Files
OpenSceneGraph/src/osgWrappers/osg/Vec4f.cpp
Robert Osfield 0909bd04e4 Updated wrappers
2007-04-06 15:35:27 +00:00

174 lines
5.1 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Vec3f>
#include <osg/Vec4f>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
#include <osg/io_utils>
TYPE_NAME_ALIAS(float, osg::Vec4f::value_type)
BEGIN_VALUE_REFLECTOR(osg::Vec4f)
I_ReaderWriter(osgIntrospection::StdReaderWriter<reflected_type>); // user-defined
I_Comparator(osgIntrospection::PartialOrderComparator<reflected_type>); // user-defined
I_Constructor0(____Vec4f,
"",
"");
I_Constructor4(IN, osg::Vec4f::value_type, x, IN, osg::Vec4f::value_type, y, IN, osg::Vec4f::value_type, z, IN, osg::Vec4f::value_type, w,
____Vec4f__value_type__value_type__value_type__value_type,
"",
"");
I_Constructor2(IN, const osg::Vec3f &, v3, IN, osg::Vec4f::value_type, w,
____Vec4f__C5_Vec3f_R1__value_type,
"",
"");
I_Method0(osg::Vec4f::value_type *, ptr,
Properties::NON_VIRTUAL,
__value_type_P1__ptr,
"",
"");
I_Method0(const osg::Vec4f::value_type *, ptr,
Properties::NON_VIRTUAL,
__C5_value_type_P1__ptr,
"",
"");
I_Method4(void, set, IN, osg::Vec4f::value_type, x, IN, osg::Vec4f::value_type, y, IN, osg::Vec4f::value_type, z, IN, osg::Vec4f::value_type, w,
Properties::NON_VIRTUAL,
__void__set__value_type__value_type__value_type__value_type,
"",
"");
I_Method0(osg::Vec4f::value_type &, x,
Properties::NON_VIRTUAL,
__value_type_R1__x,
"",
"");
I_Method0(osg::Vec4f::value_type &, y,
Properties::NON_VIRTUAL,
__value_type_R1__y,
"",
"");
I_Method0(osg::Vec4f::value_type &, z,
Properties::NON_VIRTUAL,
__value_type_R1__z,
"",
"");
I_Method0(osg::Vec4f::value_type &, w,
Properties::NON_VIRTUAL,
__value_type_R1__w,
"",
"");
I_Method0(osg::Vec4f::value_type, x,
Properties::NON_VIRTUAL,
__value_type__x,
"",
"");
I_Method0(osg::Vec4f::value_type, y,
Properties::NON_VIRTUAL,
__value_type__y,
"",
"");
I_Method0(osg::Vec4f::value_type, z,
Properties::NON_VIRTUAL,
__value_type__z,
"",
"");
I_Method0(osg::Vec4f::value_type, w,
Properties::NON_VIRTUAL,
__value_type__w,
"",
"");
I_Method0(osg::Vec4f::value_type &, r,
Properties::NON_VIRTUAL,
__value_type_R1__r,
"",
"");
I_Method0(osg::Vec4f::value_type &, g,
Properties::NON_VIRTUAL,
__value_type_R1__g,
"",
"");
I_Method0(osg::Vec4f::value_type &, b,
Properties::NON_VIRTUAL,
__value_type_R1__b,
"",
"");
I_Method0(osg::Vec4f::value_type &, a,
Properties::NON_VIRTUAL,
__value_type_R1__a,
"",
"");
I_Method0(osg::Vec4f::value_type, r,
Properties::NON_VIRTUAL,
__value_type__r,
"",
"");
I_Method0(osg::Vec4f::value_type, g,
Properties::NON_VIRTUAL,
__value_type__g,
"",
"");
I_Method0(osg::Vec4f::value_type, b,
Properties::NON_VIRTUAL,
__value_type__b,
"",
"");
I_Method0(osg::Vec4f::value_type, a,
Properties::NON_VIRTUAL,
__value_type__a,
"",
"");
I_Method0(unsigned int, asABGR,
Properties::NON_VIRTUAL,
__unsigned_int__asABGR,
"",
"");
I_Method0(unsigned int, asRGBA,
Properties::NON_VIRTUAL,
__unsigned_int__asRGBA,
"",
"");
I_Method0(bool, valid,
Properties::NON_VIRTUAL,
__bool__valid,
"",
"");
I_Method0(bool, isNaN,
Properties::NON_VIRTUAL,
__bool__isNaN,
"",
"");
I_Method0(osg::Vec4f::value_type, length,
Properties::NON_VIRTUAL,
__value_type__length,
"Length of the vector = sqrt( vec . ",
"vec ) ");
I_Method0(osg::Vec4f::value_type, length2,
Properties::NON_VIRTUAL,
__value_type__length2,
"Length squared of the vector = vec . ",
"vec ");
I_Method0(osg::Vec4f::value_type, normalize,
Properties::NON_VIRTUAL,
__value_type__normalize,
"Normalize the vector so that it has length unity. ",
"Returns the previous length of the vector.");
END_REFLECTOR