1 = ds23/d123;
else return; // the triangle and the line must be parallel intersection.
float r2;
if (ds31==0.0f) r2=0.0f;
else if (d231!=0.0f) r2 = ds31/d231;
else return; // the triangle and the line must be parallel intersection.
float total_r = (r1+r2+r3);
if (total_r!=1.0f)
{
if (total_r==0.0f) return; // the triangle and the line must be parallel intersection.
float inv_total_r = 1.0f/total_r;
r1 *= inv_total_r;
r2 *= inv_total_r;
r3 *= inv_total_r;
}
osg::Vec3 in = v1*r1+v2*r2+v3*r3;
if (!in.valid())
{
osg::notify(osg::WARN)<<"Warning:: Picked up error in TriangleIntersect"<<std::endl;
osg::notify(osg::WARN)<<" ("<<v1<<",\t"<<v2<<",\t"<<v3<<")"<<std::endl;
osg::notify(osg::WARN)<<" ("<<r1<<",\t"<<r2<<",\t"<<r3<<")"<<std::endl;
return;
}
float d = (in-_s)*_d;
if (d<0.0f) return;
if (d>_length) return;
osg::Vec3 normal = v12^v23;
normal.normalize();
float r = d/_length;
if (treatVertexDataAsTemporary)
{
_intersections.insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,0,r2,0,r3,0)));
}
else
{
_intersections.insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,&v1,r2,&v2,r3,&v3)));
}
_hit = true;
}
};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// LineSegmentIntersector
//
LineSegmentIntersector::LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end):
_parent(0),
_start(start),
_end(end)
{
}
LineSegmentIntersector::LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end):
Intersector(cf),
_parent(0),
_start(start),
_end(end)
{
}
LineSegmentIntersector::LineSegmentIntersector(CoordinateFrame cf, double x, double y):
Intersector(cf),
_parent(0)
{
switch(cf)
{
case WINDOW : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
case PROJECTION : _start.set(x,y,1.0); _end.set(x,y,-1.0); break;
case VIEW : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
case MODEL : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
}
}
Intersector* LineSegmentIntersector::clone(osgUtil::IntersectionVisitor& iv)
{
if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
{
osg::ref_ptr<LineSegmentIntersector> lsi = new LineSegmentIntersector(_start, _end);
lsi->_parent = this;
return lsi.release();
}
// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
// that geometry in the scene graph will always be in.
osg::Matrix matrix;
switch (_coordinateFrame)
{
case(WINDOW):
if (iv.getWindowMatrix()) matrix.preMult( *iv.getWindowMatrix() );
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(PROJECTION):
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(VIEW):
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(MODEL):
if (iv.getModelMatrix()) matrix = *iv.getModelMatrix();
break;
}
osg::Matrix inverse;
inverse.invert(matrix);
osg::ref_ptr<LineSegmentIntersector> lsi = new LineSegmentIntersector(_start * inverse, _end * inverse);
lsi->_parent = this;
return lsi.release();
}
bool LineSegmentIntersector::enter(const osg::Node& node)
{
return !node.isCullingActive() || intersects( node.getBound() );
}
void LineSegmentIntersector::leave()
{
// do nothing
}
void LineSegmentIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
{
osg::Vec3d s(_start), e(_end);
if ( !intersectAndClip( s, e, drawable->getBound() ) ) return;
// reset the clipped range as it can be too close in on the BB, and cause missing due precission issues.
s = _start;
e = _end;
osg::TriangleFunctor<TriangleIntersector> ti;
ti.set(s,e);
drawable->accept(ti);
if (ti._hit)
{
osg::Geometry* geometry = drawable->asGeometry();
for(TriangleIntersector::TriangleIntersections::iterator thitr = ti._intersections.begin();
thitr != ti._intersections.end();
++thitr)
{
// get ratio in s,e range
float ratio = thitr->first;
// remap ratio into _start, _end range
ratio = ((s-_start).length() + ratio * (e-s).length() )/(_end-_start).length();
TriangleIntersection& triHit = thitr->second;
Intersection hit;
hit.ratio = ratio;
hit.matrix = iv.getModelMatrix();
hit.nodePath = iv.getNodePath();
hit.drawable = drawable;
hit.primitiveIndex = triHit._index;
hit.localIntersectionPoint = s*(1.0f-ratio) + e*ratio;
hit.localIntersectionNormal = triHit._normal;
if (geometry)
{
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
if (vertices)
{
osg::Vec3* first = &(vertices->front());
if (triHit._v1) hit.indexList.push_back(triHit._v1-first);
if (triHit._v2) hit.indexList.push_back(triHit._v2-first);
if (triHit._v3) hit.indexList.push_back(triHit._v3-first);
}
}
insertIntersection(hit);
}
}
}
void LineSegmentIntersector::reset()
{
Intersector::reset();
_intersections.clear();
}
bool LineSegmentIntersector::intersects(const osg::BoundingSphere& bs)
{
// if bs not valid then return true based on the assumption that an invalid sphere is yet to be defined.
if (!bs.valid()) return true;
osg::Vec3d sm = _start - bs._center;
double c = sm.length2()-bs._radius*bs._radius;
if (c<0.0) return true;
osg::Vec3d se = _end-_start;
double a = se.length2();
double b = (sm*se)*2.0;
double d = b*b-4.0*a*c;
if (d<0.0) return false;
d = sqrt(d);
double div = 1.0/(2.0*a);
double r1 = (-b-d)*div;
double r2 = (-b+d)*div;
if (r1<=0.0 && r2<=0.0) return false;
if (r1>=1.0 && r2>=1.0) return false;
// passed all the rejection tests so line must intersect bounding sphere, return true.
return true;
}
bool LineSegmentIntersector::intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb)
{
// compate s and e against the xMin to xMax range of bb.
if (s.x()<=e.x())
{
// trivial reject of segment wholely outside.
if (e.x()<bb.xMin()) return false;
if (s.x()>bb.xMax()) return false;
if (s.x()<bb.xMin())
{
// clip s to xMin.
s = s+(e-s)*(bb.xMin()-s.x())/(e.x()-s.x());
}
if (e.x()>bb.xMax())
{
// clip e to xMax.
e = s+(e-s)*(bb.xMax()-s.x())/(e.x()-s.x());
}
}
else
{
if (s.x()<bb.xMin()) return false;
if (e.x()>bb.xMax()) return false;
if (e.x()<bb.xMin())
{
// clip s to xMin.
e = s+(e-s)*(bb.xMin()-s.x())/(e.x()-s.x());
}
if (s.x()>bb.xMax())
{
// clip e to xMax.
s = s+(e-s)*(bb.xMax()-s.x())/(e.x()-s.x());
}
}
// compate s and e against the yMin to yMax range of bb.
if (s.y()<=e.y())
{
// trivial reject of segment wholely outside.
if (e.y()<bb.yMin()) return false;
if (s.y()>bb.yMax()) return false;
if (s.y()<bb.yMin())
{
// clip s to yMin.
s = s+(e-s)*(bb.yMin()-s.y())/(e.y()-s.y());
}
if (e.y()>bb.yMax())
{
// clip e to yMax.
e = s+(e-s)*(bb.yMax()-s.y())/(e.y()-s.y());
}
}
else
{
if (s.y()<bb.yMin()) return false;
if (e.y()>bb.yMax()) return false;
if (e.y()<bb.yMin())
{
// clip s to yMin.
e = s+(e-s)*(bb.yMin()-s.y())/(e.y()-s.y());
}
if (s.y()>bb.yMax())
{
// clip e to yMax.
s = s+(e-s)*(bb.yMax()-s.y())/(e.y()-s.y());
}
}
// compate s and e against the zMin to zMax range of bb.
if (s.z()<=e.z())
{
// trivial reject of segment wholely outside.
if (e.z()<bb.zMin()) return false;
if (s.z()>bb.zMax()) return false;
if (s.z()<bb.zMin())
{
// clip s to zMin.
s = s+(e-s)*(bb.zMin()-s.z())/(e.z()-s.z());
}
if (e.z()>bb.zMax())
{
// clip e to zMax.
e = s+(e-s)*(bb.zMax()-s.z())/(e.z()-s.z());
}
}
else
{
if (s.z()<bb.zMin()) return false;
if (e.z()>bb.zMax()) return false;
if (e.z()<bb.zMin())
{
// clip s to zMin.
e = s+(e-s)*(bb.zMin()-s.z())/(e.z()-s.z());
}
if (s.z()>bb.zMax())
{
// clip e to zMax.
s = s+(e-s)*(bb.zMax()-s.z())/(e.z()-s.z());
}
}
// osg::notify(osg::NOTICE)<<"clampped segment "<<s<<" "<<e<<std::endl;
// if (s==e) return false;
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// PolytopeIntersector
//
PolytopeIntersector::PolytopeIntersector(const osg::Polytope& polytope):
_parent(0),
_polytope(polytope)
{
}
PolytopeIntersector::PolytopeIntersector(CoordinateFrame cf, const osg::Polytope& polytope):
Intersector(cf),
_parent(0),
_polytope(polytope)
{
}
PolytopeIntersector::PolytopeIntersector(CoordinateFrame cf, double xMin, double yMin, double xMax, double yMax):
Intersector(cf),
_parent(0)
{
double zNear = 0.0;
switch(cf)
{
case WINDOW : zNear = 0.0; break;
case PROJECTION : zNear = 1.0; break;
case VIEW : zNear = 0.0; break;
case MODEL : zNear = 0.0; break;
}
_polytope.add(osg::Plane(1.0, 0.0, 0.0, -xMin));
_polytope.add(osg::Plane(-1.0,0.0 ,0.0, xMax));
_polytope.add(osg::Plane(0.0, 1.0, 0.0,-yMin));
_polytope.add(osg::Plane(0.0,-1.0,0.0, yMax));
_polytope.add(osg::Plane(0.0,0.0,1.0, zNear));
}
Intersector* PolytopeIntersector::clone(osgUtil::IntersectionVisitor& iv)
{
if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
{
osg::ref_ptr<PolytopeIntersector> pi = new PolytopeIntersector(_polytope);
pi->_parent = this;
return pi.release();
}
// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
// that geometry in the scene graph will always be in.
osg::Matrix matrix;
switch (_coordinateFrame)
{
case(WINDOW):
if (iv.getWindowMatrix()) matrix.preMult( *iv.getWindowMatrix() );
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(PROJECTION):
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(VIEW):
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(MODEL):
if (iv.getModelMatrix()) matrix = *iv.getModelMatrix();
break;
}
osg::Polytope transformedPolytope;
transformedPolytope.setAndTransformProvidingInverse(_polytope, matrix);
osg::ref_ptr<PolytopeIntersector> pi = new PolytopeIntersector(transformedPolytope);
pi->_parent = this;
return pi.release();
}
bool PolytopeIntersector::enter(const osg::Node& node)
{
return !node.isCullingActive() || _polytope.contains( node.getBound() );
}
void PolytopeIntersector::leave()
{
// do nothing.
}
void PolytopeIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
{
if ( !_polytope.contains( drawable->getBound() ) ) return;
osg::Geometry* geometry = drawable->asGeometry();
osg::Vec3Array* vertices = geometry ? dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()) : 0;
if (vertices)
{
if (!_polytope.contains(*vertices)) return;
}
Intersection hit;
hit.nodePath = iv.getNodePath();
hit.drawable = drawable;
insertIntersection(hit);
}
void PolytopeIntersector::reset()
{
Intersector::reset();
_intersections.clear();
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// PlaneIntersector
//
PlaneIntersector::PlaneIntersector(const osg::Plane& plane, const osg::Polytope& boundingPolytope):
_parent(0),
_plane(plane),
_polytope(boundingPolytope)
{
}
PlaneIntersector::PlaneIntersector(CoordinateFrame cf, const osg::Plane& plane, const osg::Polytope& boundingPolytope):
Intersector(cf),
_parent(0),
_plane(plane),
_polytope(boundingPolytope)
{
}
Intersector* PlaneIntersector::clone(osgUtil::IntersectionVisitor& iv)
{
if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
{
osg::ref_ptr<PlaneIntersector> pi = new PlaneIntersector(_plane, _polytope);
pi->_parent = this;
return pi.release();
}
// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
// that geometry in the scene graph will always be in.
osg::Matrix matrix;
switch (_coordinateFrame)
{
case(WINDOW):
if (iv.getWindowMatrix()) matrix.preMult( *iv.getWindowMatrix() );
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(PROJECTION):
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(VIEW):
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(MODEL):
if (iv.getModelMatrix()) matrix = *iv.getModelMatrix();
break;
}
osg::Plane plane = _plane;
plane.transformProvidingInverse(matrix);
osg::Polytope transformedPolytope;
transformedPolytope.setAndTransformProvidingInverse(_polytope, matrix);
osg::ref_ptr<PlaneIntersector> pi = new PlaneIntersector(plane, transformedPolytope);
pi->_parent = this;
return pi.release();
}
bool PlaneIntersector::enter(const osg::Node& node)
{
return !node.isCullingActive() ||
( _plane.intersect(node.getBound()) && _polytope.contains(node.getBound()) );
}
void PlaneIntersector::leave()
{
// do nothing.
}
void PlaneIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
{
if ( !_plane.intersect( drawable->getBound() ) ) return;
if ( !_polytope.contains( drawable->getBound() ) ) return;
Intersection hit;
hit.nodePath = iv.getNodePath();
hit.drawable = drawable;
insertIntersection(hit);
}
void PlaneIntersector::reset()
{
Intersector::reset();
_intersections.clear();
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// IntersectorGroup
//
IntersectorGroup::IntersectorGroup()
{
}
void IntersectorGroup::addIntersector(Intersector* intersector)
{
_intersectors.push_back(intersector);
}
void IntersectorGroup::clear()
{
_intersectors.clear();
}
Intersector* IntersectorGroup::clone(osgUtil::IntersectionVisitor& iv)
{
IntersectorGroup* ig = new IntersectorGroup;
// now copy across all intersectors that arn't disabled.
for(Intersectors::iterator itr = _intersectors.begin();
itr != _intersectors.end();
++itr)
{
if (!(*itr)->disabled())
{
ig->addIntersector( (*itr)->clone(iv) );
}
}
return ig;
}
bool IntersectorGroup::enter(const osg::Node& node)
{
if (disabled()) return false;
bool foundIntersections = false;
for(Intersectors::iterator itr = _intersectors.begin();
itr != _intersectors.end();
++itr)
{
if ((*itr)->disabled()) (*itr)->incrementDisabledCount();
else if ((*itr)->enter(node)) foundIntersections = true;
else (*itr)->incrementDisabledCount();
}
if (!foundIntersections)
{
// need to call leave to clean up the DisabledCount's.
leave();
return false;
}
// we have found at least one suitable intersector, so return true
return true;
}
void IntersectorGroup::leave()
{
for(Intersectors::iterator itr = _intersectors.begin();
itr != _intersectors.end();
++itr)
{
if ((*itr)->disabled()) (*itr)->decrementDisabledCount();
}
}
void IntersectorGroup::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
{
if (disabled()) return;
unsigned int numTested = 0;
for(Intersectors::iterator itr = _intersectors.begin();
itr != _intersectors.end();
++itr)
{
if (!(*itr)->disabled())
{
(*itr)->intersect(iv, drawable);
++numTested;
}
}
// osg::notify(osg::NOTICE)<<"Number testing "<<numTested<<std::endl;
}
void IntersectorGroup::reset()
{
Intersector::reset();
for(Intersectors::iterator itr = _intersectors.begin();
itr != _intersectors.end();
++itr)
{
(*itr)->reset();
}
}
bool IntersectorGroup::containsIntersections()
{
for(Intersectors::iterator itr = _intersectors.begin();
itr != _intersectors.end();
++itr)
{
if ((*itr)->containsIntersections()) return true;
}
return false;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// IntersectionVisitor
//
IntersectionVisitor::IntersectionVisitor(Intersector* intersector, ReadCallback* readCallback)
{
// overide the default node visitor mode.
setTraversalMode(NodeVisitor::TRAVERSE_ACTIVE_CHILDREN);
setIntersector(intersector);
setReadCallback(readCallback);
}
void IntersectionVisitor::setIntersector(Intersector* intersector)
{
// keep refernce around just in case intersector is already in the _intersectorStack, otherwsie the clear could delete it.
osg::ref_ptr<Intersector> temp = intersector;
_intersectorStack.clear();
if (intersector) _intersectorStack.push_back(intersector);
}
void IntersectionVisitor::reset()
{
if (!_intersectorStack.empty())
{
osg::ref_ptr<Intersector> intersector = _intersectorStack.front();
intersector->reset();
_intersectorStack.clear();
_intersectorStack.push_back(intersector);
}
}
void IntersectionVisitor::apply(osg::Node& node)
{
// osg::notify(osg::NOTICE)<<"apply(Node&)"<<std::endl;
if (!enter(node)) return;
// osg::notify(osg::NOTICE)<<"inside apply(Node&)"<<std::endl;
traverse(node);
leave();
}
void IntersectionVisitor::apply(osg::Group& group)
{
if (!enter(group)) return;
traverse(group);
leave();
}
void IntersectionVisitor::apply(osg::Geode& geode)
{
// osg::notify(osg::NOTICE)<<"apply(Geode&)"<<std::endl;
if (!enter(geode)) return;
// osg::notify(osg::NOTICE)<<"inside apply(Geode&)"<<std::endl;
for(unsigned int i=0; i<geode.getNumDrawables(); ++i)
{
intersect( geode.getDrawable(i) );
}
leave();
}
void IntersectionVisitor::apply(osg::Billboard& billboard)
{
if (!enter(billboard)) return;
for(unsigned int i=0; i<billboard.getNumDrawables(); ++i)
{
intersect( billboard.getDrawable(i) );
}
leave();
}
void IntersectionVisitor::apply(osg::LOD& lod)
{
if (!enter(lod)) return;
traverse(lod);
leave();
}
void IntersectionVisitor::apply(osg::PagedLOD& plod)
{
if (!enter(plod)) return;
if (plod.getNumFileNames()>0)
{
osg::ref_ptr<osg::Node> highestResChild;
if (plod.getNumFileNames() != plod.getNumChildren() && _readCallback.valid())
{
highestResChild = _readCallback->readNodeFile( plod.getDatabasePath() + plod.getFileName(plod.getNumFileNames()-1) );
}
else if (plod.getNumChildren()>0)
{
highestResChild = plod.getChild( plod.getNumChildren()-1 );
}
if (highestResChild.valid())
{
highestResChild->accept(*this);
}
}
leave();
}
void IntersectionVisitor::apply(osg::Transform& transform)
{
if (!enter(transform)) return;
osg::ref_ptr<osg::RefMatrix> matrix = _modelStack.empty() ? new osg::RefMatrix() : new osg::RefMatrix(*_modelStack.back());
transform.computeLocalToWorldMatrix(*matrix,this);
pushModelMatrix(matrix.get());
// now push an new intersector clone transform to the new local coordinates
push_clone();
traverse(transform);
// pop the clone.
pop_clone();
popModelMatrix();
// tidy up an cached cull variabes in the current intersector.
leave();
}
void IntersectionVisitor::apply(osg::Projection& projection)
{
if (!enter(projection)) return;
pushProjectionMatrix(new osg::RefMatrix(projection.getMatrix()) );
// now push an new intersector clone transform to the new local coordinates
push_clone();
traverse(projection);
// pop the clone.
pop_clone();
popProjectionMatrix();
leave();
}
void IntersectionVisitor::apply(osg::Camera& camera)
{
// osg::notify(osg::NOTICE)<<"apply(Camera&)"<<std::endl;
// note, commenting out right now because default Camera setup is with the culling active. Should this be changed?
// if (!enter(camera)) return;
// osg::notify(osg::NOTICE)<<"inside apply(Camera&)"<<std::endl;
if (camera.getViewport()) pushWindowMatrix( camera.getViewport() );
pushProjectionMatrix( new osg::RefMatrix(camera.getProjectionMatrix()) );
pushViewMatrix( new osg::RefMatrix(camera.getViewMatrix()) );
pushModelMatrix( new osg::RefMatrix() );
// now push an new intersector clone transform to the new local coordinates
push_clone();
traverse(camera);
// pop the clone.
pop_clone();
popModelMatrix();
popViewMatrix();
popProjectionMatrix();
if (camera.getViewport()) popWindowMatrix();
// leave();
}