Files
OpenSceneGraph/include/osg/VertexArrayState
Robert Osfield 5afd32b2d9 Introduced dedicated VertexArrayStateList class to wrap up the VertexArrayState container with convinience methods to help initialize them.
Using the new VertexArrayStateList class fixed bug associated with setting new setTexCoord() array when a VertexArrayState is already assigned.
2017-12-19 09:57:57 +00:00

317 lines
12 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VertexArrayState
#define OSG_VertexArrayState 1
#include <osg/Referenced>
#include <osg/GLExtensions>
#include <osg/Array>
#include <osg/AttributeDispatchers>
namespace osg {
class OSG_EXPORT VertexArrayState : public osg::Referenced
{
public:
VertexArrayState(osg::State* state);
struct ArrayDispatch : public osg::Referenced
{
ArrayDispatch():
array(0),
modifiedCount(0xffffffff),
active(false) {}
virtual const char* className() const = 0; // { return "ArrayDispatch"; }
virtual void enable_and_dispatch(osg::State& /*state*/, const osg::Array* /*new_array*/) {} // = 0;
virtual void enable_and_dispatch(osg::State& /*state*/, const osg::Array* /*new_array*/, const osg::GLBufferObject* /*vbo*/) {} // = 0;
virtual void enable_and_dispatch(osg::State& /*state*/, GLint /*size*/, GLenum /*type*/, GLsizei /*stride*/, const GLvoid * /*ptr*/, GLboolean /*normalized*/) {} // = 0;
virtual void dispatch(osg::State& /*state*/, const osg::Array* /*new_array*/) {} // = 0;
virtual void dispatch(osg::State& /*state*/, const osg::Array* /*new_array*/, const osg::GLBufferObject* /*vbo*/) {} // = 0;
virtual void dispatch(osg::State& /*state*/, GLint /*size*/, GLenum /*type*/, GLsizei /*stride*/, const GLvoid * /*ptr*/, GLboolean /*normalized*/) {} // = 0;
virtual void disable(osg::State& /*state*/) {} // = 0;
const osg::Array* array;
unsigned int modifiedCount;
bool active;
};
typedef std::vector< ref_ptr<ArrayDispatch> > ArrayDispatchList;
void setCurrentVertexBufferObject(osg::GLBufferObject* vbo) { _currentVBO = vbo; }
GLBufferObject* getCurrentVertexBufferObject() { return _currentVBO; }
inline void bindVertexBufferObject(osg::GLBufferObject* vbo)
{
if (vbo->isDirty())
{
vbo->compileBuffer();
_currentVBO = vbo;
}
else if (vbo != _currentVBO)
{
vbo->bindBuffer();
_currentVBO = vbo;
}
}
inline void unbindVertexBufferObject()
{
if (!_currentVBO) return;
_ext->glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
_currentVBO = 0;
}
void setCurrentElementBufferObject(osg::GLBufferObject* ebo) { _currentEBO = ebo; }
GLBufferObject* getCurrentElementBufferObject() { return _currentEBO; }
inline void bindElementBufferObject(osg::GLBufferObject* ebo)
{
if (ebo->isDirty())
{
ebo->compileBuffer();
_currentEBO = ebo;
}
else if (ebo != _currentEBO)
{
ebo->bindBuffer();
_currentEBO = ebo;
}
}
inline void unbindElementBufferObject()
{
if (!_currentEBO) return;
_ext->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,0);
_currentEBO = 0;
}
void resetBufferObjectPointers() { _currentVBO = 0; _currentEBO = 0; }
void assignAllDispatchers();
void assignVertexArrayDispatcher();
void assignNormalArrayDispatcher();
void assignColorArrayDispatcher();
void assignSecondaryColorArrayDispatcher();
void assignFogCoordArrayDispatcher();
void assignTexCoordArrayDispatcher(unsigned int numUnits);
void assignVertexAttribArrayDispatcher(unsigned int numUnits);
inline void setVertexBufferObjectSupported(bool flag) { _isVertexBufferObjectSupported = flag; }
inline bool isVertexBufferObjectSupported() const { return _isVertexBufferObjectSupported; }
void setArray(ArrayDispatch* vad, osg::State& state, const osg::Array* new_array);
void setArray(ArrayDispatch* vad, osg::State& state, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized);
inline void disable(ArrayDispatch* vad, osg::State& state) { vad->disable(state); vad->array=0; vad->modifiedCount=0xffffffff; vad->active=false; }
void setInterleavedArrays( osg::State& state, GLenum format, GLsizei stride, const GLvoid* pointer);
inline void setVertexArray(osg::State& state, const osg::Array* array) { setArray(_vertexArray.get(), state, array); }
inline void setVertexArray(osg::State& state, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) { setArray(_vertexArray.get(), state, size, type, stride, ptr, normalized); }
inline void disableVertexArray(osg::State& state) { disable(_vertexArray.get(), state); }
inline void setNormalArray(osg::State& state, const osg::Array* array) { setArray(_normalArray.get(), state, array); }
inline void setNormalArray(osg::State& state, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE ) { setArray(_normalArray.get(), state, 3, type, stride, ptr, normalized); }
inline void disableNormalArray(osg::State& state) { disable(_normalArray.get(), state); }
inline void setColorArray(osg::State& state, const osg::Array* array) { setArray(_colorArray.get(), state, array); }
inline void setColorArray(osg::State& state, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_TRUE ) { setArray(_colorArray.get(), state, size, type, stride, ptr, normalized); }
inline void disableColorArray(osg::State& state) { disable(_colorArray.get(), state); }
inline void setSecondaryColorArray(osg::State& state, const osg::Array* array) { setArray(_secondaryColorArray.get(), state, array); }
inline void disableSecondaryColorArray(osg::State& state) { disable(_secondaryColorArray.get(), state); }
inline void setFogCoordArray(osg::State& state, const osg::Array* array) { setArray(_fogCoordArray.get(), state, array); }
inline void disableFogCoordArray(osg::State& state) { disable(_fogCoordArray.get(), state); }
inline void setTexCoordArray(osg::State& state, unsigned int unit, const osg::Array* array) { setArray(_texCoordArrays[unit].get(), state, array); }
inline void setTexCoordArray(osg::State& state, unsigned int unit, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE ) { setArray(_texCoordArrays[unit].get(), state, size, type, stride, ptr, normalized); }
inline void disableTexCoordArray(osg::State& state, unsigned int unit) { disable(_texCoordArrays[unit].get(),state); }
inline void disableTexCoordArrayAboveAndIncluding(osg::State& state, unsigned int index);
inline void setVertexAttribArray(osg::State& state, unsigned int unit, const osg::Array* array) { setArray(_vertexAttribArrays[unit].get(), state, array); }
inline void disableVertexAttribArray(osg::State& state, unsigned int unit) { disable(_vertexAttribArrays[unit].get(), state); }
inline void disableVertexAttribArrayAboveAndIncluding(osg::State& state, unsigned int index);
/** Mark all the vertex attributes as being disabled but leave the disabling till a later call to applyDisablingOfVertexAttributes.*/
inline void lazyDisablingOfVertexAttributes();
/** Disable all the vertex attributes that have been marked as to be disabled.*/
inline void applyDisablingOfVertexAttributes(osg::State& state);
// Verex Array Object methods.
void generateVertexArrayObject();
void deleteVertexArrayObject();
GLuint getVertexArrayObject() const { return _vertexArrayObject; }
void setRequiresSetArrays(bool flag) { _requiresSetArrays = flag; }
bool getRequiresSetArrays() const { return _requiresSetArrays; }
void dirty();
void release();
public:
// osg::GLBufferObject* getGLBufferObject(osg::Array* array);
osg::State* _state;
osg::ref_ptr<osg::GLExtensions> _ext;
bool _isVertexBufferObjectSupported;
GLuint _vertexArrayObject;
osg::ref_ptr<ArrayDispatch> _vertexArray;
osg::ref_ptr<ArrayDispatch> _normalArray;
osg::ref_ptr<ArrayDispatch> _colorArray;
osg::ref_ptr<ArrayDispatch> _secondaryColorArray;
osg::ref_ptr<ArrayDispatch> _fogCoordArray;
ArrayDispatchList _texCoordArrays;
ArrayDispatchList _vertexAttribArrays;
typedef std::vector<ArrayDispatch*> ActiveDispatchers;
ActiveDispatchers _activeDispatchers;
ActiveDispatchers _previous_activeDispatchers;
GLBufferObject* _currentVBO;
GLBufferObject* _currentEBO;
bool _requiresSetArrays;
};
class OSG_EXPORT VertexArrayStateList
{
public:
VertexArrayStateList();
VertexArrayStateList& operator = (const VertexArrayStateList& rhs);
inline void clear() { _array.clear(); }
inline bool empty() const { return _array.empty(); }
inline unsigned int size() const { return _array.size(); }
inline void resize(unsigned int newSize) { _array.resize(newSize); }
inline ref_ptr<VertexArrayState>& operator[] (unsigned int pos)
{
// automatically resize array.
if (_array.size()<=pos)
_array.resize(pos+1,0);
return _array[pos];
}
inline const ref_ptr<VertexArrayState>& operator[] (unsigned int pos) const
{
// automatically resize array.
if (_array.size()<=pos)
_array.resize(pos+1,0);
return _array[pos];
}
void assignAllDispatchers();
void assignVertexArrayDispatcher();
void assignNormalArrayDispatcher();
void assignColorArrayDispatcher();
void assignSecondaryColorArrayDispatcher();
void assignFogCoordArrayDispatcher();
void assignTexCoordArrayDispatcher(unsigned int numUnits);
void assignVertexAttribArrayDispatcher(unsigned int numUnits);
protected:
typedef std::vector< osg::ref_ptr<VertexArrayState> > Array;
mutable Array _array;
};
inline void VertexArrayState::lazyDisablingOfVertexAttributes()
{
_activeDispatchers.swap(_previous_activeDispatchers);
_activeDispatchers.clear();
for(ActiveDispatchers::iterator itr = _previous_activeDispatchers.begin();
itr != _previous_activeDispatchers.end();
++itr)
{
ArrayDispatch* ad = (*itr);
// ad->array = 0;
ad->active = false;
}
}
inline void VertexArrayState::applyDisablingOfVertexAttributes(osg::State& state)
{
for(ActiveDispatchers::iterator itr = _previous_activeDispatchers.begin();
itr != _previous_activeDispatchers.end();
++itr)
{
ArrayDispatch* ad = (*itr);
if (!ad->active)
{
ad->disable(state);
ad->array = 0;
ad->modifiedCount = 0xffffffff;
}
}
_previous_activeDispatchers.clear();
}
inline void VertexArrayState::disableTexCoordArrayAboveAndIncluding(osg::State& state, unsigned int index)
{
for(unsigned int i=index; i<_texCoordArrays.size(); ++i)
{
disable(_texCoordArrays[i].get(), state);
}
}
inline void VertexArrayState::disableVertexAttribArrayAboveAndIncluding(osg::State& state, unsigned int index)
{
for(unsigned int i=index; i<_vertexAttribArrays.size(); ++i)
{
disable(_vertexAttribArrays[i].get(), state);
}
}
}
#endif