git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.2@14270 16af8721-9629-0410-8352-f15c8da7e697
680 lines
26 KiB
C++
680 lines
26 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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// Written by Wang Rui, (C) 2010
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#include <osg/Version>
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#include <osg/Notify>
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#include <osg/BlendFunc>
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#include <osg/ClampColor>
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#include <osg/Fog>
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#include <osg/FragmentProgram>
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#include <osg/GL2Extensions>
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#include <osg/PointSprite>
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#include <osg/StateSet>
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#include <osg/StencilTwoSided>
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#include <osg/TexEnvCombine>
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#include <osg/Texture>
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#include <osg/TextureCubeMap>
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#include <osg/TextureRectangle>
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#include <osg/VertexProgram>
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#include <osgDB/Options>
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#include <osgDB/DataTypes>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/Registry>
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// pull in OSG headers to just introduce their GL defines for GL3/GLES compatibility
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#include <osg/AlphaFunc>
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#include <osg/Material>
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#include <osg/LineStipple>
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#include <osg/PolygonStipple>
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#include <osg/Point>
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#include <osg/TexGen>
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#include <osg/ClipPlane>
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#include <osg/Fog>
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#include <osg/PolygonMode>
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#include <osg/PolygonOffset>
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#include <osg/Texture1D>
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#include <osg/LogicOp>
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#include <sstream>
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#ifndef GL_PERSPECTIVE_CORRECTION_HINT
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#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
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#endif
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
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#define GL_POLYGON_SMOOTH_HINT 0x0C53
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#define GL_LINE_SMOOTH_HINT 0x0C52
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
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#endif
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using namespace osgDB;
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void osgDB::split( const std::string& src, StringList& list, char separator )
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{
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std::string::size_type start = src.find_first_not_of(separator);
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while ( start!=std::string::npos )
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{
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std::string::size_type end = src.find_first_of(separator, start);
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if ( end!=std::string::npos )
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{
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list.push_back( std::string(src, start, end-start) );
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start = src.find_first_not_of(separator, end);
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}
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else
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{
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list.push_back( std::string(src, start, src.size()-start) );
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start = end;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// ObjectWrapper
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//
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ObjectWrapper::ObjectWrapper( osg::Object* proto, const std::string& name,
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const std::string& associates )
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: osg::Referenced(),
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_proto(proto), _name(name), _version(0)
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{
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split( associates, _associates );
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}
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ObjectWrapper::ObjectWrapper( osg::Object* proto, const std::string& domain, const std::string& name,
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const std::string& associates )
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: osg::Referenced(),
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_proto(proto), _domain(domain), _name(name), _version(0)
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{
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split( associates, _associates );
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}
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void ObjectWrapper::addSerializer( BaseSerializer* s, BaseSerializer::Type t )
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{
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s->_firstVersion = _version;
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_serializers.push_back(s);
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_typeList.push_back(static_cast<int>(t));
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}
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void ObjectWrapper::markSerializerAsRemoved( const std::string& name )
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{
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for ( SerializerList::iterator itr=_serializers.begin(); itr!=_serializers.end(); ++itr )
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{
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// When a serializer is marked as 'removed', it means that this serializer won't be used any more
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// from specified OSG version (by macro UPDATE_TO_VERSION). The read() functions of higher versions
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// will thus ignore it according to the sign and value of the _version variable.
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if ( (*itr)->getName()==name )
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(*itr)->_lastVersion = _version-1;
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}
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}
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BaseSerializer* ObjectWrapper::getSerializer( const std::string& name )
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{
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for ( SerializerList::iterator itr=_serializers.begin(); itr!=_serializers.end(); ++itr )
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{
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if ( (*itr)->getName()==name )
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return itr->get();
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}
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for ( StringList::const_iterator itr=_associates.begin(); itr!=_associates.end(); ++itr )
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{
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const std::string& assocName = *itr;
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ObjectWrapper* assocWrapper = Registry::instance()->getObjectWrapperManager()->findWrapper(assocName);
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if ( !assocWrapper )
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{
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osg::notify(osg::WARN) << "ObjectWrapper::getSerializer(): Unsupported associated class "
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<< assocName << std::endl;
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continue;
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}
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for ( SerializerList::iterator aitr=assocWrapper->_serializers.begin();
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aitr!=assocWrapper->_serializers.end(); ++aitr )
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{
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if ( (*aitr)->getName()==name )
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return aitr->get();
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}
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}
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return NULL;
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}
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bool ObjectWrapper::read( InputStream& is, osg::Object& obj )
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{
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bool readOK = true;
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int inputVersion = is.getFileVersion(_domain);
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for ( SerializerList::iterator itr=_serializers.begin();
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itr!=_serializers.end(); ++itr )
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{
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BaseSerializer* serializer = itr->get();
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if ( serializer->_firstVersion <= inputVersion &&
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inputVersion <= serializer->_lastVersion )
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{
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if ( !serializer->read(is, obj) )
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{
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OSG_WARN << "ObjectWrapper::read(): Error reading property "
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<< _name << "::" << (*itr)->getName() << std::endl;
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readOK = false;
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}
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}
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else
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{
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// OSG_NOTICE<<"Ignoring serializer due to version mismatch"<<std::endl;
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}
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}
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for ( FinishedObjectReadCallbackList::iterator itr=_finishedObjectReadCallbacks.begin();
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itr!=_finishedObjectReadCallbacks.end();
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++itr )
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{
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(*itr)->objectRead(is, obj);
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}
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return readOK;
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}
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bool ObjectWrapper::write( OutputStream& os, const osg::Object& obj )
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{
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bool writeOK = true;
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int outputVersion = os.getFileVersion(_domain);
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for ( SerializerList::iterator itr=_serializers.begin();
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itr!=_serializers.end(); ++itr )
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{
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BaseSerializer* serializer = itr->get();
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if ( serializer->_firstVersion <= outputVersion &&
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outputVersion <= serializer->_lastVersion )
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{
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if ( !serializer->write(os, obj) )
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{
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OSG_WARN << "ObjectWrapper::write(): Error writing property "
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<< _name << "::" << (*itr)->getName() << std::endl;
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writeOK = false;
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}
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}
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else
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{
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// OSG_NOTICE<<"Ignoring serializer due to version mismatch"<<std::endl;
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}
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}
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return writeOK;
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}
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bool ObjectWrapper::readSchema( const StringList& properties, const std::vector<int>& )
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{
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// FIXME: At present, I didn't do anything to determine serializers from their types...
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if ( !_backupSerializers.size() )
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_backupSerializers = _serializers;
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_serializers.clear();
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unsigned int size = properties.size();
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unsigned int serializersSize = _backupSerializers.size();
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for ( unsigned int i=0; i<size; ++i )
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{
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if ( serializersSize<i )
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{
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OSG_WARN << "ObjectWrapper::readSchema(): Wrapper " << _name
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<< ": Incompatible serializers size" << std::endl;
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break;
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}
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const std::string& prop = properties[i];
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if ( prop==_backupSerializers[i]->getName() )
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{
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_serializers.push_back( _backupSerializers[i] );
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}
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else
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{
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bool hasSerializer = false;
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for ( SerializerList::iterator itr=_backupSerializers.begin();
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itr!=_backupSerializers.end(); ++itr )
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{
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if ( prop!=(*itr)->getName() ) continue;
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_serializers.push_back( *itr );
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hasSerializer = true;
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}
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if ( !hasSerializer )
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{
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OSG_WARN << "ObjectWrapper::readSchema(): Wrapper " << _name
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<< ": Unknown property " << prop << std::endl;
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}
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}
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}
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return size==_serializers.size();
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}
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void ObjectWrapper::writeSchema( StringList& properties, std::vector<int>& types )
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{
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for ( SerializerList::iterator itr=_serializers.begin();
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itr!=_serializers.end(); ++itr )
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{
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properties.push_back( (*itr)->getName() );
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}
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for ( std::vector<int>::iterator itr=_typeList.begin();
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itr!=_typeList.end(); ++itr )
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{
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types.push_back( (*itr) );
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// RegisterWrapperProxy
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//
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RegisterWrapperProxy::RegisterWrapperProxy( osg::Object* proto, const std::string& name,
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const std::string& associates, AddPropFunc func )
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{
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_wrapper = new ObjectWrapper( proto, name, associates );
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if ( func ) (*func)( _wrapper.get() );
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if (Registry::instance())
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{
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Registry::instance()->getObjectWrapperManager()->addWrapper( _wrapper.get() );
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}
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}
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RegisterWrapperProxy::~RegisterWrapperProxy()
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{
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if (Registry::instance())
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{
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Registry::instance()->getObjectWrapperManager()->removeWrapper( _wrapper.get() );
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// RegisterCustomWrapperProxy
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//
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RegisterCustomWrapperProxy::RegisterCustomWrapperProxy(
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osg::Object* proto, const std::string& domain, const std::string& name,
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const std::string& associates, AddPropFunc func )
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{
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_wrapper = new ObjectWrapper( proto, domain, name, associates );
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if ( func ) (*func)( domain.c_str(), _wrapper.get() );
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if (Registry::instance())
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{
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Registry::instance()->getObjectWrapperManager()->addWrapper( _wrapper.get() );
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}
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}
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RegisterCustomWrapperProxy::~RegisterCustomWrapperProxy()
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{
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if (Registry::instance())
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{
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Registry::instance()->getObjectWrapperManager()->removeWrapper( _wrapper.get() );
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// ObjectWrapperManager
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//
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// GlobalLookupTable
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//
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ObjectWrapperManager::ObjectWrapperManager()
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{
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IntLookup& glTable = _globalMap["GL"];
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// Modes
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glTable.add( "GL_ALPHA_TEST", GL_ALPHA_TEST );
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glTable.add( "GL_BLEND", GL_BLEND );
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glTable.add( "GL_COLOR_LOGIC_OP", GL_COLOR_LOGIC_OP );
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glTable.add( "GL_COLOR_MATERIAL", GL_COLOR_MATERIAL );
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glTable.add( "GL_CULL_FACE", GL_CULL_FACE );
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glTable.add( "GL_DEPTH_TEST", GL_DEPTH_TEST );
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glTable.add( "GL_FOG", GL_FOG );
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glTable.add( "GL_FRAGMENT_PROGRAM_ARB", GL_FRAGMENT_PROGRAM_ARB );
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glTable.add( "GL_LINE_STIPPLE", GL_LINE_STIPPLE );
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glTable.add( "GL_POINT_SMOOTH", GL_POINT_SMOOTH );
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glTable.add( "GL_POINT_SPRITE_ARB", GL_POINT_SPRITE_ARB );
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glTable.add( "GL_POLYGON_OFFSET_FILL", GL_POLYGON_OFFSET_FILL );
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glTable.add( "GL_POLYGON_OFFSET_LINE", GL_POLYGON_OFFSET_LINE );
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glTable.add( "GL_POLYGON_OFFSET_POINT", GL_POLYGON_OFFSET_POINT );
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glTable.add( "GL_POLYGON_STIPPLE", GL_POLYGON_STIPPLE );
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glTable.add( "GL_SCISSOR_TEST", GL_SCISSOR_TEST);
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glTable.add( "GL_STENCIL_TEST", GL_STENCIL_TEST );
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glTable.add( "GL_STENCIL_TEST_TWO_SIDE", GL_STENCIL_TEST_TWO_SIDE );
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glTable.add( "GL_VERTEX_PROGRAM_ARB", GL_VERTEX_PROGRAM_ARB );
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glTable.add( "GL_COLOR_SUM", GL_COLOR_SUM );
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glTable.add( "GL_LIGHTING", GL_LIGHTING );
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glTable.add( "GL_NORMALIZE", GL_NORMALIZE );
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glTable.add( "GL_RESCALE_NORMAL", GL_RESCALE_NORMAL );
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glTable.add( "GL_TEXTURE_1D", GL_TEXTURE_1D );
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glTable.add( "GL_TEXTURE_2D", GL_TEXTURE_2D );
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glTable.add( "GL_TEXTURE_3D", GL_TEXTURE_3D );
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glTable.add( "GL_TEXTURE_CUBE_MAP", GL_TEXTURE_CUBE_MAP );
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glTable.add( "GL_TEXTURE_RECTANGLE", GL_TEXTURE_RECTANGLE );
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glTable.add( "GL_TEXTURE_GEN_Q", GL_TEXTURE_GEN_Q );
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glTable.add( "GL_TEXTURE_GEN_R", GL_TEXTURE_GEN_R );
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glTable.add( "GL_TEXTURE_GEN_S", GL_TEXTURE_GEN_S );
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glTable.add( "GL_TEXTURE_GEN_T", GL_TEXTURE_GEN_T );
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glTable.add( "GL_CLIP_PLANE0", GL_CLIP_PLANE0 );
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glTable.add( "GL_CLIP_PLANE1", GL_CLIP_PLANE1 );
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glTable.add( "GL_CLIP_PLANE2", GL_CLIP_PLANE2 );
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glTable.add( "GL_CLIP_PLANE3", GL_CLIP_PLANE3 );
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glTable.add( "GL_CLIP_PLANE4", GL_CLIP_PLANE4 );
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glTable.add( "GL_CLIP_PLANE5", GL_CLIP_PLANE5 );
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glTable.add( "GL_LIGHT0", GL_LIGHT0 );
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glTable.add( "GL_LIGHT1", GL_LIGHT1 );
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glTable.add( "GL_LIGHT2", GL_LIGHT2 );
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glTable.add( "GL_LIGHT3", GL_LIGHT3 );
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glTable.add( "GL_LIGHT4", GL_LIGHT4 );
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glTable.add( "GL_LIGHT5", GL_LIGHT5 );
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glTable.add( "GL_LIGHT6", GL_LIGHT6 );
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glTable.add( "GL_LIGHT7", GL_LIGHT7 );
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glTable.add("GL_VERTEX_PROGRAM_POINT_SIZE", GL_VERTEX_PROGRAM_POINT_SIZE);
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glTable.add("GL_VERTEX_PROGRAM_TWO_SIDE", GL_VERTEX_PROGRAM_TWO_SIDE);
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// Functions
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glTable.add( "NEVER", GL_NEVER );
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glTable.add( "LESS", GL_LESS );
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glTable.add( "EQUAL", GL_EQUAL );
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glTable.add( "LEQUAL", GL_LEQUAL );
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glTable.add( "GREATER", GL_GREATER );
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glTable.add( "NOTEQUAL", GL_NOTEQUAL );
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glTable.add( "GEQUAL", GL_GEQUAL );
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glTable.add( "ALWAYS", GL_ALWAYS );
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// Texture environment states
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glTable.add( "REPLACE", GL_REPLACE );
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glTable.add( "MODULATE", GL_MODULATE );
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glTable.add( "ADD", GL_ADD );
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glTable.add( "ADD_SIGNED", GL_ADD_SIGNED_ARB );
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glTable.add( "INTERPOLATE", GL_INTERPOLATE_ARB );
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glTable.add( "SUBTRACT", GL_SUBTRACT_ARB );
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glTable.add( "DOT3_RGB", GL_DOT3_RGB_ARB );
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glTable.add( "DOT3_RGBA", GL_DOT3_RGBA_ARB );
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glTable.add( "CONSTANT", GL_CONSTANT_ARB );
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glTable.add( "PRIMARY_COLOR", GL_PRIMARY_COLOR_ARB );
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glTable.add( "PREVIOUS", GL_PREVIOUS_ARB );
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glTable.add( "TEXTURE", GL_TEXTURE );
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glTable.add( "TEXTURE0", GL_TEXTURE0 );
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glTable.add( "TEXTURE1", GL_TEXTURE0+1 );
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glTable.add( "TEXTURE2", GL_TEXTURE0+2 );
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glTable.add( "TEXTURE3", GL_TEXTURE0+3 );
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glTable.add( "TEXTURE4", GL_TEXTURE0+4 );
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glTable.add( "TEXTURE5", GL_TEXTURE0+5 );
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glTable.add( "TEXTURE6", GL_TEXTURE0+6 );
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glTable.add( "TEXTURE7", GL_TEXTURE0+7 );
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// Texture clamp modes
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glTable.add( "CLAMP", GL_CLAMP );
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glTable.add( "CLAMP_TO_EDGE", GL_CLAMP_TO_EDGE );
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glTable.add( "CLAMP_TO_BORDER", GL_CLAMP_TO_BORDER_ARB );
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glTable.add( "REPEAT", GL_REPEAT );
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glTable.add( "MIRROR", GL_MIRRORED_REPEAT_IBM );
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// Texture filter modes
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glTable.add( "LINEAR", GL_LINEAR );
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glTable.add( "LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR );
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glTable.add( "LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST );
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glTable.add( "NEAREST", GL_NEAREST );
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glTable.add( "NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR );
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glTable.add( "NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST );
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// Texture formats
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glTable.add( "GL_INTENSITY", GL_INTENSITY );
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glTable.add( "GL_LUMINANCE", GL_LUMINANCE );
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glTable.add( "GL_ALPHA", GL_ALPHA );
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glTable.add( "GL_LUMINANCE_ALPHA", GL_LUMINANCE_ALPHA );
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glTable.add( "GL_RGB", GL_RGB );
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glTable.add( "GL_RGBA", GL_RGBA );
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glTable.add( "GL_COMPRESSED_ALPHA_ARB", GL_COMPRESSED_ALPHA_ARB );
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glTable.add( "GL_COMPRESSED_LUMINANCE_ARB", GL_COMPRESSED_LUMINANCE_ARB );
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glTable.add( "GL_COMPRESSED_INTENSITY_ARB", GL_COMPRESSED_INTENSITY_ARB );
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glTable.add( "GL_COMPRESSED_LUMINANCE_ALPHA_ARB", GL_COMPRESSED_LUMINANCE_ALPHA_ARB );
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glTable.add( "GL_COMPRESSED_RGB_ARB", GL_COMPRESSED_RGB_ARB );
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glTable.add( "GL_COMPRESSED_RGBA_ARB", GL_COMPRESSED_RGBA_ARB );
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glTable.add( "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", GL_COMPRESSED_RGB_S3TC_DXT1_EXT );
|
|
glTable.add( "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", GL_COMPRESSED_RGBA_S3TC_DXT1_EXT );
|
|
glTable.add( "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", GL_COMPRESSED_RGBA_S3TC_DXT3_EXT );
|
|
glTable.add( "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", GL_COMPRESSED_RGBA_S3TC_DXT5_EXT );
|
|
glTable.add( "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG",GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG );
|
|
glTable.add( "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG",GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG );
|
|
glTable.add( "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG",GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG );
|
|
glTable.add( "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG",GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG );
|
|
glTable.add( "GL_ETC1_RGB8_OES",GL_ETC1_RGB8_OES );
|
|
|
|
// Texture source types
|
|
glTable.add( "GL_BYTE", GL_BYTE );
|
|
glTable.add( "GL_SHORT", GL_SHORT );
|
|
glTable.add( "GL_INT", GL_INT );
|
|
glTable.add( "GL_FLOAT", GL_FLOAT );
|
|
glTable.add( "GL_DOUBLE", GL_DOUBLE );
|
|
glTable.add( "GL_UNSIGNED_BYTE", GL_UNSIGNED_BYTE );
|
|
glTable.add( "GL_UNSIGNED_SHORT", GL_UNSIGNED_SHORT );
|
|
glTable.add( "GL_UNSIGNED_INT", GL_UNSIGNED_INT );
|
|
|
|
// Blend values
|
|
glTable.add( "DST_ALPHA", GL_DST_ALPHA );
|
|
glTable.add( "DST_COLOR", GL_DST_COLOR );
|
|
glTable.add( "ONE", GL_ONE );
|
|
glTable.add( "ONE_MINUS_DST_ALPHA", GL_ONE_MINUS_DST_ALPHA );
|
|
glTable.add( "ONE_MINUS_DST_COLOR", GL_ONE_MINUS_DST_COLOR );
|
|
glTable.add( "ONE_MINUS_SRC_ALPHA", GL_ONE_MINUS_SRC_ALPHA );
|
|
glTable.add( "ONE_MINUS_SRC_COLOR", GL_ONE_MINUS_SRC_COLOR );
|
|
glTable.add( "SRC_ALPHA", GL_SRC_ALPHA );
|
|
glTable.add( "SRC_ALPHA_SATURATE", GL_SRC_ALPHA_SATURATE );
|
|
glTable.add( "SRC_COLOR", GL_SRC_COLOR );
|
|
glTable.add( "CONSTANT_COLOR", GL_CONSTANT_COLOR );
|
|
glTable.add( "ONE_MINUS_CONSTANT_COLOR", GL_ONE_MINUS_CONSTANT_COLOR );
|
|
glTable.add( "CONSTANT_ALPHA", GL_CONSTANT_ALPHA );
|
|
glTable.add( "ONE_MINUS_CONSTANT_ALPHA", GL_ONE_MINUS_CONSTANT_ALPHA );
|
|
glTable.add( "ZERO", GL_ZERO );
|
|
|
|
// Fog coordinate sources
|
|
glTable.add( "COORDINATE", GL_FOG_COORDINATE );
|
|
glTable.add( "DEPTH", GL_FRAGMENT_DEPTH );
|
|
|
|
// Hint targets
|
|
glTable.add( "FOG_HINT", GL_FOG_HINT );
|
|
glTable.add( "GENERATE_MIPMAP_HINT", GL_GENERATE_MIPMAP_HINT_SGIS );
|
|
glTable.add( "LINE_SMOOTH_HINT", GL_LINE_SMOOTH_HINT );
|
|
glTable.add( "PERSPECTIVE_CORRECTION_HINT", GL_PERSPECTIVE_CORRECTION_HINT );
|
|
glTable.add( "POINT_SMOOTH_HINT", GL_POINT_SMOOTH_HINT );
|
|
glTable.add( "POLYGON_SMOOTH_HINT", GL_POLYGON_SMOOTH_HINT );
|
|
glTable.add( "TEXTURE_COMPRESSION_HINT", GL_TEXTURE_COMPRESSION_HINT_ARB );
|
|
glTable.add( "FRAGMENT_SHADER_DERIVATIVE_HINT", GL_FRAGMENT_SHADER_DERIVATIVE_HINT );
|
|
|
|
// Polygon modes
|
|
glTable.add( "POINT", GL_POINT );
|
|
glTable.add( "LINE", GL_LINE );
|
|
glTable.add( "FILL", GL_FILL );
|
|
|
|
// Misc
|
|
glTable.add( "BACK", GL_BACK );
|
|
glTable.add( "FRONT", GL_FRONT );
|
|
glTable.add( "FRONT_AND_BACK", GL_FRONT_AND_BACK );
|
|
glTable.add( "FIXED_ONLY", GL_FIXED_ONLY );
|
|
glTable.add( "FASTEST", GL_FASTEST );
|
|
glTable.add( "NICEST", GL_NICEST );
|
|
glTable.add( "DONT_CARE", GL_DONT_CARE );
|
|
|
|
IntLookup& arrayTable = _globalMap["ArrayType"];
|
|
|
|
arrayTable.add( "ByteArray", ID_BYTE_ARRAY );
|
|
arrayTable.add( "UByteArray", ID_UBYTE_ARRAY );
|
|
arrayTable.add( "ShortArray", ID_SHORT_ARRAY );
|
|
arrayTable.add( "UShortArray", ID_USHORT_ARRAY );
|
|
arrayTable.add( "IntArray", ID_INT_ARRAY );
|
|
arrayTable.add( "UIntArray", ID_UINT_ARRAY );
|
|
arrayTable.add( "FloatArray", ID_FLOAT_ARRAY );
|
|
arrayTable.add( "DoubleArray", ID_DOUBLE_ARRAY );
|
|
|
|
arrayTable.add( "Vec2bArray", ID_VEC2B_ARRAY );
|
|
arrayTable.add( "Vec3bArray", ID_VEC3B_ARRAY );
|
|
arrayTable.add( "Vec4bArray", ID_VEC4B_ARRAY );
|
|
arrayTable.add( "Vec2ubArray", ID_VEC2UB_ARRAY );
|
|
arrayTable.add( "Vec3ubArray", ID_VEC3UB_ARRAY );
|
|
arrayTable.add( "Vec4ubArray", ID_VEC4UB_ARRAY );
|
|
arrayTable.add( "Vec2sArray", ID_VEC2S_ARRAY );
|
|
arrayTable.add( "Vec3sArray", ID_VEC3S_ARRAY );
|
|
arrayTable.add( "Vec4sArray", ID_VEC4S_ARRAY );
|
|
arrayTable.add( "Vec2usArray", ID_VEC2US_ARRAY );
|
|
arrayTable.add( "Vec3usArray", ID_VEC3US_ARRAY );
|
|
arrayTable.add( "Vec4usArray", ID_VEC4US_ARRAY );
|
|
arrayTable.add( "Vec2fArray", ID_VEC2_ARRAY );
|
|
arrayTable.add( "Vec3fArray", ID_VEC3_ARRAY );
|
|
arrayTable.add( "Vec4fArray", ID_VEC4_ARRAY );
|
|
arrayTable.add( "Vec2dArray", ID_VEC2D_ARRAY );
|
|
arrayTable.add( "Vec3dArray", ID_VEC3D_ARRAY );
|
|
arrayTable.add( "Vec4dArray", ID_VEC4D_ARRAY );
|
|
|
|
IntLookup& primitiveTable = _globalMap["PrimitiveType"];
|
|
|
|
primitiveTable.add( "DrawArrays", ID_DRAWARRAYS );
|
|
primitiveTable.add( "DrawArraysLength", ID_DRAWARRAY_LENGTH );
|
|
primitiveTable.add( "DrawElementsUByte", ID_DRAWELEMENTS_UBYTE );
|
|
primitiveTable.add( "DrawElementsUShort", ID_DRAWELEMENTS_USHORT );
|
|
primitiveTable.add( "DrawElementsUInt", ID_DRAWELEMENTS_UINT );
|
|
|
|
primitiveTable.add( "GL_POINTS", GL_POINTS );
|
|
primitiveTable.add( "GL_LINES", GL_LINES );
|
|
primitiveTable.add( "GL_LINE_STRIP", GL_LINE_STRIP );
|
|
primitiveTable.add( "GL_LINE_LOOP", GL_LINE_LOOP );
|
|
primitiveTable.add( "GL_TRIANGLES", GL_TRIANGLES );
|
|
primitiveTable.add( "GL_TRIANGLE_STRIP", GL_TRIANGLE_STRIP );
|
|
primitiveTable.add( "GL_TRIANGLE_FAN", GL_TRIANGLE_FAN );
|
|
primitiveTable.add( "GL_QUADS", GL_QUADS );
|
|
primitiveTable.add( "GL_QUAD_STRIP", GL_QUAD_STRIP );
|
|
primitiveTable.add( "GL_POLYGON", GL_POLYGON );
|
|
primitiveTable.add( "GL_LINES_ADJACENCY_EXT", GL_LINES_ADJACENCY_EXT );
|
|
primitiveTable.add( "GL_LINE_STRIP_ADJACENCY_EXT", GL_LINE_STRIP_ADJACENCY_EXT );
|
|
primitiveTable.add( "GL_TRIANGLES_ADJACENCY_EXT", GL_TRIANGLES_ADJACENCY_EXT );
|
|
primitiveTable.add( "GL_TRIANGLE_STRIP_ADJACENCY_EXT", GL_TRIANGLE_STRIP_ADJACENCY_EXT );
|
|
primitiveTable.add( "GL_PATCHES", GL_PATCHES );
|
|
}
|
|
|
|
ObjectWrapperManager::~ObjectWrapperManager()
|
|
{
|
|
}
|
|
|
|
|
|
void ObjectWrapperManager::addWrapper( ObjectWrapper* wrapper )
|
|
{
|
|
if ( !wrapper ) return;
|
|
|
|
WrapperMap::iterator itr = _wrappers.find( wrapper->getName() );
|
|
if ( itr!=_wrappers.end() )
|
|
{
|
|
OSG_WARN << "ObjectWrapperManager::addWrapper(): '" << wrapper->getName()
|
|
<< "' already exists." << std::endl;
|
|
}
|
|
_wrappers[wrapper->getName()] = wrapper;
|
|
}
|
|
|
|
void ObjectWrapperManager::removeWrapper( ObjectWrapper* wrapper )
|
|
{
|
|
if ( !wrapper ) return;
|
|
|
|
WrapperMap::iterator itr = _wrappers.find( wrapper->getName() );
|
|
if ( itr!=_wrappers.end() ) _wrappers.erase( itr );
|
|
}
|
|
|
|
ObjectWrapper* ObjectWrapperManager::findWrapper( const std::string& name )
|
|
{
|
|
WrapperMap::iterator itr = _wrappers.find( name );
|
|
if ( itr!=_wrappers.end() ) return itr->second.get();
|
|
|
|
// Load external libraries
|
|
std::string::size_type posDoubleColon = name.rfind("::");
|
|
if ( posDoubleColon!=std::string::npos )
|
|
{
|
|
std::string libName = std::string( name, 0, posDoubleColon );
|
|
|
|
std::string nodeKitLib = osgDB::Registry::instance()->createLibraryNameForNodeKit(libName);
|
|
if ( osgDB::Registry::instance()->loadLibrary(nodeKitLib)==osgDB::Registry::LOADED )
|
|
return findWrapper(name);
|
|
|
|
std::string pluginLib = osgDB::Registry::instance()->createLibraryNameForExtension(std::string("serializers_")+libName);
|
|
if ( osgDB::Registry::instance()->loadLibrary(pluginLib)==osgDB::Registry::LOADED )
|
|
return findWrapper(name);
|
|
|
|
pluginLib = osgDB::Registry::instance()->createLibraryNameForExtension(libName);
|
|
if ( osgDB::Registry::instance()->loadLibrary(pluginLib)==osgDB::Registry::LOADED )
|
|
return findWrapper(name);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void ObjectWrapperManager::addCompressor( BaseCompressor* compressor )
|
|
{
|
|
if ( !compressor ) return;
|
|
|
|
CompressorMap::iterator itr = _compressors.find( compressor->getName() );
|
|
if ( itr!=_compressors.end() )
|
|
{
|
|
OSG_WARN << "ObjectWrapperManager::addCompressor(): '" << compressor->getName()
|
|
<< "' already exists." << std::endl;
|
|
}
|
|
_compressors[compressor->getName()] = compressor;
|
|
}
|
|
|
|
void ObjectWrapperManager::removeCompressor( BaseCompressor* compressor )
|
|
{
|
|
if ( !compressor ) return;
|
|
|
|
CompressorMap::iterator itr = _compressors.find( compressor->getName() );
|
|
if ( itr!=_compressors.end() ) _compressors.erase( itr );
|
|
}
|
|
|
|
BaseCompressor* ObjectWrapperManager::findCompressor( const std::string& name )
|
|
{
|
|
CompressorMap::iterator itr = _compressors.find( name );
|
|
if ( itr!=_compressors.end() ) return itr->second.get();
|
|
|
|
// Load external libraries
|
|
std::string nodeKitLib = osgDB::Registry::instance()->createLibraryNameForNodeKit(name);
|
|
if ( osgDB::Registry::instance()->loadLibrary(nodeKitLib)==osgDB::Registry::LOADED )
|
|
return findCompressor(name);
|
|
|
|
std::string pluginLib = osgDB::Registry::instance()->createLibraryNameForExtension(std::string("compressor_")+name);
|
|
if ( osgDB::Registry::instance()->loadLibrary(pluginLib)==osgDB::Registry::LOADED )
|
|
return findCompressor(name);
|
|
|
|
pluginLib = osgDB::Registry::instance()->createLibraryNameForExtension(name);
|
|
if ( osgDB::Registry::instance()->loadLibrary(pluginLib)==osgDB::Registry::LOADED )
|
|
return findCompressor(name);
|
|
return NULL;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// RegisytrCompressorProxy
|
|
//
|
|
RegisterCompressorProxy::RegisterCompressorProxy( const std::string& name, BaseCompressor* compressor ):
|
|
_compressor(compressor)
|
|
{
|
|
_compressor->setName( name );
|
|
if (Registry::instance())
|
|
{
|
|
Registry::instance()->getObjectWrapperManager()->addCompressor( _compressor.get() );
|
|
}
|
|
}
|
|
|
|
RegisterCompressorProxy::~RegisterCompressorProxy()
|
|
{
|
|
if (Registry::instance())
|
|
{
|
|
Registry::instance()->getObjectWrapperManager()->removeCompressor( _compressor.get() );
|
|
}
|
|
}
|