Files
OpenSceneGraph/src/osgPlugins/osgVolume/ShaderTechnique.cpp
2009-01-14 20:32:06 +00:00

41 lines
1.0 KiB
C++

#include <osgVolume/ShaderTechnique>
#include <iostream>
#include <string>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>
#include <osgDB/ReadFile>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>
bool ShaderTechnique_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ShaderTechnique_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ShaderTechnique_Proxy
(
new osgVolume::ShaderTechnique,
"ShaderTechnique",
"ShaderTechnique Object",
ShaderTechnique_readLocalData,
ShaderTechnique_writeLocalData
);
bool ShaderTechnique_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
//osgVolume::ShaderTechnique& st = static_cast<osgVolume::ShaderTechnique&>(obj);
bool itrAdvanced = false;
return itrAdvanced;
}
bool ShaderTechnique_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
//const osgVolume::ShaderTechnique& st = static_cast<const osgVolume::ShaderTechnique&>(obj);
return true;
}