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OpenSceneGraph/VisualStudio/osgPlugins/ive/ive.dsp

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# Microsoft Developer Studio Project File - Name="osgPlugin ive" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=osgPlugin ive - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ive.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ive.mak" CFG="osgPlugin ive - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "osgPlugin ive - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "osgPlugin ive - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "osgPlugin ive - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../lib"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
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# ADD BSC32 /nologo
LINK32=link.exe
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# ADD LINK32 /nologo /dll /pdb:none /machine:I386 /nodefaultlib:"LIBC" /out:"../../../bin/osgdb_ive.dll" /libpath:"../../../lib"
# SUBTRACT LINK32 /nodefaultlib
!ELSEIF "$(CFG)" == "osgPlugin ive - Win32 Debug"
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# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIN32" /D "_DEBUG" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD LINK32 /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBC" /out:"../../../bin/osgdb_ived.dll" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /pdb:none /nodefaultlib
!ENDIF
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SOURCE=..\..\..\src\osgPlugins\ive\AnimationPath.cpp
# End Source File
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SOURCE=..\..\..\src\osgPlugins\ive\AnimationPathCallback.cpp
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SOURCE=..\..\..\src\osgPlugins\ive\AnimationPath
# End Source File
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SOURCE=..\..\..\src\osgPlugins\ive\Billboard
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SOURCE=..\..\..\src\osgPlugins\ive\Texture2D
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