Files
OpenSceneGraph/src/osg/GLExtensions.cpp
Robert Osfield 8b384baca9 From Julien Valentin, "To sum up changes, I had:
-some extensions in GLExtensions
  - GL_TEXTURE_BUFFER as target in osg::StateSet
  - a VBO based transform feed back example
"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14651 16af8721-9629-0410-8352-f15c8da7e697
2015-01-06 17:12:51 +00:00

1182 lines
58 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GLExtensions>
#include <osg/GL>
#include <osg/Notify>
#include <osg/Math>
#include <osg/buffered_value>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <float.h>
#include <string>
#include <vector>
#include <set>
#if defined(WIN32)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif // WIN32_LEAN_AND_MEAN
#ifndef NOMINMAX
#define NOMINMAX
#endif // NOMINMAX
#include <windows.h>
#elif defined(__APPLE__)
// The NS*Symbol* stuff found in <mach-o/dyld.h> is deprecated.
// Since 10.3 (Panther) OS X has provided the dlopen/dlsym/dlclose
// family of functions under <dlfcn.h>. Since 10.4 (Tiger), Apple claimed
// the dlfcn family was significantly faster than the NS*Symbol* family.
// Since 'deprecated' needs to be taken very seriously with the
// coming of 10.5 (Leopard), it makes sense to use the dlfcn family when possible.
#include <AvailabilityMacros.h>
#if !defined(MAC_OS_X_VERSION_10_3) || (MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_3)
#define USE_APPLE_LEGACY_NSSYMBOL
#include <mach-o/dyld.h>
#else
#include <dlfcn.h>
#endif
#else
#include <dlfcn.h>
#endif
using namespace osg;
typedef std::set<std::string> ExtensionSet;
static osg::buffered_object<ExtensionSet> s_glExtensionSetList;
static osg::buffered_object<std::string> s_glRendererList;
static osg::buffered_value<int> s_glInitializedList;
static osg::buffered_object<ExtensionSet> s_gluExtensionSetList;
static osg::buffered_object<std::string> s_gluRendererList;
static osg::buffered_value<int> s_gluInitializedList;
float osg::getGLVersionNumber()
{
// needs to be extended to do proper things with subversions like 1.5.1, etc.
char *versionstring = (char*) glGetString( GL_VERSION );
if (!versionstring) return 0.0;
return (findAsciiToFloat(versionstring));
}
bool osg::isExtensionInExtensionString(const char *extension, const char *extensionString)
{
const char *startOfWord = extensionString;
const char *endOfWord;
while ((endOfWord = strchr(startOfWord,' ')) != 0)
{
if (strncmp(extension, startOfWord, endOfWord - startOfWord) == 0)
return true;
startOfWord = endOfWord+1;
}
if (*startOfWord && strcmp(extension, startOfWord) == 0)
return true;
return false;
}
bool osg::isGLExtensionSupported(unsigned int contextID, const char *extension)
{
return osg::isGLExtensionOrVersionSupported(contextID, extension, FLT_MAX);
}
bool osg::isGLExtensionOrVersionSupported(unsigned int contextID, const char *extension, float requiredGLVersion)
{
ExtensionSet& extensionSet = s_glExtensionSetList[contextID];
std::string& rendererString = s_glRendererList[contextID];
// first check to see if GL version number of recent enough.
bool result = requiredGLVersion <= osg::getGLVersionNumber();
if (!result)
{
// if not already set up, initialize all the per graphic context values.
if (!s_glInitializedList[contextID])
{
s_glInitializedList[contextID] = 1;
// set up the renderer
const GLubyte* renderer = glGetString(GL_RENDERER);
rendererString = renderer ? (const char*)renderer : "";
// get the extension list from OpenGL.
GLint numExt = 0;
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
if( osg::getGLVersionNumber() >= 3.0 )
{
// OpenGL 3.0 adds the concept of indexed strings and
// deprecates calls to glGetString( GL_EXTENSIONS ), which
// will now generate GL_INVALID_ENUM.
// Get extensions using new indexed string interface.
typedef const GLubyte * GL_APIENTRY PFNGLGETSTRINGIPROC( GLenum, GLuint );
PFNGLGETSTRINGIPROC* glGetStringi = 0;
setGLExtensionFuncPtr( glGetStringi, "glGetStringi");
if( glGetStringi != NULL )
{
# ifndef GL_NUM_EXTENSIONS
# define GL_NUM_EXTENSIONS 0x821D
# endif
glGetIntegerv( GL_NUM_EXTENSIONS, &numExt );
int idx;
for( idx=0; idx<numExt; idx++ )
{
extensionSet.insert( std::string( (char*)( glGetStringi( GL_EXTENSIONS, idx ) ) ) );
}
}
else
{
OSG_WARN << "isGLExtensionOrVersionSupported: Can't obtain glGetStringi function pointer." << std::endl;
}
}
#endif
// No extensions found so far, so try with glGetString
if (numExt == 0)
{
// Get extensions using GL1/2 interface.
const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
if (extensions==NULL) return false;
// insert the ' ' delimiated extensions words into the extensionSet.
const char *startOfWord = extensions;
const char *endOfWord;
while ((endOfWord = strchr(startOfWord,' '))!=NULL)
{
extensionSet.insert(std::string(startOfWord,endOfWord));
startOfWord = endOfWord+1;
}
if (*startOfWord!=0) extensionSet.insert(std::string(startOfWord));
}
#if defined(WIN32) && (defined(OSG_GL1_AVAILABLE) || defined(OSG_GL2_AVAILABLE) || defined(OSG_GL3_AVAILABLE))
// add WGL extensions to the list
typedef const char* WINAPI WGLGETEXTENSIONSSTRINGARB(HDC);
WGLGETEXTENSIONSSTRINGARB* wglGetExtensionsStringARB = 0;
setGLExtensionFuncPtr(wglGetExtensionsStringARB, "wglGetExtensionsStringARB");
typedef const char* WINAPI WGLGETEXTENSIONSSTRINGEXT();
WGLGETEXTENSIONSSTRINGEXT* wglGetExtensionsStringEXT = 0;
setGLExtensionFuncPtr(wglGetExtensionsStringEXT, "wglGetExtensionsStringEXT");
const char* wglextensions = 0;
if (wglGetExtensionsStringARB)
{
HDC dc = wglGetCurrentDC();
wglextensions = wglGetExtensionsStringARB(dc);
}
else if (wglGetExtensionsStringEXT)
{
wglextensions = wglGetExtensionsStringEXT();
}
if (wglextensions)
{
const char* startOfWord = wglextensions;
const char* endOfWord;
while ((endOfWord = strchr(startOfWord, ' ')))
{
extensionSet.insert(std::string(startOfWord, endOfWord));
startOfWord = endOfWord+1;
}
if (*startOfWord != 0) extensionSet.insert(std::string(startOfWord));
}
#endif
OSG_NOTIFY(INFO)<<"OpenGL extensions supported by installed OpenGL drivers are:"<<std::endl;
for(ExtensionSet::iterator itr=extensionSet.begin();
itr!=extensionSet.end();
++itr)
{
OSG_NOTIFY(INFO)<<" "<<*itr<<std::endl;
}
}
// true if extension found in extensionSet.
result = extensionSet.find(extension)!=extensionSet.end();
}
// now see if extension is in the extension disabled list
bool extensionDisabled = false;
if (result)
{
const std::string& disableString = getGLExtensionDisableString();
if (!disableString.empty())
{
std::string::size_type pos=0;
while ( pos!=std::string::npos && (pos=disableString.find(extension,pos))!=std::string::npos )
{
std::string::size_type previousColon = disableString.find_last_of(':',pos);
std::string::size_type previousSemiColon = disableString.find_last_of(';',pos);
std::string renderer = "";
if (previousColon!=std::string::npos)
{
if (previousSemiColon==std::string::npos) renderer = disableString.substr(0,previousColon);
else if (previousSemiColon<previousColon) renderer = disableString.substr(previousSemiColon+1,previousColon-previousSemiColon-1);
}
if (!renderer.empty())
{
// remove leading spaces if they exist.
std::string::size_type leadingSpaces = renderer.find_first_not_of(' ');
if (leadingSpaces==std::string::npos) renderer = ""; // nothing but spaces
else if (leadingSpaces!=0) renderer.erase(0,leadingSpaces);
// remove trailing spaces if they exist.
std::string::size_type trailingSpaces = renderer.find_last_not_of(' ');
if (trailingSpaces!=std::string::npos) renderer.erase(trailingSpaces+1,std::string::npos);
}
if (renderer.empty())
{
extensionDisabled = true;
break;
}
if (rendererString.find(renderer)!=std::string::npos)
{
extensionDisabled = true;
break;
}
// move the position in the disable string along so that the same extension is found multiple times
++pos;
}
}
}
if (result)
{
if (!extensionDisabled)
{
OSG_NOTIFY(INFO)<<"OpenGL extension '"<<extension<<"' is supported."<<std::endl;
}
else
{
OSG_NOTIFY(INFO)<<"OpenGL extension '"<<extension<<"' is supported by OpenGL\ndriver but has been disabled by osg::getGLExtensionDisableString()."<<std::endl;
}
}
else
{
OSG_NOTIFY(INFO)<<"OpenGL extension '"<<extension<<"' is not supported."<<std::endl;
}
return result && !extensionDisabled;
}
void osg::setGLExtensionDisableString(const std::string& disableString)
{
getGLExtensionDisableString() = disableString;
}
std::string& osg::getGLExtensionDisableString()
{
static const char* envVar = getenv("OSG_GL_EXTENSION_DISABLE");
static std::string s_GLExtensionDisableString(envVar?envVar:"Nothing defined");
return s_GLExtensionDisableString;
}
OSG_INIT_SINGLETON_PROXY(GLExtensionDisableStringInitializationProxy, osg::getGLExtensionDisableString())
#ifdef OSG_GL_LIBRARY_STATIC
#include "GLStaticLibrary.h"
void* osg::getGLExtensionFuncPtr(const char *funcName)
{
return GLStaticLibrary::getProcAddress(funcName);
}
#else
void* osg::getGLExtensionFuncPtr(const char *funcName)
{
// OSG_NOTICE<<"osg::getGLExtensionFuncPtr("<<funcName<<")"<<std::endl;
#if defined(__ANDROID__)
#if defined(OSG_GLES1_AVAILABLE)
static void *handle = dlopen("libGLESv1_CM.so", RTLD_NOW);
#elif defined(OSG_GLES2_AVAILABLE)
static void *handle = dlopen("libGLESv2.so", RTLD_NOW);
#endif
return dlsym(handle, funcName);
#elif defined(WIN32)
#if defined(OSG_GLES2_AVAILABLE)
static HMODULE hmodule = GetModuleHandle(TEXT("libGLESv2.dll"));
return convertPointerType<void*, PROC>(GetProcAddress(hmodule, funcName));
#elif defined(OSG_GLES1_AVAILABLE)
static HMODULE hmodule = GetModuleHandleA(TEXT("libgles_cm.dll"));
return convertPointerType<void*, PROC>(GetProcAddress(hmodule, funcName));
#else
return convertPointerType<void*, PROC>(wglGetProcAddress(funcName));
#endif
#elif defined(__APPLE__)
#if defined(USE_APPLE_LEGACY_NSSYMBOL)
std::string temp( "_" );
temp += funcName; // Mac OS X prepends an underscore on function names
if ( NSIsSymbolNameDefined( temp.c_str() ) )
{
NSSymbol symbol = NSLookupAndBindSymbol( temp.c_str() );
return NSAddressOfSymbol( symbol );
} else
return NULL;
#else
// I am uncertain of the correct and ideal usage of dlsym here.
// On the surface, it would seem that the FreeBSD implementation
// would be the ideal one to copy, but ELF and Mach-o are different
// and Apple's man page says the following about using RTLD_DEFAULT:
// "This can be a costly search and should be avoided."
// The documentation mentions nothing about passing in 0 so I must
// assume the behavior is undefined.
// So I could try copying the Sun method which I think all this
// actually originated from.
// return dlsym( RTLD_DEFAULT, funcName );
static void *handle = dlopen((const char *)0L, RTLD_LAZY);
return dlsym(handle, funcName);
#endif
#elif defined (__sun)
static void *handle = dlopen((const char *)0L, RTLD_LAZY);
return dlsym(handle, funcName);
#elif defined (__sgi)
static void *handle = dlopen((const char *)0L, RTLD_LAZY);
return dlsym(handle, funcName);
#elif defined (__FreeBSD__)
return dlsym( RTLD_DEFAULT, funcName );
#elif defined (__linux__)
typedef void (*__GLXextFuncPtr)(void);
typedef __GLXextFuncPtr (*GetProcAddressARBProc)(const char*);
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
static GetProcAddressARBProc s_glXGetProcAddressARB = convertPointerType<GetProcAddressARBProc, void*>(dlsym(0, "glXGetProcAddressARB"));
if (s_glXGetProcAddressARB)
{
return convertPointerType<void*, __GLXextFuncPtr>((s_glXGetProcAddressARB)(funcName));
}
#endif
return dlsym(0, funcName);
#elif defined (__QNX__)
return dlsym(RTLD_DEFAULT, funcName);
#else // all other unixes
return dlsym(0, funcName);
#endif
}
#endif
///////////////////////////////////////////////////////////////////////////
// Static array of percontext osg::GLExtensions instances
typedef osg::buffered_object< osg::ref_ptr<GLExtensions> > BufferedExtensions;
static BufferedExtensions s_extensions;
GLExtensions* GLExtensions::Get(unsigned int contextID, bool createIfNotInitalized)
{
if (!s_extensions[contextID] && createIfNotInitalized)
s_extensions[contextID] = new GLExtensions(contextID);
return s_extensions[contextID].get();
}
void GLExtensions::Set(unsigned int contextID, GLExtensions* extensions)
{
s_extensions[contextID] = extensions;
}
///////////////////////////////////////////////////////////////////////////
// Extension function pointers for OpenGL v2.x
GLExtensions::GLExtensions(unsigned int contextID)
{
const char* version = (const char*) glGetString( GL_VERSION );
if (!version)
{
OSG_NOTIFY(osg::FATAL)<<"Error: OpenGL version test failed, requires valid graphics context."<<std::endl;
return;
}
glVersion = findAsciiToFloat( version );
glslLanguageVersion = 0.0f;
bool shadersBuiltIn = OSG_GLES2_FEATURES || OSG_GL3_FEATURES;
isShaderObjectsSupported = shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_shader_objects");
isVertexShaderSupported = shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_vertex_shader");
isFragmentShaderSupported = shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_fragment_shader");
isLanguage100Supported = shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_shading_language_100");
isGeometryShader4Supported = osg::isGLExtensionSupported(contextID,"GL_EXT_geometry_shader4");
isGpuShader4Supported = osg::isGLExtensionSupported(contextID,"GL_EXT_gpu_shader4");
areTessellationShadersSupported = osg::isGLExtensionSupported(contextID, "GL_ARB_tessellation_shader");
isUniformBufferObjectSupported = osg::isGLExtensionSupported(contextID,"GL_ARB_uniform_buffer_object");
isGetProgramBinarySupported = osg::isGLExtensionSupported(contextID,"GL_ARB_get_program_binary");
isGpuShaderFp64Supported = osg::isGLExtensionSupported(contextID,"GL_ARB_gpu_shader_fp64");
isShaderAtomicCountersSupported = osg::isGLExtensionSupported(contextID,"GL_ARB_shader_atomic_counters");
isRectangleSupported = OSG_GL3_FEATURES ||
isGLExtensionSupported(contextID,"GL_ARB_texture_rectangle") ||
isGLExtensionSupported(contextID,"GL_EXT_texture_rectangle") ||
isGLExtensionSupported(contextID,"GL_NV_texture_rectangle");
isCubeMapSupported = OSG_GLES2_FEATURES || OSG_GL3_FEATURES ||
isGLExtensionSupported(contextID,"GL_ARB_texture_cube_map") ||
isGLExtensionSupported(contextID,"GL_EXT_texture_cube_map") ||
strncmp((const char*)glGetString(GL_VERSION),"1.3",3)>=0;;
isGlslSupported = ( glVersion >= 2.0f ) ||
( isShaderObjectsSupported &&
isVertexShaderSupported &&
isFragmentShaderSupported &&
isLanguage100Supported );
if( isGlslSupported )
{
// If glGetString raises an error, assume initial release "1.00"
while(glGetError() != GL_NO_ERROR) {} // reset error flag
const char* langVerStr = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
if( (glGetError() == GL_NO_ERROR) && langVerStr )
{
glslLanguageVersion = (findAsciiToFloat(langVerStr));
}
else
glslLanguageVersion = 1.0f;
}
OSG_INFO
<< "glVersion=" << glVersion << ", "
<< "isGlslSupported=" << (isGlslSupported ? "YES" : "NO") << ", "
<< "glslLanguageVersion=" << glslLanguageVersion
<< std::endl;
setGLExtensionFuncPtr(glDrawBuffers, "glDrawBuffers", "glDrawBuffersARB");
setGLExtensionFuncPtr(glAttachShader, "glAttachShader", "glAttachObjectARB");
setGLExtensionFuncPtr(glBindAttribLocation, "glBindAttribLocation", "glBindAttribLocationARB");
setGLExtensionFuncPtr(glCompileShader, "glCompileShader", "glCompileShaderARB");
setGLExtensionFuncPtr(glCreateProgram, "glCreateProgram", "glCreateProgramObjectARB");
setGLExtensionFuncPtr(glCreateShader, "glCreateShader", "glCreateShaderObjectARB");
setGLExtensionFuncPtr(glDeleteProgram, "glDeleteProgram");
setGLExtensionFuncPtr(glDeleteShader, "glDeleteShader");
setGLExtensionFuncPtr(glDetachShader, "glDetachShader", "glDetachObjectARB");
setGLExtensionFuncPtr(glDisableVertexAttribArray, "glDisableVertexAttribArray");
setGLExtensionFuncPtr(glEnableVertexAttribArray, "glEnableVertexAttribArray");
setGLExtensionFuncPtr(glGetActiveAttrib, "glGetActiveAttrib", "glGetActiveAttribARB");
setGLExtensionFuncPtr(glGetActiveUniform, "glGetActiveUniform", "glGetActiveUniformARB");
setGLExtensionFuncPtr(glGetAttachedShaders, "glGetAttachedShaders", "glGetAttachedObjectsARB");
setGLExtensionFuncPtr(glGetAttribLocation, "glGetAttribLocation", "glGetAttribLocationARB");
setGLExtensionFuncPtr(glGetProgramiv, "glGetProgramiv");
setGLExtensionFuncPtr(glGetProgramInfoLog, "glGetProgramInfoLog");
setGLExtensionFuncPtr(glGetShaderiv, "glGetShaderiv");
setGLExtensionFuncPtr(glGetShaderInfoLog, "glGetShaderInfoLog");
setGLExtensionFuncPtr(glGetShaderSource, "glGetShaderSource", "glGetShaderSourceARB");
setGLExtensionFuncPtr(glGetUniformLocation, "glGetUniformLocation", "glGetUniformLocationARB");
setGLExtensionFuncPtr(glGetUniformfv, "glGetUniformfv", "glGetUniformfvARB");
setGLExtensionFuncPtr(glGetUniformiv, "glGetUniformiv", "glGetUniformivARB");
setGLExtensionFuncPtr(glGetVertexAttribdv, "glGetVertexAttribdv");
setGLExtensionFuncPtr(glGetVertexAttribfv, "glGetVertexAttribfv");
setGLExtensionFuncPtr(glGetVertexAttribiv, "glGetVertexAttribiv");
setGLExtensionFuncPtr(glGetVertexAttribPointerv, "glGetVertexAttribPointerv");
setGLExtensionFuncPtr(glIsProgram, "glIsProgram");
setGLExtensionFuncPtr(glIsShader, "glIsShader");
setGLExtensionFuncPtr(glLinkProgram, "glLinkProgram", "glLinkProgramARB");
setGLExtensionFuncPtr(glShaderSource, "glShaderSource", "glShaderSourceARB");
setGLExtensionFuncPtr(glUseProgram, "glUseProgram", "glUseProgramObjectARB");
setGLExtensionFuncPtr(glUniform1f, "glUniform1f", "glUniform1fARB");
setGLExtensionFuncPtr(glUniform2f, "glUniform2f", "glUniform2fARB");
setGLExtensionFuncPtr(glUniform3f, "glUniform3f", "glUniform3fARB");
setGLExtensionFuncPtr(glUniform4f, "glUniform4f", "glUniform4fARB");
setGLExtensionFuncPtr(glUniform1i, "glUniform1i", "glUniform1iARB");
setGLExtensionFuncPtr(glUniform2i, "glUniform2i", "glUniform2iARB");
setGLExtensionFuncPtr(glUniform3i, "glUniform3i", "glUniform3iARB");
setGLExtensionFuncPtr(glUniform4i, "glUniform4i", "glUniform4iARB");
setGLExtensionFuncPtr(glUniform1fv, "glUniform1fv", "glUniform1fvARB");
setGLExtensionFuncPtr(glUniform2fv, "glUniform2fv", "glUniform2fvARB");
setGLExtensionFuncPtr(glUniform3fv, "glUniform3fv", "glUniform3fvARB");
setGLExtensionFuncPtr(glUniform4fv, "glUniform4fv", "glUniform4fvARB");
setGLExtensionFuncPtr(glUniform1iv, "glUniform1iv", "glUniform1ivARB");
setGLExtensionFuncPtr(glUniform2iv, "glUniform2iv", "glUniform2ivARB");
setGLExtensionFuncPtr(glUniform3iv, "glUniform3iv", "glUniform3ivARB");
setGLExtensionFuncPtr(glUniform4iv, "glUniform4iv", "glUniform4ivARB");
setGLExtensionFuncPtr(glUniformMatrix2fv, "glUniformMatrix2fv", "glUniformMatrix2fvARB");
setGLExtensionFuncPtr(glUniformMatrix3fv, "glUniformMatrix3fv", "glUniformMatrix3fvARB");
setGLExtensionFuncPtr(glUniformMatrix4fv, "glUniformMatrix4fv", "glUniformMatrix4fvARB");
setGLExtensionFuncPtr(glValidateProgram, "glValidateProgram", "glValidateProgramARB");
setGLExtensionFuncPtr(glVertexAttrib1d, "glVertexAttrib1d");
setGLExtensionFuncPtr(glVertexAttrib1dv, "glVertexAttrib1dv");
setGLExtensionFuncPtr(glVertexAttrib1f, "glVertexAttrib1f");
setGLExtensionFuncPtr(glVertexAttrib1fv, "glVertexAttrib1fv");
setGLExtensionFuncPtr(glVertexAttrib1s, "glVertexAttrib1s");
setGLExtensionFuncPtr(glVertexAttrib1sv, "glVertexAttrib1sv");
setGLExtensionFuncPtr(glVertexAttrib2d, "glVertexAttrib2d");
setGLExtensionFuncPtr(glVertexAttrib2dv, "glVertexAttrib2dv");
setGLExtensionFuncPtr(glVertexAttrib2f, "glVertexAttrib2f");
setGLExtensionFuncPtr(glVertexAttrib2fv, "glVertexAttrib2fv");
setGLExtensionFuncPtr(glVertexAttrib2s, "glVertexAttrib2s");
setGLExtensionFuncPtr(glVertexAttrib2sv, "glVertexAttrib2sv");
setGLExtensionFuncPtr(glVertexAttrib3d, "glVertexAttrib3d");
setGLExtensionFuncPtr(glVertexAttrib3dv, "glVertexAttrib3dv");
setGLExtensionFuncPtr(glVertexAttrib3f, "glVertexAttrib3f");
setGLExtensionFuncPtr(glVertexAttrib3fv, "glVertexAttrib3fv");
setGLExtensionFuncPtr(glVertexAttrib3s, "glVertexAttrib3s");
setGLExtensionFuncPtr(glVertexAttrib3sv, "glVertexAttrib3sv");
setGLExtensionFuncPtr(glVertexAttrib4Nbv, "glVertexAttrib4Nbv");
setGLExtensionFuncPtr(glVertexAttrib4Niv, "glVertexAttrib4Niv");
setGLExtensionFuncPtr(glVertexAttrib4Nsv, "glVertexAttrib4Nsv");
setGLExtensionFuncPtr(glVertexAttrib4Nub, "glVertexAttrib4Nub");
setGLExtensionFuncPtr(glVertexAttrib4Nubv, "glVertexAttrib4Nubv");
setGLExtensionFuncPtr(glVertexAttrib4Nuiv, "glVertexAttrib4Nuiv");
setGLExtensionFuncPtr(glVertexAttrib4Nusv, "glVertexAttrib4Nusv");
setGLExtensionFuncPtr(glVertexAttrib4bv, "glVertexAttrib4bv");
setGLExtensionFuncPtr(glVertexAttrib4d, "glVertexAttrib4d");
setGLExtensionFuncPtr(glVertexAttrib4dv, "glVertexAttrib4dv");
setGLExtensionFuncPtr(glVertexAttrib4f, "glVertexAttrib4f");
setGLExtensionFuncPtr(glVertexAttrib4fv, "glVertexAttrib4fv");
setGLExtensionFuncPtr(glVertexAttrib4iv, "glVertexAttrib4iv");
setGLExtensionFuncPtr(glVertexAttrib4s, "glVertexAttrib4s");
setGLExtensionFuncPtr(glVertexAttrib4sv, "glVertexAttrib4sv");
setGLExtensionFuncPtr(glVertexAttrib4ubv, "glVertexAttrib4ubv");
setGLExtensionFuncPtr(glVertexAttrib4uiv, "glVertexAttrib4uiv");
setGLExtensionFuncPtr(glVertexAttrib4usv, "glVertexAttrib4usv");
setGLExtensionFuncPtr(glVertexAttribPointer, "glVertexAttribPointer");
setGLExtensionFuncPtr(glVertexAttribDivisor, "glVertexAttribDivisor");
// v1.5-only ARB entry points, in case they're needed for fallback
setGLExtensionFuncPtr(glGetInfoLogARB, "glGetInfoLogARB");
setGLExtensionFuncPtr(glGetObjectParameterivARB, "glGetObjectParameterivARB");
setGLExtensionFuncPtr(glDeleteObjectARB, "glDeleteObjectARB");
setGLExtensionFuncPtr(glGetHandleARB, "glGetHandleARB");
// GL 2.1
setGLExtensionFuncPtr(glUniformMatrix2x3fv, "glUniformMatrix2x3fv" );
setGLExtensionFuncPtr(glUniformMatrix3x2fv, "glUniformMatrix3x2fv" );
setGLExtensionFuncPtr(glUniformMatrix2x4fv, "glUniformMatrix2x4fv" );
setGLExtensionFuncPtr(glUniformMatrix4x2fv, "glUniformMatrix4x2fv" );
setGLExtensionFuncPtr(glUniformMatrix3x4fv, "glUniformMatrix3x4fv" );
setGLExtensionFuncPtr(glUniformMatrix4x3fv, "glUniformMatrix4x3fv" );
// EXT_geometry_shader4
setGLExtensionFuncPtr(glProgramParameteri, "glProgramParameteri", "glProgramParameteriEXT" );
// ARB_tesselation_shader
setGLExtensionFuncPtr(glPatchParameteri, "glPatchParameteri" );
setGLExtensionFuncPtr(glPatchParameterfv, "glPatchParameterfv");
// EXT_gpu_shader4
setGLExtensionFuncPtr(glGetUniformuiv, "glGetUniformuiv", "glGetUniformuivEXT" );
setGLExtensionFuncPtr(glBindFragDataLocation, "glBindFragDataLocation", "glBindFragDataLocationEXT" );
setGLExtensionFuncPtr(glGetFragDataLocation, "glGetFragDataLocation", "glGetFragDataLocationEXT" );
setGLExtensionFuncPtr(glUniform1ui, "glUniform1ui", "glUniform1uiEXT" );
setGLExtensionFuncPtr(glUniform2ui, "glUniform2ui", "glUniform2uiEXT" );
setGLExtensionFuncPtr(glUniform3ui, "glUniform3ui", "glUniform3uiEXT" );
setGLExtensionFuncPtr(glUniform4ui, "glUniform4ui", "glUniform4uiEXT" );
setGLExtensionFuncPtr(glUniform1uiv, "glUniform1uiv", "glUniform1uivEXT" );
setGLExtensionFuncPtr(glUniform2uiv, "glUniform2uiv", "glUniform2uivEXT" );
setGLExtensionFuncPtr(glUniform3uiv, "glUniform3uiv", "glUniform3uivEXT" );
setGLExtensionFuncPtr(glUniform4uiv, "glUniform4uiv", "glUniform4uivEXT" );
// ARB_uniform_buffer_object
setGLExtensionFuncPtr(glGetUniformIndices, "glGetUniformIndices");
setGLExtensionFuncPtr(glGetActiveUniformsiv, "glGetActiveUniformsiv");
setGLExtensionFuncPtr(glGetActiveUniformName, "glGetActiveUniformName");
setGLExtensionFuncPtr(glGetUniformBlockIndex, "glGetUniformBlockIndex");
setGLExtensionFuncPtr(glGetActiveUniformBlockiv, "glGetActiveUniformBlockiv");
setGLExtensionFuncPtr(glGetActiveUniformBlockName, "glGetActiveUniformBlockName");
setGLExtensionFuncPtr(glUniformBlockBinding, "glUniformBlockBinding");
// ARB_get_program_binary
setGLExtensionFuncPtr(glGetProgramBinary, "glGetProgramBinary");
setGLExtensionFuncPtr(glProgramBinary, "glProgramBinary");
// ARB_gpu_shader_fp64
setGLExtensionFuncPtr(glUniform1d, "glUniform1d" );
setGLExtensionFuncPtr(glUniform2d, "glUniform2d" );
setGLExtensionFuncPtr(glUniform3d, "glUniform3d" );
setGLExtensionFuncPtr(glUniform4d, "glUniform4d" );
setGLExtensionFuncPtr(glUniform1dv, "glUniform1dv" );
setGLExtensionFuncPtr(glUniform2dv, "glUniform2dv" );
setGLExtensionFuncPtr(glUniform3dv, "glUniform3dv" );
setGLExtensionFuncPtr(glUniform4dv, "glUniform4dv" );
setGLExtensionFuncPtr(glUniformMatrix2dv, "glUniformMatrix2dv" );
setGLExtensionFuncPtr(glUniformMatrix3dv, "glUniformMatrix3dv" );
setGLExtensionFuncPtr(glUniformMatrix4dv, "glUniformMatrix4dv" );
setGLExtensionFuncPtr(glUniformMatrix2x3dv, "glUniformMatrix2x3dv" );
setGLExtensionFuncPtr(glUniformMatrix3x2dv, "glUniformMatrix3x2dv" );
setGLExtensionFuncPtr(glUniformMatrix2x4dv, "glUniformMatrix2x4dv" );
setGLExtensionFuncPtr(glUniformMatrix4x2dv, "glUniformMatrix4x2dv" );
setGLExtensionFuncPtr(glUniformMatrix3x4dv, "glUniformMatrix3x4dv" );
setGLExtensionFuncPtr(glUniformMatrix4x3dv, "glUniformMatrix4x3dv" );
// ARB_shader_atomic_counters
setGLExtensionFuncPtr(glGetActiveAtomicCounterBufferiv, "glGetActiveAtomicCounterBufferiv" );
// ARB_compute_shader
setGLExtensionFuncPtr(glDispatchCompute, "glDispatchCompute" );
setGLExtensionFuncPtr(glMemoryBarrier, "glMemoryBarrier", "glMemoryBarrierEXT" );
// BufferObject extensions
setGLExtensionFuncPtr(glGenBuffers, "glGenBuffers","glGenBuffersARB");
setGLExtensionFuncPtr(glBindBuffer, "glBindBuffer","glBindBufferARB");
setGLExtensionFuncPtr(glBufferData, "glBufferData","glBufferDataARB");
setGLExtensionFuncPtr(glBufferSubData, "glBufferSubData","glBufferSubDataARB");
setGLExtensionFuncPtr(glDeleteBuffers, "glDeleteBuffers","glDeleteBuffersARB");
setGLExtensionFuncPtr(glIsBuffer, "glIsBuffer","glIsBufferARB");
setGLExtensionFuncPtr(glGetBufferSubData, "glGetBufferSubData","glGetBufferSubDataARB");
setGLExtensionFuncPtr(glMapBuffer, "glMapBuffer","glMapBufferARB");
setGLExtensionFuncPtr(glMapBufferRange, "glMapBufferRange" );
setGLExtensionFuncPtr(glUnmapBuffer, "glUnmapBuffer","glUnmapBufferARB");
setGLExtensionFuncPtr(glGetBufferParameteriv, "glGetBufferParameteriv","glGetBufferParameterivARB");
setGLExtensionFuncPtr(glGetBufferPointerv, "glGetBufferPointerv","glGetBufferPointervARB");
setGLExtensionFuncPtr(glBindBufferRange, "glBindBufferRange");
setGLExtensionFuncPtr(glBindBufferBase, "glBindBufferBase", "glBindBufferBaseEXT", "glBindBufferBaseNV" );
setGLExtensionFuncPtr(glTexBuffer, "glTexBuffer","glTexBufferARB" );
isPBOSupported = OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID,"GL_ARB_pixel_buffer_object");
isUniformBufferObjectSupported = osg::isGLExtensionSupported(contextID, "GL_ARB_uniform_buffer_object");
isTBOSupported = osg::isGLExtensionSupported(contextID,"GL_ARB_texture_buffer_object");
// BlendFunc extensions
isBlendFuncSeparateSupported = OSG_GLES2_FEATURES || OSG_GL3_FEATURES ||
osg::isGLExtensionSupported(contextID, "GL_EXT_blend_func_separate") ||
strncmp((const char*)glGetString(GL_VERSION), "1.4", 3) >= 0;
setGLExtensionFuncPtr(glBlendFuncSeparate, "glBlendFuncSeparate", "glBlendFuncSeparateEXT");
setGLExtensionFuncPtr(glBlendFunci, "glBlendFunci", "glBlendFunciARB");
setGLExtensionFuncPtr(glBlendFuncSeparatei, "glBlendFuncSeparatei", "glBlendFuncSeparateiARB");
// Vertex Array extensions
isSecondaryColorSupported = isGLExtensionSupported(contextID,"GL_EXT_secondary_color");
isFogCoordSupported = isGLExtensionSupported(contextID,"GL_EXT_fog_coord");
isMultiTexSupported = isGLExtensionSupported(contextID,"GL_ARB_multitexture");
isOcclusionQuerySupported = osg::isGLExtensionSupported(contextID, "GL_NV_occlusion_query" );
isARBOcclusionQuerySupported = OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID, "GL_ARB_occlusion_query" );
isTimerQuerySupported = osg::isGLExtensionSupported(contextID, "GL_EXT_timer_query" );
isARBTimerQuerySupported = osg::isGLExtensionSupported(contextID, "GL_ARB_timer_query");
setGLExtensionFuncPtr(glFogCoordfv, "glFogCoordfv","glFogCoordfvEXT");
setGLExtensionFuncPtr(glSecondaryColor3ubv, "glSecondaryColor3ubv","glSecondaryColor3ubvEXT");
setGLExtensionFuncPtr(glSecondaryColor3fv, "glSecondaryColor3fv","glSecondaryColor3fvEXT");
setGLExtensionFuncPtr(glMultiTexCoord1f, "glMultiTexCoord1f","glMultiTexCoord1fARB");
setGLExtensionFuncPtr(glMultiTexCoord1fv, "glMultiTexCoord1fv","glMultiTexCoord1fvARB");
setGLExtensionFuncPtr(glMultiTexCoord2fv, "glMultiTexCoord2fv","glMultiTexCoord2fvARB");
setGLExtensionFuncPtr(glMultiTexCoord3fv, "glMultiTexCoord3fv","glMultiTexCoord3fvARB");
setGLExtensionFuncPtr(glMultiTexCoord4fv, "glMultiTexCoord4fv","glMultiTexCoord4fvARB");
setGLExtensionFuncPtr(glMultiTexCoord1d, "glMultiTexCoord1d","glMultiTexCoorddfARB");
setGLExtensionFuncPtr(glMultiTexCoord2dv, "glMultiTexCoord2dv","glMultiTexCoord2dvARB");
setGLExtensionFuncPtr(glMultiTexCoord3dv, "glMultiTexCoord3dv","glMultiTexCoord3dvARB");
setGLExtensionFuncPtr(glMultiTexCoord4dv, "glMultiTexCoord4dv","glMultiTexCoord4dvARB");
setGLExtensionFuncPtr(glVertexAttrib1s, "glVertexAttrib1s","glVertexAttrib1sARB");
setGLExtensionFuncPtr(glVertexAttrib1f, "glVertexAttrib1f","glVertexAttrib1fARB");
setGLExtensionFuncPtr(glVertexAttrib1d, "glVertexAttrib1d","glVertexAttrib1dARB");
setGLExtensionFuncPtr(glVertexAttrib1fv, "glVertexAttrib1fv","glVertexAttrib1fvARB");
setGLExtensionFuncPtr(glVertexAttrib2fv, "glVertexAttrib2fv","glVertexAttrib2fvARB");
setGLExtensionFuncPtr(glVertexAttrib3fv, "glVertexAttrib3fv","glVertexAttrib3fvARB");
setGLExtensionFuncPtr(glVertexAttrib4fv, "glVertexAttrib4fv","glVertexAttrib4fvARB");
setGLExtensionFuncPtr(glVertexAttrib2dv, "glVertexAttrib2dv","glVertexAttrib2dvARB");
setGLExtensionFuncPtr(glVertexAttrib3dv, "glVertexAttrib3dv","glVertexAttrib3dvARB");
setGLExtensionFuncPtr(glVertexAttrib4dv, "glVertexAttrib4dv","glVertexAttrib4dvARB");
setGLExtensionFuncPtr(glVertexAttrib4ubv, "glVertexAttrib4ubv","glVertexAttrib4ubvARB");
setGLExtensionFuncPtr(glVertexAttrib4Nubv, "glVertexAttrib4Nubv","glVertexAttrib4NubvARB");
setGLExtensionFuncPtr(glGenBuffers, "glGenBuffers","glGenBuffersARB");
setGLExtensionFuncPtr(glBindBuffer, "glBindBuffer","glBindBufferARB");
setGLExtensionFuncPtr(glBufferData, "glBufferData","glBufferDataARB");
setGLExtensionFuncPtr(glBufferSubData, "glBufferSubData","glBufferSubDataARB");
setGLExtensionFuncPtr(glDeleteBuffers, "glDeleteBuffers","glDeleteBuffersARB");
setGLExtensionFuncPtr(glIsBuffer, "glIsBuffer","glIsBufferARB");
setGLExtensionFuncPtr(glGetBufferSubData, "glGetBufferSubData","glGetBufferSubDataARB");
setGLExtensionFuncPtr(glMapBuffer, "glMapBuffer","glMapBufferARB");
setGLExtensionFuncPtr(glUnmapBuffer, "glUnmapBuffer","glUnmapBufferARB");
setGLExtensionFuncPtr(glGetBufferParameteriv, "glGetBufferParameteriv","glGetBufferParameterivARB");
setGLExtensionFuncPtr(glGetBufferPointerv, "glGetBufferPointerv","glGetBufferPointervARB");
setGLExtensionFuncPtr(glGenOcclusionQueries, "glGenOcclusionQueries","glGenOcclusionQueriesNV");
setGLExtensionFuncPtr(glDeleteOcclusionQueries, "glDeleteOcclusionQueries","glDeleteOcclusionQueriesNV");
setGLExtensionFuncPtr(glIsOcclusionQuery, "glIsOcclusionQuery","_glIsOcclusionQueryNV");
setGLExtensionFuncPtr(glBeginOcclusionQuery, "glBeginOcclusionQuery","glBeginOcclusionQueryNV");
setGLExtensionFuncPtr(glEndOcclusionQuery, "glEndOcclusionQuery","glEndOcclusionQueryNV");
setGLExtensionFuncPtr(glGetOcclusionQueryiv, "glGetOcclusionQueryiv","glGetOcclusionQueryivNV");
setGLExtensionFuncPtr(glGetOcclusionQueryuiv, "glGetOcclusionQueryuiv","glGetOcclusionQueryuivNV");
setGLExtensionFuncPtr(glGenQueries, "glGenQueries", "glGenQueriesARB");
setGLExtensionFuncPtr(glDeleteQueries, "glDeleteQueries", "glDeleteQueriesARB");
setGLExtensionFuncPtr(glIsQuery, "glIsQuery", "glIsQueryARB");
setGLExtensionFuncPtr(glBeginQuery, "glBeginQuery", "glBeginQueryARB");
setGLExtensionFuncPtr(glEndQuery, "glEndQuery", "glEndQueryARB");
setGLExtensionFuncPtr(glGetQueryiv, "glGetQueryiv", "glGetQueryivARB");
setGLExtensionFuncPtr(glGetQueryObjectiv, "glGetQueryObjectiv","glGetQueryObjectivARB");
setGLExtensionFuncPtr(glGetQueryObjectuiv, "glGetQueryObjectuiv","glGetQueryObjectuivARB");
setGLExtensionFuncPtr(glGetQueryObjectui64v, "glGetQueryObjectui64v","glGetQueryObjectui64vEXT");
setGLExtensionFuncPtr(glQueryCounter, "glQueryCounter");
setGLExtensionFuncPtr(glGetInteger64v, "glGetInteger64v");
// SampleMaski functionality
isTextureMultisampleSupported = isGLExtensionSupported(contextID, "GL_ARB_texture_multisample");
isOpenGL32upported = getGLVersionNumber() >= 3.2;
// function pointers
setGLExtensionFuncPtr(glSampleMaski, "glSampleMaski");
// protect against buggy drivers (maybe not necessary)
isSampleMaskiSupported = glSampleMaski!=0;
// old styple Vertex/Fragment Programs
isVertexProgramSupported = isGLExtensionSupported(contextID,"GL_ARB_vertex_program");
isFragmentProgramSupported = isGLExtensionSupported(contextID,"GL_ARB_fragment_program");
setGLExtensionFuncPtr(glBindProgram,"glBindProgramARB");
setGLExtensionFuncPtr(glGenPrograms, "glGenProgramsARB");
setGLExtensionFuncPtr(glDeletePrograms, "glDeleteProgramsARB");
setGLExtensionFuncPtr(glProgramString, "glProgramStringARB");
setGLExtensionFuncPtr(glProgramLocalParameter4fv, "glProgramLocalParameter4fvARB");
// Texture extensions
const char* renderer = (const char*) glGetString(GL_RENDERER);
std::string rendererString(renderer ? renderer : "");
bool radeonHardwareDetected = (rendererString.find("Radeon")!=std::string::npos || rendererString.find("RADEON")!=std::string::npos);
bool fireGLHardwareDetected = (rendererString.find("FireGL")!=std::string::npos || rendererString.find("FIREGL")!=std::string::npos);
bool builtInSupport = OSG_GLES2_FEATURES || OSG_GL3_FEATURES;
isMultiTexturingSupported = builtInSupport || OSG_GLES1_FEATURES ||
isGLExtensionOrVersionSupported( contextID,"GL_ARB_multitexture", 1.3f) ||
isGLExtensionOrVersionSupported(contextID,"GL_EXT_multitexture", 1.3f);
isTextureFilterAnisotropicSupported = isGLExtensionSupported(contextID,"GL_EXT_texture_filter_anisotropic");
isTextureSwizzleSupported = isGLExtensionSupported(contextID,"GL_ARB_texture_swizzle");
isTextureCompressionARBSupported = builtInSupport || isGLExtensionOrVersionSupported(contextID,"GL_ARB_texture_compression", 1.3f);
isTextureCompressionS3TCSupported = isGLExtensionSupported(contextID,"GL_EXT_texture_compression_s3tc");
isTextureCompressionPVRTC2BPPSupported = isGLExtensionSupported(contextID,"GL_IMG_texture_compression_pvrtc");
isTextureCompressionPVRTC4BPPSupported = isTextureCompressionPVRTC2BPPSupported;//covered by same extension
isTextureCompressionETCSupported = isGLExtensionSupported(contextID,"GL_OES_compressed_ETC1_RGB8_texture");
isTextureCompressionETC2Supported = isGLExtensionSupported(contextID,"GL_ARB_ES3_compatibility");
isTextureCompressionRGTCSupported = isGLExtensionSupported(contextID,"GL_EXT_texture_compression_rgtc");
isTextureCompressionPVRTCSupported = isGLExtensionSupported(contextID,"GL_IMG_texture_compression_pvrtc");
isTextureMirroredRepeatSupported = builtInSupport ||
isGLExtensionOrVersionSupported(contextID,"GL_IBM_texture_mirrored_repeat", 1.4f) ||
isGLExtensionOrVersionSupported(contextID,"GL_ARB_texture_mirrored_repeat", 1.4f);
isTextureEdgeClampSupported = builtInSupport ||
isGLExtensionOrVersionSupported(contextID,"GL_EXT_texture_edge_clamp", 1.2f) ||
isGLExtensionOrVersionSupported(contextID,"GL_SGIS_texture_edge_clamp", 1.2f);
isTextureBorderClampSupported = OSG_GL3_FEATURES || ((OSG_GL1_FEATURES || OSG_GL2_FEATURES) && isGLExtensionOrVersionSupported(contextID,"GL_ARB_texture_border_clamp", 1.3f));
isGenerateMipMapSupported = builtInSupport || isGLExtensionOrVersionSupported(contextID,"GL_SGIS_generate_mipmap", 1.4f);
preferGenerateMipmapSGISForPowerOfTwo = (radeonHardwareDetected||fireGLHardwareDetected) ? false : true;
isTextureMultisampledSupported = isGLExtensionSupported(contextID,"GL_ARB_texture_multisample");
isShadowSupported = OSG_GL3_FEATURES || isGLExtensionSupported(contextID,"GL_ARB_shadow");
isShadowAmbientSupported = isGLExtensionSupported(contextID,"GL_ARB_shadow_ambient");
isClientStorageSupported = isGLExtensionSupported(contextID,"GL_APPLE_client_storage");
isNonPowerOfTwoTextureNonMipMappedSupported = builtInSupport || isGLExtensionOrVersionSupported(contextID,"GL_ARB_texture_non_power_of_two", 2.0) || isGLExtensionSupported(contextID,"GL_APPLE_texture_2D_limited_npot");
isNonPowerOfTwoTextureMipMappedSupported = builtInSupport || isNonPowerOfTwoTextureNonMipMappedSupported;
isTextureIntegerEXTSupported = OSG_GL3_FEATURES || isGLExtensionSupported(contextID, "GL_EXT_texture_integer");
if (rendererString.find("GeForce FX")!=std::string::npos)
{
isNonPowerOfTwoTextureMipMappedSupported = false;
OSG_INFO<<"Disabling _isNonPowerOfTwoTextureMipMappedSupported for GeForce FX hardware."<<std::endl;
}
maxTextureSize=0;
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&maxTextureSize);
char *ptr;
if( (ptr = getenv("OSG_MAX_TEXTURE_SIZE")) != 0)
{
GLint osg_max_size = atoi(ptr);
if (osg_max_size<maxTextureSize)
{
maxTextureSize = osg_max_size;
}
}
setGLExtensionFuncPtr(glTexStorage2D,"glTexStorage2D","glTexStorage2DARB");
setGLExtensionFuncPtr(glCompressedTexImage2D,"glCompressedTexImage2D","glCompressedTexImage2DARB");
setGLExtensionFuncPtr(glCompressedTexSubImage2D,"glCompressedTexSubImage2D","glCompressedTexSubImage2DARB");
setGLExtensionFuncPtr(glGetCompressedTexImage,"glGetCompressedTexImage","glGetCompressedTexImageARB");;
setGLExtensionFuncPtr(glTexImage2DMultisample, "glTexImage2DMultisample", "glTexImage2DMultisampleARB");
setGLExtensionFuncPtr(glTexParameterIiv, "glTexParameterIiv", "glTexParameterIivARB");
setGLExtensionFuncPtr(glTexParameterIuiv, "glTexParameterIuiv", "glTexParameterIuivARB");
if (glTexParameterIiv == NULL) setGLExtensionFuncPtr(glTexParameterIiv, "glTexParameterIivEXT");
if (glTexParameterIuiv == NULL) setGLExtensionFuncPtr(glTexParameterIuiv, "glTexParameterIuivEXT");
setGLExtensionFuncPtr(glBindImageTexture, "glBindImageTexture", "glBindImageTextureARB");
isTextureMaxLevelSupported = ( getGLVersionNumber() >= 1.2f );
isTextureStorageEnabled = isTexStorage2DSupported();
if ( (ptr = getenv("OSG_GL_TEXTURE_STORAGE")) != 0 && isTexStorage2DSupported())
{
if (strcmp(ptr,"OFF")==0 || strcmp(ptr,"DISABLE")==0 ) isTextureStorageEnabled = false;
else isTextureStorageEnabled = true;
}
// Texture3D extensions
isTexture3DFast = OSG_GL3_FEATURES || isGLExtensionSupported(contextID,"GL_EXT_texture3D");
if (isTexture3DFast) isTexture3DSupported = true;
else isTexture3DSupported = strncmp((const char*)glGetString(GL_VERSION),"1.2",3)>=0;
maxTexture3DSize = 0;
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &maxTexture3DSize);
setGLExtensionFuncPtr(glTexImage3D, "glTexImage3D","glTexImage3DEXT");
setGLExtensionFuncPtr(glTexSubImage3D, "glTexSubImage3D","glTexSubImage3DEXT");
setGLExtensionFuncPtr(glCompressedTexImage3D, "glCompressedTexImage3D","glCompressedTexImage3DARB");
setGLExtensionFuncPtr(glCompressedTexSubImage3D, "glCompressedTexSubImage3D","glCompressedTexSubImage3DARB");
setGLExtensionFuncPtr(glCopyTexSubImage3D, "glCopyTexSubImage3D","glCopyTexSubImage3DEXT");
// Texture2DArray extensions
isTexture2DArraySupported = OSG_GL3_FEATURES || isGLExtensionSupported(contextID,"GL_EXT_texture_array");
max2DSize = 0;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max2DSize);
maxLayerCount = 0;
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &maxLayerCount);
// Blending
isBlendColorSupported = OSG_GLES2_FEATURES || OSG_GL3_FEATURES ||
isGLExtensionSupported(contextID,"GL_EXT_blend_color") ||
strncmp((const char*)glGetString(GL_VERSION),"1.2",3)>=0;
setGLExtensionFuncPtr(glBlendColor, "glBlendColor", "glBlendColorEXT");
bool bultInSupport = OSG_GLES2_FEATURES || OSG_GL3_FEATURES;
isBlendEquationSupported = bultInSupport ||
isGLExtensionSupported(contextID, "GL_EXT_blend_equation") ||
strncmp((const char*)glGetString(GL_VERSION), "1.2", 3) >= 0;
isBlendEquationSeparateSupported = bultInSupport ||
isGLExtensionSupported(contextID, "GL_EXT_blend_equation_separate") ||
strncmp((const char*)glGetString(GL_VERSION), "2.0", 3) >= 0;
isSGIXMinMaxSupported = isGLExtensionSupported(contextID, "GL_SGIX_blend_alpha_minmax");
isLogicOpSupported = isGLExtensionSupported(contextID, "GL_EXT_blend_logic_op");
setGLExtensionFuncPtr(glBlendEquation, "glBlendEquation", "glBlendEquationEXT");
setGLExtensionFuncPtr(glBlendEquationSeparate, "glBlendEquationSeparate", "glBlendEquationSeparateEXT");
setGLExtensionFuncPtr(glBlendEquationi, "glBlendEquationi", "glBlendEquationiARB");
setGLExtensionFuncPtr(glBlendEquationSeparatei, "glBlendEquationSeparatei", "glBlendEquationSeparateiARB");
// glEnablei/glDisabli
setGLExtensionFuncPtr(glEnablei, "glEnablei");
setGLExtensionFuncPtr(glDisablei, "glDisablei");
// Stencil`
isStencilWrapSupported = isGLExtensionOrVersionSupported(contextID, "GL_EXT_stencil_wrap", 1.4f);
isStencilTwoSidedSupported = isGLExtensionSupported(contextID, "GL_EXT_stencil_two_side");
isOpenGL20Supported = getGLVersionNumber() >= 2.0;
isSeparateStencilSupported = isGLExtensionSupported(contextID, "GL_ATI_separate_stencil");
// function pointers
setGLExtensionFuncPtr(glActiveStencilFace, "glActiveStencilFaceEXT");
setGLExtensionFuncPtr(glStencilOpSeparate, "glStencilOpSeparate", "glStencilOpSeparateATI");
setGLExtensionFuncPtr(glStencilMaskSeparate, "glStencilMaskSeparate");
setGLExtensionFuncPtr(glStencilFuncSeparate, "glStencilFuncSeparate", "glStencilFuncSeparateATI");
setGLExtensionFuncPtr(glStencilFuncSeparateATI, "glStencilFuncSeparateATI");
// Color Mask
setGLExtensionFuncPtr(glColorMaski, "glColorMaski", "glColorMaskiARB");
// ClampColor
isClampColorSupported = OSG_GL3_FEATURES ||
isGLExtensionSupported(contextID,"GL_ARB_color_buffer_float") ||
strncmp((const char*)glGetString(GL_VERSION),"2.0",3)>=0;
setGLExtensionFuncPtr(glClampColor, "glClampColor", "glClampColorARB");
// PrimitiveRestartIndex
setGLExtensionFuncPtr(glPrimitiveRestartIndex, "glPrimitiveRestartIndex", "glPrimitiveRestartIndexNV");
// Point
isPointParametersSupported = OSG_GL3_FEATURES ||
strncmp((const char*)glGetString(GL_VERSION),"1.4",3)>=0 ||
isGLExtensionSupported(contextID,"GL_ARB_point_parameters") ||
isGLExtensionSupported(contextID,"GL_EXT_point_parameters") ||
isGLExtensionSupported(contextID,"GL_SGIS_point_parameters");
isPointSpriteSupported = OSG_GL3_FEATURES || isGLExtensionSupported(contextID, "GL_ARB_point_sprite") || isGLExtensionSupported(contextID, "GL_OES_point_sprite") || isGLExtensionSupported(contextID, "GL_NV_point_sprite");
isPointSpriteCoordOriginSupported = OSG_GL3_FEATURES || strncmp((const char*)glGetString(GL_VERSION),"2.0",3)>=0;
setGLExtensionFuncPtr(glPointParameteri, "glPointParameteri", "glPointParameteriARB");
if (!glPointParameteri) setGLExtensionFuncPtr(glPointParameteri, "glPointParameteriEXT", "glPointParameteriSGIS");
setGLExtensionFuncPtr(glPointParameterf, "glPointParameterf", "glPointParameterfARB");
if (!glPointParameterf) setGLExtensionFuncPtr(glPointParameterf, "glPointParameterfEXT", "glPointParameterfSGIS");
setGLExtensionFuncPtr(glPointParameterfv, "glPointParameterfv", "glPointParameterfvARB");
if (!glPointParameterfv) setGLExtensionFuncPtr(glPointParameterfv, "glPointParameterfvEXT", "glPointParameterfvSGIS");
// Multisample
isMultisampleSupported = OSG_GLES2_FEATURES || OSG_GL3_FEATURES || isGLExtensionSupported(contextID,"GL_ARB_multisample");
isMultisampleFilterHintSupported = isGLExtensionSupported(contextID, "GL_NV_multisample_filter_hint");
setGLExtensionFuncPtr(glSampleCoverage, "glSampleCoverageARB");
// FrameBufferObject
setGLExtensionFuncPtr(glBindRenderbuffer, "glBindRenderbuffer", "glBindRenderbufferEXT", "glBindRenderbufferOES");
setGLExtensionFuncPtr(glDeleteRenderbuffers, "glDeleteRenderbuffers", "glDeleteRenderbuffersEXT", "glDeleteRenderbuffersOES");
setGLExtensionFuncPtr(glGenRenderbuffers, "glGenRenderbuffers", "glGenRenderbuffersEXT", "glGenRenderbuffersOES");
setGLExtensionFuncPtr(glRenderbufferStorage, "glRenderbufferStorage", "glRenderbufferStorageEXT", "glRenderbufferStorageOES");
setGLExtensionFuncPtr(glRenderbufferStorageMultisample, "glRenderbufferStorageMultisample", "glRenderbufferStorageMultisampleEXT", "glRenderbufferStorageMultisampleOES");
setGLExtensionFuncPtr(glRenderbufferStorageMultisampleCoverageNV, "glRenderbufferStorageMultisampleCoverageNV");
setGLExtensionFuncPtr(glBindFramebuffer, "glBindFramebuffer", "glBindFramebufferEXT", "glBindFramebufferOES");
setGLExtensionFuncPtr(glDeleteFramebuffers, "glDeleteFramebuffers", "glDeleteFramebuffersEXT", "glDeleteFramebuffersOES");
setGLExtensionFuncPtr(glGenFramebuffers, "glGenFramebuffers", "glGenFramebuffersEXT", "glGenFramebuffersOES");
setGLExtensionFuncPtr(glCheckFramebufferStatus, "glCheckFramebufferStatus", "glCheckFramebufferStatusEXT", "glCheckFramebufferStatusOES");
setGLExtensionFuncPtr(glFramebufferTexture1D, "glFramebufferTexture1D", "glFramebufferTexture1DEXT", "glFramebufferTexture1DOES");
setGLExtensionFuncPtr(glFramebufferTexture2D, "glFramebufferTexture2D", "glFramebufferTexture2DEXT", "glFramebufferTexture2DOES");
setGLExtensionFuncPtr(glFramebufferTexture3D, "glFramebufferTexture3D", "glFramebufferTexture3DEXT", "glFramebufferTexture3DOES");
setGLExtensionFuncPtr(glFramebufferTexture, "glFramebufferTexture", "glFramebufferTextureEXT", "glFramebufferTextureOES");
setGLExtensionFuncPtr(glFramebufferTextureLayer, "glFramebufferTextureLayer", "glFramebufferTextureLayerEXT", "glFramebufferTextureLayerOES");
setGLExtensionFuncPtr(glFramebufferTextureFace, "glFramebufferTextureFace", "glFramebufferTextureFaceEXT", "glFramebufferTextureFaceOES" );
setGLExtensionFuncPtr(glFramebufferRenderbuffer, "glFramebufferRenderbuffer", "glFramebufferRenderbufferEXT", "glFramebufferRenderbufferOES");
setGLExtensionFuncPtr(glGenerateMipmap, "glGenerateMipmap", "glGenerateMipmapEXT", "glGenerateMipmapOES");
setGLExtensionFuncPtr(glBlitFramebuffer, "glBlitFramebuffer", "glBlitFramebufferEXT", "glBlitFramebufferOES");
setGLExtensionFuncPtr(glGetRenderbufferParameteriv, "glGetRenderbufferParameteriv", "glGetRenderbufferParameterivEXT", "glGetRenderbufferParameterivOES");
isFrameBufferObjectSupported =
glBindRenderbuffer != 0 &&
glDeleteRenderbuffers != 0 &&
glGenRenderbuffers != 0 &&
glRenderbufferStorage != 0 &&
glBindFramebuffer != 0 &&
glDeleteFramebuffers != 0 &&
glGenFramebuffers != 0 &&
glCheckFramebufferStatus != 0 &&
glFramebufferTexture2D != 0 &&
glFramebufferRenderbuffer != 0 &&
glGenerateMipmap != 0 &&
glGetRenderbufferParameteriv != 0;
isPackedDepthStencilSupported = OSG_GL3_FEATURES ||
(isGLExtensionSupported(contextID, "GL_EXT_packed_depth_stencil")) ||
(isGLExtensionSupported(contextID, "GL_OES_packed_depth_stencil"));
// Sync
osg::setGLExtensionFuncPtr(glFenceSync, "glFenceSync");
osg::setGLExtensionFuncPtr(glIsSync, "glIsSync");
osg::setGLExtensionFuncPtr(glDeleteSync, "glDeleteSync");
osg::setGLExtensionFuncPtr(glClientWaitSync, "glClientWaitSync");
osg::setGLExtensionFuncPtr(glWaitSync, "glWaitSync");
osg::setGLExtensionFuncPtr(glGetSynciv, "glGetSynciv");
// Transform Feeedback
osg::setGLExtensionFuncPtr(glBeginTransformFeedback, "glBeginTransformFeedback", "glBeginTransformFeedbackEXT");
osg::setGLExtensionFuncPtr(glEndTransformFeedback, "glEndTransformFeedback", "glEndTransformFeedbackEXT");
osg::setGLExtensionFuncPtr(glTransformFeedbackVaryings, "glTransformFeedbackVaryings", "glTransformFeedbackVaryingsEXT");
osg::setGLExtensionFuncPtr(glGetTransformFeedbackVarying, "glGetTransformFeedbackVarying", "glGetTransformFeedbackVaryingEXT");
osg::setGLExtensionFuncPtr(glBindTransformFeedback, "glBindTransformFeedback");
osg::setGLExtensionFuncPtr(glDeleteTransformFeedbacks, "glDeleteTransformFeedbacks");
osg::setGLExtensionFuncPtr(glGenTransformFeedbacks, "glGenTransformFeedbacks");
osg::setGLExtensionFuncPtr(glIsTransformFeedback, "glIsTransformFeedback");
osg::setGLExtensionFuncPtr(glPauseTransformFeedback, "glPauseTransformFeedback");
osg::setGLExtensionFuncPtr(glResumeTransformFeedback, "glResumeTransformFeedback");
osg::setGLExtensionFuncPtr(glDrawTransformFeedback, "glDrawTransformFeedback");
osg::setGLExtensionFuncPtr(glDrawTransformFeedbackStream, "glDrawTransformFeedbackStream");
osg::setGLExtensionFuncPtr(glDrawTransformFeedbackInstanced, "glDrawTransformFeedbackInstanced");
osg::setGLExtensionFuncPtr(glDrawTransformFeedbackStreamInstanced, "glDrawTransformFeedbackStreamInstanced");
osg::setGLExtensionFuncPtr(glCreateTransformFeedbacks, "glCreateTransformFeedbacks");
osg::setGLExtensionFuncPtr(glTransformFeedbackBufferBase, "glTransformFeedbackBufferBase");
osg::setGLExtensionFuncPtr(glTransformFeedbackBufferRange, "glTransformFeedbackBufferRange");
osg::setGLExtensionFuncPtr(glGetTransformFeedbackiv, "glGetTransformFeedbackiv");
osg::setGLExtensionFuncPtr(glGetTransformFeedbacki_v, "glGetTransformFeedbacki_v");
osg::setGLExtensionFuncPtr(glGetTransformFeedbacki64_v, "glGetTransformFeedbacki64_v");
//Vertex Array Object
osg::setGLExtensionFuncPtr(glGenVertexArrays,"glGenVertexArrays");
osg::setGLExtensionFuncPtr(glBindVertexArray,"glBindVertexArray");
osg::setGLExtensionFuncPtr(glDeleteVertexArrays,"glDeleteVertexArrays");
osg::setGLExtensionFuncPtr(glIsVertexArray,"glIsVertexArray");
}
///////////////////////////////////////////////////////////////////////////
// C++-friendly convenience methods
GLuint GLExtensions::getCurrentProgram() const
{
if( glVersion >= 2.0f )
{
// GLSL as GL v2.0 core functionality
GLint result = 0;
glGetIntegerv( GL_CURRENT_PROGRAM, &result );
return static_cast<GLuint>(result);
}
else if (glGetHandleARB)
{
// fallback for GLSL as GL v1.5 ARB extension
#ifndef GL_PROGRAM_OBJECT_ARB
#define GL_PROGRAM_OBJECT_ARB 0x8B40
#endif
return glGetHandleARB( GL_PROGRAM_OBJECT_ARB );
}
else
{
OSG_WARN<<"Warning GLExtensions::getCurrentProgram not supported"<<std::endl;;
return 0;
}
}
bool GLExtensions::getProgramInfoLog( GLuint program, std::string& result ) const
{
GLsizei bufLen = 0; // length of buffer to allocate
GLsizei strLen = 0; // strlen GL actually wrote to buffer
glGetProgramiv( program, GL_INFO_LOG_LENGTH, &bufLen );
if( bufLen > 1 )
{
GLchar* infoLog = new GLchar[bufLen];
glGetProgramInfoLog( program, bufLen, &strLen, infoLog );
if( strLen > 0 ) result = reinterpret_cast<char*>(infoLog);
delete [] infoLog;
}
return (strLen > 0);
}
bool GLExtensions::getShaderInfoLog( GLuint shader, std::string& result ) const
{
GLsizei bufLen = 0; // length of buffer to allocate
GLsizei strLen = 0; // strlen GL actually wrote to buffer
glGetShaderiv( shader, GL_INFO_LOG_LENGTH, &bufLen );
if( bufLen > 1 )
{
GLchar* infoLog = new GLchar[bufLen];
glGetShaderInfoLog( shader, bufLen, &strLen, infoLog );
if( strLen > 0 ) result = reinterpret_cast<char*>(infoLog);
delete [] infoLog;
}
return (strLen > 0);
}
bool GLExtensions::getAttribLocation( const char* attribName, GLuint& location ) const
{
// is there an active GLSL program?
GLuint program = getCurrentProgram();
if( glIsProgram(program) == GL_FALSE ) return false;
// has that program been successfully linked?
GLint linked = GL_FALSE;
glGetProgramiv( program, GL_LINK_STATUS, &linked );
if( linked == GL_FALSE ) return false;
// is there such a named attribute?
GLint loc = glGetAttribLocation( program, reinterpret_cast<const GLchar*>(attribName) );
if( loc < 0 ) return false;
location = loc;
return true;
}
bool GLExtensions::getFragDataLocation( const char* fragDataName, GLuint& location ) const
{
// is there an active GLSL program?
GLuint program = getCurrentProgram();
if( glIsProgram(program) == GL_FALSE ) return false;
// has that program been successfully linked?
GLint linked = GL_FALSE;
glGetProgramiv( program, GL_LINK_STATUS, &linked );
if( linked == GL_FALSE ) return false;
// check if supported
if (glGetFragDataLocation == NULL) return false;
// is there such a named attribute?
GLint loc = glGetFragDataLocation( program, reinterpret_cast<const GLchar*>(fragDataName) );
if( loc < 0 ) return false;
location = loc;
return true;
}