Files
OpenSceneGraph/src/osgPlugins/lwo/lw.cpp

498 lines
12 KiB
C++

/*
* Copyright (C) 1998,1999 Janne Löf <jlof@mail.student.oulu.fi>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "lw.h"
#include <stdio.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#define MK_ID(a,b,c,d) ((((guint32)(a))<<24)| \
(((guint32)(b))<<16)| \
(((guint32)(c))<< 8)| \
(((guint32)(d)) ))
#define ID_FORM MK_ID('F','O','R','M')
#define ID_LWOB MK_ID('L','W','O','B')
#define ID_PNTS MK_ID('P','N','T','S')
#define ID_SRFS MK_ID('S','R','F','S')
#define ID_SURF MK_ID('S','U','R','F')
#define ID_POLS MK_ID('P','O','L','S')
#define ID_COLR MK_ID('C','O','L','R')
#define ID_CTEX MK_ID('C','T','E','X')
#define ID_DTEX MK_ID('D','T','E','X')
#define ID_STEX MK_ID('S','T','E','X')
#define ID_RTEX MK_ID('R','T','E','X')
#define ID_TTEX MK_ID('T','T','E','X')
#define ID_BTEX MK_ID('B','T','E','X')
#define ID_TIMG MK_ID('T','I','M','G')
#define ID_TFLG MK_ID('T','F','L','G')
#define ID_TSIZ MK_ID('T','S','I','Z')
#define ID_TCTR MK_ID('T','C','T','R')
#define ID_TFAL MK_ID('T','F','A','L')
#define ID_TVEL MK_ID('T','V','E','L')
#define ID_TWRP MK_ID('T','W','R','P')
#define FALSE 0
#define TRUE 1
#define g_return_val_if_fail(expr,val) if (!(expr)) return val;
#define g_return_if_fail(expr) if (!(expr)) return;
#define g_realloc(exp1,exp2) realloc(exp1,exp2)
#define g_malloc0(exp) malloc(exp)
#define g_warning printf
#define g_free free
static gint32 read_char(FILE *f)
{
int c = fgetc(f);
g_return_val_if_fail(c != EOF, 0);
return c;
}
static gint32 read_short(FILE *f)
{
return (read_char(f)<<8) | read_char(f);
}
static gint32 read_long(FILE *f)
{
return (read_char(f)<<24) | (read_char(f)<<16) | (read_char(f)<<8) | read_char(f);
}
static GLfloat read_float(FILE *f)
{
gint32 x = read_long(f);
return *(GLfloat*)&x;
}
static gint read_string(FILE *f, char *s)
{
gint c;
gint cnt = 0;
do {
c = read_char(f);
if (cnt < LW_MAX_NAME_LEN)
s[cnt] = c;
else
s[LW_MAX_NAME_LEN-1] = 0;
cnt++;
} while (c != 0);
/* if length of string (including \0) is odd skip another byte */
if (cnt%2) {
read_char(f);
cnt++;
}
return cnt;
}
static void read_srfs(FILE *f, gint nbytes, lwObject *lwo)
{
int guess_cnt = lwo->material_cnt;
while (nbytes > 0) {
lwMaterial *material;
/* allocate more memory for materials if needed */
if (guess_cnt <= lwo->material_cnt) {
guess_cnt += guess_cnt/2 + 4;
lwo->material = (lwMaterial*) g_realloc(lwo->material, sizeof(lwMaterial)*guess_cnt);
}
material = lwo->material + lwo->material_cnt++;
/* read name */
nbytes -= read_string(f,material->name);
/* defaults */
material->r = 0.7f;
material->g = 0.7f;
material->b = 0.7f;
}
lwo->material = (lwMaterial*) g_realloc(lwo->material, sizeof(lwMaterial)*lwo->material_cnt);
}
static void read_surf(FILE *f, gint nbytes, lwObject *lwo)
{
int i;
char name[LW_MAX_NAME_LEN];
lwMaterial *material = NULL;
/* read surface name */
nbytes -= read_string(f,name);
/* find material */
for (i=0; i< lwo->material_cnt; i++) {
if (strcmp(lwo->material[i].name,name) == 0) {
material = &lwo->material[i];
break;
}
}
g_return_if_fail(material != NULL);
lwTexture* tex = NULL;
/* read values */
while (nbytes > 0) {
gint id = read_long(f);
gint len = read_short(f);
nbytes -= 6 + len + (len%2);
switch (id) {
case ID_COLR:
material->r = read_char(f) / 255.0f;
material->g = read_char(f) / 255.0f;
material->b = read_char(f) / 255.0f;
read_char(f); /* dummy */
break;
case ID_CTEX:
case ID_DTEX:
case ID_STEX:
case ID_RTEX:
case ID_TTEX:
case ID_BTEX:
len -= read_string(f, name);
if (id == ID_CTEX) {
tex = &material->ctex;
}
else
tex = NULL;
break;
case ID_TIMG: {
len -= read_string(f, name);
if (tex) {
/* last component of path */
char* slash = strrchr(name, '/');
if (!slash)
slash = strrchr(name, '\\');
if (slash)
strcpy(tex->name, slash+1);
else
strcpy(tex->name, name);
//printf("tex name=%s\n", tex->name);
}
} break;
case ID_TFLG:
if (tex) {
tex->flags = read_short(f);
}
else
fseek(f, len+(len%2), SEEK_CUR);
break;
case ID_TSIZ:
if (tex) {
tex->sx = read_float(f);
tex->sy = read_float(f);
tex->sz = read_float(f);
}
else
fseek(f, len+(len%2), SEEK_CUR);
break;
case ID_TCTR:
if (tex) {
tex->cx = read_float(f);
tex->cy = read_float(f);
tex->cz = read_float(f);
}
else
fseek(f, len+(len%2), SEEK_CUR);
break;
case ID_TFAL:
if (tex) {
float vx,vy,vz;
vx = read_float(f);
vy = read_float(f);
vz = read_float(f);
//printf("fal %.2f %.2f %.2f\n", vx,vy,vz);
}
else
fseek(f, len+(len%2), SEEK_CUR);
break;
case ID_TVEL:
if (tex) {
float vx,vy,vz;
vx = read_float(f);
vy = read_float(f);
vz = read_float(f);
//printf("vel %.2f %.2f %.2f\n", vx,vy,vz);
}
else
fseek(f, len+(len%2), SEEK_CUR);
break;
case ID_TWRP:
if (tex) {
tex->u_wrap = (lwTextureWrap) read_short(f);
tex->v_wrap = (lwTextureWrap) read_short(f);
}
else
fseek(f, len+(len%2), SEEK_CUR);
break;
default:
fseek(f, len+(len%2), SEEK_CUR);
}
}
}
static void read_pols(FILE *f, int nbytes, lwObject *lwo)
{
int guess_cnt = lwo->face_cnt;
while (nbytes > 0) {
lwFace *face;
int i;
/* allocate more memory for polygons if necessary */
if (guess_cnt <= lwo->face_cnt) {
guess_cnt += guess_cnt + 4;
lwo->face = (lwFace*) g_realloc(lwo->face, sizeof(lwFace)*guess_cnt);
}
face = lwo->face + lwo->face_cnt++;
face->init();
/* number of points in this face */
face->index_cnt = read_short(f);
nbytes -= 2;
/* allocate space for points */
face->index = (int*) g_malloc0(sizeof(int)*face->index_cnt);
/* read points in */
for (i=0; i<face->index_cnt; i++) {
face->index[i] = read_short(f);
nbytes -= 2;
}
/* read surface material */
face->material = read_short(f);
nbytes -= 2;
/* skip over detail polygons */
if (face->material < 0) {
printf("face->material=%i ",face->material);
int det_cnt;
face->material = -face->material;
det_cnt = read_short(f);
nbytes -= 2;
while (det_cnt-- > 0) {
int cnt = read_short(f);
fseek(f, cnt*2+2, SEEK_CUR);
nbytes -= cnt*2+2;
}
}
face->material -= 1;
}
/* readjust to true size */
lwo->face = (lwFace*) g_realloc(lwo->face, sizeof(lwFace)*lwo->face_cnt);
}
static void read_pnts(FILE *f, gint nbytes, lwObject *lwo)
{
int i;
lwo->vertex_cnt = nbytes / 12;
lwo->vertex = (GLfloat*) g_malloc0(sizeof(GLfloat)*lwo->vertex_cnt*3);
for (i=0; i<lwo->vertex_cnt; i++) {
lwo->vertex[i*3+0] = read_float(f);
lwo->vertex[i*3+1] = read_float(f);
lwo->vertex[i*3+2] = read_float(f);
}
}
gint lw_is_lwobject(const char *lw_file)
{
FILE *f = fopen(lw_file, "rb");
if (f) {
gint32 form = read_long(f);
gint32 nlen = read_long(f);
gint32 lwob = read_long(f);
fclose(f);
if (form == ID_FORM && nlen != 0 && lwob == ID_LWOB)
return TRUE;
}
return FALSE;
}
lwObject *lw_object_read(const char *lw_file, std::ostream& output)
{
FILE *f = NULL;
lwObject *lw_object = NULL;
gint32 form_bytes = 0;
gint32 read_bytes = 0;
/* open file */
f = fopen(lw_file, "rb");
if (f == NULL) {
output << "can't open file "<<lw_file<<std::endl;
return NULL;
}
/* check for headers */
if (read_long(f) != ID_FORM) {
output << "file "<<lw_file<<" is not an IFF file"<<std::endl;
fclose(f);
return NULL;
}
form_bytes = read_long(f);
read_bytes += 4;
if (read_long(f) != ID_LWOB) {
output << "file "<<lw_file<<" is not a LWOB file"<<std::endl;
fclose(f);
return NULL;
}
/* create new lwObject */
lw_object = (lwObject*) g_malloc0(sizeof(lwObject));
lw_object->init();
/* read chunks */
while (read_bytes < form_bytes) {
gint32 id = read_long(f);
gint32 nbytes = read_long(f);
read_bytes += 8 + nbytes + (nbytes%2);
switch (id) {
case ID_PNTS:
read_pnts(f, nbytes, lw_object);
break;
case ID_POLS:
read_pols(f, nbytes, lw_object);
break;
case ID_SRFS:
read_srfs(f, nbytes, lw_object);
break;
case ID_SURF:
read_surf(f, nbytes, lw_object);
break;
default:
fseek(f, nbytes + (nbytes%2), SEEK_CUR);
}
}
fclose(f);
for (int i = 0; i < lw_object->face_cnt; i++) {
int mati = lw_object->face[i].material;
if (mati == 0)
continue;
/* fetch material */
lwMaterial* mat = &lw_object->material[mati];
unsigned int flags = mat->ctex.flags;
if (flags == 0)
continue;
/* calculate texture coordinates */
lwFace* face = &lw_object->face[i];
face->texcoord = (float*) g_malloc0(face->index_cnt * sizeof(float) * 2);
for (int j = 0; j < face->index_cnt; j++) {
int vi = face->index[j];
GLfloat* vtx = &lw_object->vertex[vi*3];
GLfloat u,v;
u = v = 0.0f;
if (flags & X_AXIS) {
u = (vtx[1] - mat->ctex.cy) / mat->ctex.sy;
v = (vtx[2] - mat->ctex.cz) / mat->ctex.sz;
}
else if (flags & Y_AXIS) {
u = (vtx[0] - mat->ctex.cx) / mat->ctex.sx;
v = (vtx[2] - mat->ctex.cz) / mat->ctex.sz;
}
else if (flags & Z_AXIS) {
u = (vtx[0] - mat->ctex.cx) / mat->ctex.sx;
v = (vtx[1] - mat->ctex.cy) / mat->ctex.sy;
}
face->texcoord[j*2] = u + 0.5f;
face->texcoord[j*2+1] = v + 0.5f;
//printf("%.2f %.2f\n", u,v);
}
}
return lw_object;
}
void lw_object_free(lwObject *lw_object)
{
g_return_if_fail(lw_object != NULL);
if (lw_object->face) {
int i;
for (i=0; i<lw_object->face_cnt; i++) {
g_free(lw_object->face[i].index);
if (lw_object->face[i].texcoord)
g_free(lw_object->face[i].texcoord);
}
g_free(lw_object->face);
}
g_free(lw_object->material);
g_free(lw_object->vertex);
g_free(lw_object);
}
GLfloat lw_object_radius(const lwObject *lwo)
{
int i;
double max_radius = 0.0;
g_return_val_if_fail(lwo != NULL, 0.0);
for (i=0; i<lwo->vertex_cnt; i++) {
GLfloat *v = &lwo->vertex[i*3];
double r = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
if (r > max_radius)
max_radius = r;
}
return (float)sqrt(max_radius);
}
void lw_object_scale(lwObject *lwo, GLfloat scale)
{
int i;
g_return_if_fail(lwo != NULL);
for (i=0; i<lwo->vertex_cnt; i++) {
lwo->vertex[i*3+0] *= scale;
lwo->vertex[i*3+1] *= scale;
lwo->vertex[i*3+2] *= scale;
}
}